Good morning everyone,
I hope you’re all doing well!
Currently I’m working on a small tower defense project where you can place towers freely in a third person space. Open rotation and so long as they’re not overlapping each other, they can be placed. Most of these have a cone of detection (ideally, though if it comes down to it, verticality may need to be eliminated) in order to identify when enemies come through.
I’m wondering what the best way to handle enemy detection would be for having an estimated cap of 200 towers. I was thinking of using AI detection and having an AI controller for player towers, but that might be a bit heavy on processing.
Is using pawn sensing an option, or should I look for a different solution?