Hi,
i am trying to solve an issue with multi controller support.
The project uses SteamVR and Oculus VR plugin.
I have set up the controller bindings in project settings/ input, and also generated the SteamVR bindings/manifest
When i use Knuckles controller, and i press the B button, the Engine fires an event that is routed to an other controller ( HTC Cosmos B button).
Lets say, ON KNUCKLES controller, the weapon’s slider release event is routed to the
- touchpad up - button, and on HTC Cosmos it is the B button. → when i press the B button on the Knuckles, the engine thinks i pressed the cosmos B button, and fires the weapon slider release input action. (the input action node tells me that its a cosmos interaction profile.
Totally mixed up, sometimes i get WMR input, sometimes Vive input.
What the hell is wrong with the input system?
This happens in editor and in built game, as well, and not only when using Knuckles.