I created an nDisplay demo project. When I hit the “SwitchBoard” button on the toolbar, a cmd window shows up and disappears instantly, and the switchboard window never showed up. I checked the log file, here’s the content:
Log file open, 10/20/21 14:30:53
LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
LogWindows: File 'aqProf.dll' does not exist
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
LogWindows: File 'VtuneApi32e.dll' does not exist
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogInit: Display: Running engine for game: nDisplay
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 59 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.625138
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +8:00, Platform Override: ''
LogInit: Display: Loading text-based GConfig....
LogPluginManager: Mounting plugin MeshPainting
LogPluginManager: Mounting plugin XGEController
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin EnvironmentQueryEditor
LogPluginManager: Mounting plugin LiveLink
LogPluginManager: Mounting plugin Composure
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin OpenColorIO
LogPluginManager: Mounting plugin OpenCVLensDistortion
LogPluginManager: Mounting plugin LensDistortion
LogPluginManager: Mounting plugin OodleData
LogPluginManager: Mounting plugin OodleNetwork
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin BlueprintMaterialTextureNodes
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin CurveEditorTools
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin EditorScriptingUtilities
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin GeometryMode
LogPluginManager: Mounting plugin MacGraphicsSwitching
LogPluginManager: Mounting plugin MaterialAnalyzer
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin AutomationUtils
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin ChaosCloth
LogPluginManager: Mounting plugin ChaosEditor
LogPluginManager: Mounting plugin ChaosClothEditor
LogPluginManager: Mounting plugin ChaosNiagara
LogPluginManager: Mounting plugin ChaosSolverPlugin
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin ColorCorrectRegions
LogPluginManager: Mounting plugin GeometryCollectionPlugin
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin Niagara
LogPluginManager: Mounting plugin GeometryProcessing
LogPluginManager: Mounting plugin OpenImageDenoise
LogPluginManager: Mounting plugin MotoSynth
LogPluginManager: Mounting plugin PlanarCut
LogPluginManager: Mounting plugin PlatformCrypto
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin PythonScriptPlugin
LogPluginManager: Mounting plugin SkeletalReduction
LogPluginManager: Mounting plugin LuminPlatformFeatures
LogPluginManager: Mounting plugin AnimationSharing
LogPluginManager: Mounting plugin WebSocketNetworking
LogPluginManager: Mounting plugin VirtualProductionUtilities
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AjaMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin BlackmagicMedia
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin PixWinPlugin
LogPluginManager: Mounting plugin PlasticSourceControl
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin PluginUtils
LogPluginManager: Mounting plugin PropertyAccessNode
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin RiderSourceCodeAccess
LogPluginManager: Mounting plugin MediaFrameworkUtilities
LogPluginManager: Mounting plugin MediaIOFramework
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin TextureFormatOodle
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WebMMedia
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin MLSDK
LogPluginManager: Mounting plugin MagicLeapPassableWorld
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin TemplateSequence
LogPluginManager: Mounting plugin SequencerScripting
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin GameplayCameras
LogPluginManager: Mounting plugin ActorLayerUtilities
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin AssetTags
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin AudioSynesthesia
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin ChunkDownloader
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin GooglePAD
LogPluginManager: Mounting plugin ScreenshotTools
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LiveLinkOverNDisplay
LogPluginManager: Mounting plugin CameraShakePreviewer
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin nDisplay
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin OpenXR
LogPluginManager: Mounting plugin OpenXRHandTracking
LogPluginManager: Mounting plugin OpenXREyeTracker
LogPluginManager: Mounting plugin OSC
LogPluginManager: Mounting plugin CameraCalibrationCore
LogPluginManager: Mounting plugin LiveLinkXR
LogPluginManager: Mounting plugin PostSplashScreen
LogPluginManager: Mounting plugin MultiUserTakes
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin SoundFields
LogPluginManager: Mounting plugin PropertyAccessEditor
LogPluginManager: Mounting plugin Synthesis
LogPluginManager: Mounting plugin TextureShare
LogPluginManager: Mounting plugin WebMMoviePlayer
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogPluginManager: Mounting plugin RemoteControl
LogPluginManager: Mounting plugin RemoteControlInterception
