I have been using Adobe AfterEffects to create some VFX to use in my game for UE4 4.13.1 on my game menu screens.
The way that I got it to work for UMG is by using a plugin I bought from the asset store. (I don’t know if there is a manual way to do this, if there is can someone let me know about how to have animated sprites on a UMG)
I have used the flipbook method and by using the plugin got my sprites to function on my menu screens.
The problem is the method to convert sprites to a sprite sheet for use with a flipbook in UE4.
Does anyone know of the best way of doing converting sprites to a spritesheet for hundreds of sprites? I tried TexturePacker (it sucks for multitudes of sprites)
The way I am doing it now, is just saving my sprites in layers via Photoshop and using a Photoshop Script for a SpriteSheet Maker to export it into UE4.
The problem is when I have a multitude of sprites. (Let’s say one high quality effect using Afftereffects is 299 sprites.)
Can someone provide me a resource for making a spritesheet with over 100 sprites efficiently?
I’ve been using After Effects recently too. You want to use Glueit, you select your sprites and it generates a sheet based on # of columns as input.
EDIT: I ended up using the Flipbook node in my materials. Then I just set my UMG image widget’s image to my material (or material instance). The thing to note is your material’s Material Domain needs to be set to User Interface.