(UE4-27)Tower Defense - Enemy Detection

I would use traces to check for enemy Actors.
Since your Enemies won’t run in Lightspeed, there is no need for tracing every frame… so it won’t affect performance much…
just check for enemies all 5-10 frames and its good.

Do complex traces for channel and give your enemies their own Trace channel, to avoid tracing for other actors than your enemies.