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin Switchboard
LogPluginManager: Mounting plugin Takes
LogPluginManager: Mounting plugin RemoteControlWebInterface
LogPluginManager: Mounting plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting plugin ContentBrowserClassDataSource
LogPluginManager: Mounting plugin ContentBrowserFileDataSource
LogPluginManager: Mounting plugin ConcertMain
LogPluginManager: Mounting plugin MultiUserClient
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin SQLiteCore
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin ConcertSyncCore
LogPluginManager: Mounting plugin ConcertSyncClient
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogInit: Using libcurl 7.55.1-DEV
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.1.1
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogOnline: OSS: Creating online subsystem instance for: NULL
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
LogTextureShare: TextureShare module has been instantiated
LogTextureShare: TextureShare module has started
LogInit: Build: ++UE4+Release-4.27-CL-17735300
LogInit: Engine Version: 4.27.1-17735300+++UE4+Release-4.27
LogInit: Compatible Engine Version: 4.27.0-17155196+++UE4+Release-4.27
LogInit: Net CL: 17155196
LogInit: OS: Windows 10 (Release 2009) (), CPU: Intel(R) Core(TM) i9-7900X CPU @ 3.30GHz, GPU: NVIDIA GeForce GTX 1080 Ti
LogInit: Compiled (64-bit): Oct 6 2021 14:42:51
LogInit: Compiled with Visual C++: 19.24.28315.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.27
LogInit: Command Line:
LogInit: Base Directory: C:/Program Files/Epic Games/UE_4.27/Engine/Binaries/Win64/
LogInit: Allocator: TBB
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 29
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 14
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 47
LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 1
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [E:/zjh/nDisplay/nDisplay/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
LogInit: Object subsystem initialized
LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
LogConfig: Setting CVar [[r.SceneCapture.EnableViewExtensions:1]]
LogConfig: Setting CVar [[r.setres:1280x720]]
[2021.10.20-06.30.54:751][ 0]LogConfig: Setting CVar [[r.VSync:0]]
[2021.10.20-06.30.54:751][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]]
[2021.10.20-06.30.54:751][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [E:/zjh/nDisplay/nDisplay/Saved/Config/Windows/Engine.ini]
[2021.10.20-06.30.54:752][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
[2021.10.20-06.30.54:752][ 0]LogConfig: Setting CVar [[r.DefaultFeature.Bloom:0]]
[2021.10.20-06.30.54:752][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure:0]]
[2021.10.20-06.30.54:752][ 0]LogConfig: Setting CVar [[r.DefaultFeature.MotionBlur:0]]
[2021.10.20-06.30.54:752][ 0]LogConfig: Setting CVar [[r.SceneRenderTargetResizeMethod:2]]
[2021.10.20-06.30.54:752][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [E:/zjh/nDisplay/nDisplay/Saved/Config/Windows/Engine.ini]
[2021.10.20-06.30.54:752][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [E:/zjh/nDisplay/nDisplay/Saved/Config/Windows/Engine.ini]
[2021.10.20-06.30.54:752][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2021.10.20-06.30.54:752][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
[2021.10.20-06.30.54:752][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
[2021.10.20-06.30.54:752][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
[2021.10.20-06.30.54:752][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2021.10.20-06.30.54:752][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
[2021.10.20-06.30.54:752][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
[2021.10.20-06.30.54:752][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2021.10.20-06.30.54:752][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2021.10.20-06.30.54:752][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2021.10.20-06.30.54:752][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2021.10.20-06.30.54:752][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2021.10.20-06.30.54:752][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2021.10.20-06.30.54:752][ 0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
[2021.10.20-06.30.54:752][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [E:/zjh/nDisplay/nDisplay/Saved/Config/Windows/Engine.ini]
[2021.10.20-06.30.54:752][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2021.10.20-06.30.54:752][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
[2021.10.20-06.30.54:752][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
[2021.10.20-06.30.54:752][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2021.10.20-06.30.54:752][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
[2021.10.20-06.30.54:752][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2021.10.20-06.30.54:752][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]]
[2021.10.20-06.30.54:752][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2021.10.20-06.30.54:752][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
[2021.10.20-06.30.54:752][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
[2021.10.20-06.30.54:752][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
