Ever since i upgraded to UE4.3 my physics seem to be acting differently. I am working on a physics based game, I can walk around and pick up, or push objects. I can push them with the player body as well.
The goal is to have things I can use in game, stack up, or use to solve problems and up until now I was able to do this. Now however when I pick up an object to place it, and then try to step on it, I walk through it. Before I pick it up, the colliders work just fine, but it’s like they disappear after I pick or push them.
does anyone have any insights into what has happened. I will be going back to the sample physics games to test what is happening there and what might be different in my playerCharacter.