As you can see in attached image, i’m trying make 3d visualization scene by UE4 but i sudden with poor result, is this poor result reason is my VGA hardware, my VGA is AMD Radeon HD7570 is this enough to get big quality result, if not what are the best one VGA to get high quality result ? NVidia or AMD ?
EDIT: How can change pivot point position to make in center of object ?
Here is some good reading that should help you with some more advanced lighting:
You will get much better visual effects with baked lightmaps, especially if you are making a static scene - then you really shouldn’t need dynamic lighting.
To get higher quality shadows change the lightmap resolutions depending on the type of the object:
For BSP brushes smaller number = better quality
For static meshes higher number = better quality
You might also want to give the SkyLight a try and play with the parameters.
How can change pivot point position to make in the center of object ? when editing in 3ds max the pivot in the center of the object, but after exporting the object as FBX the pivot position changes !!!
It doesn’t matter the position of the pivot point inside the 3DS, it will always be reset to the 0,0,0 of the world for every single mesh you export. So, if you need an object to have a centralized pivot point, you must put this object in the center of the 3DS world.
So the steps are:
Inside 3DS, align the pivot point to the center of the object or somewhere else you’d like it to be;
Align the object itself to the center of the 3DS world. It means the pivot point will be at 0,0,0
Pivot Problem. Center you objet with the grid on 3dsmax. You can also pick your object in the unreal engine, pick the move tool and select the buble thing in the center of your move tool with ecnter mouse button…it will move the pivot!!