[2021.10.20-06.30.54:752][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
[2021.10.20-06.30.54:752][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
[2021.10.20-06.30.54:752][ 0]LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]]
[2021.10.20-06.30.54:752][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [E:/zjh/nDisplay/nDisplay/Saved/Config/Windows/Engine.ini]
[2021.10.20-06.30.54:752][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [E:/zjh/nDisplay/nDisplay/Saved/Config/Windows/Engine.ini]
[2021.10.20-06.30.54:788][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [E:/zjh/nDisplay/nDisplay/Saved/Config/Windows/Scalability.ini]
[2021.10.20-06.30.54:788][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2021.10.20-06.30.54:788][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2021.10.20-06.30.54:788][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [E:/zjh/nDisplay/nDisplay/Saved/Config/Windows/Scalability.ini]
[2021.10.20-06.30.54:788][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2021.10.20-06.30.54:788][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [E:/zjh/nDisplay/nDisplay/Saved/Config/Windows/Scalability.ini]
[2021.10.20-06.30.54:788][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2021.10.20-06.30.54:788][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2021.10.20-06.30.54:788][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2021.10.20-06.30.54:788][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2021.10.20-06.30.54:788][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2021.10.20-06.30.54:788][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2021.10.20-06.30.54:788][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2021.10.20-06.30.54:788][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2021.10.20-06.30.54:788][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2021.10.20-06.30.54:788][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2021.10.20-06.30.54:788][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2021.10.20-06.30.54:788][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2021.10.20-06.30.54:788][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2021.10.20-06.30.54:788][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2021.10.20-06.30.54:788][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2021.10.20-06.30.54:788][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2021.10.20-06.30.54:788][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2021.10.20-06.30.54:788][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2021.10.20-06.30.54:788][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [E:/zjh/nDisplay/nDisplay/Saved/Config/Windows/Scalability.ini]
[2021.10.20-06.30.54:788][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2021.10.20-06.30.54:788][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2021.10.20-06.30.54:788][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2021.10.20-06.30.54:788][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2021.10.20-06.30.54:788][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2021.10.20-06.30.54:788][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2021.10.20-06.30.54:788][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2021.10.20-06.30.54:789][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2021.10.20-06.30.54:789][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2021.10.20-06.30.54:789][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2021.10.20-06.30.54:789][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2021.10.20-06.30.54:789][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2021.10.20-06.30.54:789][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2021.10.20-06.30.54:789][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2021.10.20-06.30.54:789][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2021.10.20-06.30.54:789][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2021.10.20-06.30.54:789][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2021.10.20-06.30.54:789][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2021.10.20-06.30.54:789][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2021.10.20-06.30.54:789][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2021.10.20-06.30.54:789][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2021.10.20-06.30.54:789][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2021.10.20-06.30.54:789][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2021.10.20-06.30.54:789][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2021.10.20-06.30.54:789][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2021.10.20-06.30.54:789][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2021.10.20-06.30.54:789][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2021.10.20-06.30.54:789][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2021.10.20-06.30.54:789][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2021.10.20-06.30.54:789][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2021.10.20-06.30.54:789][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [E:/zjh/nDisplay/nDisplay/Saved/Config/Windows/Scalability.ini]
[2021.10.20-06.30.54:789][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2021.10.20-06.30.54:789][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2021.10.20-06.30.54:789][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2021.10.20-06.30.54:789][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2021.10.20-06.30.54:789][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2021.10.20-06.30.54:789][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
[2021.10.20-06.30.54:789][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2021.10.20-06.30.54:789][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2021.10.20-06.30.54:789][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2021.10.20-06.30.54:789][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [E:/zjh/nDisplay/nDisplay/Saved/Config/Windows/Scalability.ini]
[2021.10.20-06.30.54:789][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2021.10.20-06.30.54:789][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2021.10.20-06.30.54:789][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2021.10.20-06.30.54:789][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
[2021.10.20-06.30.54:789][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2021.10.20-06.30.54:789][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2021.10.20-06.30.54:789][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2021.10.20-06.30.54:789][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2021.10.20-06.30.54:789][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
[2021.10.20-06.30.54:789][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2021.10.20-06.30.54:789][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2021.10.20-06.30.54:789][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2021.10.20-06.30.54:790][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
[2021.10.20-06.30.54:790][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
[2021.10.20-06.30.54:790][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2021.10.20-06.30.54:790][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2021.10.20-06.30.54:790][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2021.10.20-06.30.54:790][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2021.10.20-06.30.54:790][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2021.10.20-06.30.54:790][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2021.10.20-06.30.54:790][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2021.10.20-06.30.54:790][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2021.10.20-06.30.54:790][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2021.10.20-06.30.54:790][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2021.10.20-06.30.54:790][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2021.10.20-06.30.54:790][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2021.10.20-06.30.54:790][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2021.10.20-06.30.54:790][ 0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2021.10.20-06.30.54:790][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [E:/zjh/nDisplay/nDisplay/Saved/Config/Windows/Scalability.ini]
[2021.10.20-06.30.54:790][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2021.10.20-06.30.54:790][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2021.10.20-06.30.54:790][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [E:/zjh/nDisplay/nDisplay/Saved/Config/Windows/Scalability.ini]
[2021.10.20-06.30.54:790][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2021.10.20-06.30.54:790][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2021.10.20-06.30.54:790][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2021.10.20-06.30.54:790][ 0]LogInit: Selected Device Profile: [Windows]
[2021.10.20-06.30.54:790][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2021.10.20-06.30.54:790][ 0]LogHAL: Display: Platform has ~ 32 GB [34016645120 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2021.10.20-06.30.54:790][ 0]LogInit: Going up to parent DeviceProfile []
[2021.10.20-06.30.54:790][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [E:/zjh/nDisplay/nDisplay/Saved/Config/Windows/Scalability.ini]
[2021.10.20-06.30.54:790][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2021.10.20-06.30.54:790][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2021.10.20-06.30.54:790][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [E:/zjh/nDisplay/nDisplay/Saved/Config/Windows/Scalability.ini]
[2021.10.20-06.30.54:790][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2021.10.20-06.30.54:790][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [E:/zjh/nDisplay/nDisplay/Saved/Config/Windows/Scalability.ini]
[2021.10.20-06.30.54:790][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2021.10.20-06.30.54:790][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2021.10.20-06.30.54:790][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2021.10.20-06.30.54:790][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2021.10.20-06.30.54:790][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2021.10.20-06.30.54:790][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2021.10.20-06.30.54:790][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2021.10.20-06.30.54:790][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2021.10.20-06.30.54:790][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2021.10.20-06.30.54:791][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2021.10.20-06.30.54:791][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2021.10.20-06.30.54:791][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2021.10.20-06.30.54:791][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2021.10.20-06.30.54:791][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2021.10.20-06.30.54:791][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2021.10.20-06.30.54:791][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2021.10.20-06.30.54:791][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2021.10.20-06.30.54:791][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2021.10.20-06.30.54:791][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [E:/zjh/nDisplay/nDisplay/Saved/Config/Windows/Scalability.ini]
[2021.10.20-06.30.54:791][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2021.10.20-06.30.54:791][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2021.10.20-06.30.54:791][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2021.10.20-06.30.54:791][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2021.10.20-06.30.54:791][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2021.10.20-06.30.54:791][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2021.10.20-06.30.54:791][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2021.10.20-06.30.54:791][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2021.10.20-06.30.54:791][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2021.10.20-06.30.54:791][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2021.10.20-06.30.54:791][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2021.10.20-06.30.54:791][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2021.10.20-06.30.54:791][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2021.10.20-06.30.54:791][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2021.10.20-06.30.54:791][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2021.10.20-06.30.54:791][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2021.10.20-06.30.54:791][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2021.10.20-06.30.54:791][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2021.10.20-06.30.54:791][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2021.10.20-06.30.54:791][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2021.10.20-06.30.54:791][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2021.10.20-06.30.54:791][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2021.10.20-06.30.54:791][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2021.10.20-06.30.54:791][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2021.10.20-06.30.54:791][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2021.10.20-06.30.54:791][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2021.10.20-06.30.54:791][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2021.10.20-06.30.54:791][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2021.10.20-06.30.54:791][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2021.10.20-06.30.54:791][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2021.10.20-06.30.54:791][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [E:/zjh/nDisplay/nDisplay/Saved/Config/Windows/Scalability.ini]
[2021.10.20-06.30.54:791][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2021.10.20-06.30.54:791][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2021.10.20-06.30.54:791][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2021.10.20-06.30.54:791][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2021.10.20-06.30.54:791][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2021.10.20-06.30.54:791][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
[2021.10.20-06.30.54:792][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2021.10.20-06.30.54:792][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2021.10.20-06.30.54:792][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2021.10.20-06.30.54:792][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [E:/zjh/nDisplay/nDisplay/Saved/Config/Windows/Scalability.ini]
[2021.10.20-06.30.54:792][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2021.10.20-06.30.54:792][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2021.10.20-06.30.54:792][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2021.10.20-06.30.54:792][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
[2021.10.20-06.30.54:792][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2021.10.20-06.30.54:792][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2021.10.20-06.30.54:792][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2021.10.20-06.30.54:792][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2021.10.20-06.30.54:792][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
[2021.10.20-06.30.54:792][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2021.10.20-06.30.54:792][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2021.10.20-06.30.54:792][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2021.10.20-06.30.54:792][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
[2021.10.20-06.30.54:792][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
[2021.10.20-06.30.54:792][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2021.10.20-06.30.54:792][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2021.10.20-06.30.54:792][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2021.10.20-06.30.54:792][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2021.10.20-06.30.54:792][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2021.10.20-06.30.54:793][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2021.10.20-06.30.54:793][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2021.10.20-06.30.54:793][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2021.10.20-06.30.54:793][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2021.10.20-06.30.54:793][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2021.10.20-06.30.54:793][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2021.10.20-06.30.54:793][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2021.10.20-06.30.54:793][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2021.10.20-06.30.54:793][ 0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2021.10.20-06.30.54:793][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [E:/zjh/nDisplay/nDisplay/Saved/Config/Windows/Scalability.ini]
[2021.10.20-06.30.54:793][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2021.10.20-06.30.54:793][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2021.10.20-06.30.54:793][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [E:/zjh/nDisplay/nDisplay/Saved/Config/Windows/Scalability.ini]
[2021.10.20-06.30.54:793][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2021.10.20-06.30.54:793][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2021.10.20-06.30.54:793][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2021.10.20-06.30.54:793][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
[2021.10.20-06.30.54:795][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
[2021.10.20-06.30.54:795][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
[2021.10.20-06.30.54:795][ 0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]]
[2021.10.20-06.30.54:795][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [E:/zjh/nDisplay/nDisplay/Saved/Config/Windows/Engine.ini]
[2021.10.20-06.30.54:795][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [E:/zjh/nDisplay/nDisplay/Saved/Config/Windows/Editor.ini]
[2021.10.20-06.30.54:795][ 0]LogInit: Computer: SERENADER
[2021.10.20-06.30.54:796][ 0]LogInit: User: SERENADER
[2021.10.20-06.30.54:796][ 0]LogInit: CPU Page size=4096, Cores=10
[2021.10.20-06.30.54:796][ 0]LogInit: High frequency timer resolution =10.000000 MHz
[2021.10.20-06.30.54:796][ 0]LogMemory: Memory total: Physical=31.7GB (32GB approx)
[2021.10.20-06.30.54:796][ 0]LogMemory: Platform Memory Stats for Windows
[2021.10.20-06.30.54:796][ 0]LogMemory: Process Physical Memory: 150.53 MB used, 150.54 MB peak
[2021.10.20-06.30.54:796][ 0]LogMemory: Process Virtual Memory: 130.45 MB used, 130.45 MB peak
[2021.10.20-06.30.54:796][ 0]LogMemory: Physical Memory: 9669.61 MB used, 22771.20 MB free, 32440.80 MB total
[2021.10.20-06.30.54:796][ 0]LogMemory: Virtual Memory: 134195760.00 MB used, 21968.91 MB free, 134217728.00 MB total
[2021.10.20-06.30.54:810][ 0]LogWindows: WindowsPlatformFeatures enabled
[2021.10.20-06.30.54:891][ 0]LogInit: Physics initialised using underlying interface: PhysX
[2021.10.20-06.30.54:893][ 0]LogInit: Overriding language with editor language configuration option (en).
[2021.10.20-06.30.54:893][ 0]LogInit: Using OS detected locale (zh-CN).
[2021.10.20-06.30.55:150][ 0]LogInit: Setting process to per monitor DPI aware
[2021.10.20-06.30.55:183][ 0]LogWindowsTextInputMethodSystem: Display: IME system deactivated.
[2021.10.20-06.30.55:195][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
[2021.10.20-06.30.55:195][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2021.10.20-06.30.55:294][ 0]LogD3D12RHI: Aftermath initialized
[2021.10.20-06.30.55:294][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
[2021.10.20-06.30.55:494][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce GTX 1080 Ti (Max supported Feature Level 12_1)
[2021.10.20-06.30.55:494][ 0]LogD3D12RHI: Adapter has 11127MB of dedicated video memory, 0MB of dedicated system memory, and 16220MB of shared system memory, 1 output[s]
[2021.10.20-06.30.55:508][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (Max supported Feature Level 12_1)
[2021.10.20-06.30.55:508][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16220MB of shared system memory, 0 output[s]
[2021.10.20-06.30.55:508][ 0]LogD3D12RHI: Forcing D3D12.AsyncDeferredDeletion=0 as a workaround for a deadlock.
[2021.10.20-06.30.55:508][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0
[2021.10.20-06.30.55:514][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
[2021.10.20-06.30.55:514][ 0]LogD3D12RHI: Emitting draw events for PIX profiling.
[2021.10.20-06.30.55:596][ 0]LogD3D12RHI: The system supports ID3D12Device1.
[2021.10.20-06.30.55:596][ 0]LogD3D12RHI: The system supports ID3D12Device2.
[2021.10.20-06.30.55:596][ 0]LogD3D12RHI: The system supports ID3D12Device5.
[2021.10.20-06.30.55:596][ 0]LogD3D12RHI: The system supports ID3D12Device7.
[2021.10.20-06.30.55:596][ 0]LogD3D12RHI: D3D12 ray tracing 1.0 is supported.
[2021.10.20-06.30.55:663][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for 3D Queue 0
[2021.10.20-06.30.55:668][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Copy Queue 0
[2021.10.20-06.30.55:677][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Compute Queue 0
[2021.10.20-06.30.55:692][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
[2021.10.20-06.30.55:692][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
[2021.10.20-06.30.55:731][ 0]LogD3D12RHI: GPU DeviceId: 0x1b06 (for the marketing name, search the web for "GPU Device Id")
[2021.10.20-06.30.55:731][ 0]LogWindows: EnumDisplayDevices:
[2021.10.20-06.30.55:731][ 0]LogWindows: 0. 'NVIDIA GeForce GTX 1080 Ti' (P:1 D:1)
[2021.10.20-06.30.55:731][ 0]LogWindows: 1. 'NVIDIA GeForce GTX 1080 Ti' (P:0 D:0)
[2021.10.20-06.30.55:731][ 0]LogWindows: 2. 'NVIDIA GeForce GTX 1080 Ti' (P:0 D:0)
[2021.10.20-06.30.55:731][ 0]LogWindows: 3. 'NVIDIA GeForce GTX 1080 Ti' (P:0 D:0)
[2021.10.20-06.30.55:732][ 0]LogWindows: DebugString: FoundDriverCount:4
[2021.10.20-06.30.55:732][ 0]LogD3D12RHI: Adapter Name: NVIDIA GeForce GTX 1080 Ti
[2021.10.20-06.30.55:732][ 0]LogD3D12RHI: Driver Version: 466.77 (internal:27.21.14.6677, unified:466.77)
[2021.10.20-06.30.55:732][ 0]LogD3D12RHI: Driver Date: 6-8-2021
[2021.10.20-06.30.55:732][ 0]LogRHI: Texture pool is 6526 MB (70% of 9323 MB)
[2021.10.20-06.30.55:732][ 0]LogD3D12RHI: Async texture creation enabled
[2021.10.20-06.30.55:732][ 0]LogD3D12RHI: RHI has support for 64 bit atomics
[2021.10.20-06.30.55:740][ 0]LogRHI: GeForceNow SDK initialized: 0
[2021.10.20-06.30.56:017][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop'
[2021.10.20-06.30.56:038][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
[2021.10.20-06.30.56:039][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
[2021.10.20-06.30.56:039][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
[2021.10.20-06.30.56:039][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
[2021.10.20-06.30.56:039][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
[2021.10.20-06.30.56:039][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
[2021.10.20-06.30.56:039][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
[2021.10.20-06.30.56:039][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
[2021.10.20-06.30.56:039][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
[2021.10.20-06.30.56:039][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
[2021.10.20-06.30.56:057][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
[2021.10.20-06.30.56:057][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
[2021.10.20-06.30.56:067][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
[2021.10.20-06.30.56:071][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor'
[2021.10.20-06.30.56:075][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
[2021.10.20-06.30.56:079][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
[2021.10.20-06.30.56:089][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor'
[2021.10.20-06.30.56:093][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client'
[2021.10.20-06.30.56:098][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server'
[2021.10.20-06.30.56:123][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin'
[2021.10.20-06.30.56:123][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient'
[2021.10.20-06.30.56:132][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor'
[2021.10.20-06.30.56:137][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
[2021.10.20-06.30.56:141][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
[2021.10.20-06.30.56:145][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
[2021.10.20-06.30.56:155][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
[2021.10.20-06.30.56:155][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
[2021.10.20-06.30.56:165][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor'
[2021.10.20-06.30.56:169][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
[2021.10.20-06.30.56:173][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
[2021.10.20-06.30.56:177][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
[2021.10.20-06.30.56:177][ 0]LogTargetPlatformManager: Display: Building Assets For Windows
[2021.10.20-06.30.56:183][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2021.10.20-06.30.56:214][ 0]LogTextureFormatOodle: Display: Oodle Texture 2.9.0 init RDO Off
[2021.10.20-06.30.56:241][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0.
[2021.10.20-06.30.56:241][ 0]LogShaderCompilers: Guid format shader working directory is 26 characters bigger than the processId version (E:/zjh/nDisplay/nDisplay/Intermediate/Shaders/WorkingDirectory/7604/).
[2021.10.20-06.30.56:242][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/SERENADER/AppData/Local/Temp/UnrealShaderWorkingDir/CA10D65B402F2DF9B7211CBCC4A4B413/'.
[2021.10.20-06.30.56:242][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2021.10.20-06.30.56:242][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
[2021.10.20-06.30.56:242][ 0]LogShaderCompilers: Display: Using Local Shader Compiler.
[2021.10.20-06.30.56:952][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
[2021.10.20-06.30.57:039][ 0]LogDerivedDataCache: Loaded boot cache 0.09s 114MB C:/Users/SERENADER/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc.
[2021.10.20-06.30.57:039][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/SERENADER/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc
[2021.10.20-06.30.57:039][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file E:/zjh/nDisplay/nDisplay/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2021.10.20-06.30.57:039][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2021.10.20-06.30.57:040][ 0]LogDerivedDataCache: Display: Pak cache opened for reading E:/zjh/nDisplay/nDisplay/DerivedDataCache/Compressed.ddp.
[2021.10.20-06.30.57:055][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
[2021.10.20-06.30.57:055][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2021.10.20-06.30.57:055][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
[2021.10.20-06.30.57:091][ 0]LogDerivedDataCache: Speed tests for C:/Users/SERENADER/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.04 seconds
[2021.10.20-06.30.57:091][ 0]LogDerivedDataCache: Display: Performance to C:/Users/SERENADER/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.02ms. RandomReadSpeed=315.89MBs, RandomWriteSpeed=28.95MBs. Assigned SpeedClass 'Local'
[2021.10.20-06.30.57:092][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/SERENADER/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2021.10.20-06.30.57:092][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2021.10.20-06.30.57:092][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
[2021.10.20-06.30.57:138][ 0]LogSlate: Using FreeType 2.10.0
[2021.10.20-06.30.57:139][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2021.10.20-06.30.57:163][ 0]LogAssetRegistry: FAssetRegistry took 0.0038 seconds to start up
[2021.10.20-06.30.57:391][ 0]LogInit: Selected Device Profile: [Windows]
[2021.10.20-06.30.57:391][ 0]LogInit: Active device profile: [00000218A48BEA00][00000218A416B6C0 49] Windows
[2021.10.20-06.30.57:391][ 0]LogInit: Profiles: [00000218A48BEA00][00000218A416B6C0 49] Windows, [00000218A4875B00][00000218A4179840 49] WindowsNoEditor, [00000218A48BDB00][00000218A417D9C0 49] WindowsServer, [00000218A4876800][00000218A4181B40 49] WindowsClient, [00000218A48BE800][00000218A4184140 49] IOS, [00000218A4874100][00000218A41882C0 49] iPadAir, [00000218A48BF500][00000218A466A440 49] iPadAir2, [00000218A47EFC00][00000218A4678700 49] IPadPro, [00000218A47EFD00][00000218A466E740 49] iPadAir3, [00000218A48BE600][00000218A468E8C0 49] iPadAir4, [00000218A47EDD00][00000218A4692A40 49] iPadMini2, [00000218A48BC400][00000218A416EB80 49] iPadMini3, [00000218A47EE500][00000218A4696CC0 49] iPadMini4, [00000218A48BE500][00000218A4226E00 49] iPadMini5, [00000218A48A7500][00000218A57C9080 49] iPhone6, [00000218A48A7600][00000218A575D0C0 49] iPodTouch6, [00000218A47ECD00][00000218A58B5380 49] iPhone7, [00000218A47ECC00][00000218A58273C0 49] iPodTouch7, [00000218A48A5C00][00000218A594D540 49] iPhone5S, [00000218A47EED00][00000218A59876C0 49] iPhone6Plus, [00000218A48A6600][00000218A598B840 49] iPhone6S, [00000218A47EDC00][00000218A59E99C0 49] iPhone6SPlus, [00000218A48A5E00][00000218A5A55B40 49] iPhone7Plus, [00000218A47EEC00][00000218A5AA0140 49] iPhoneSE, [00000218A48A6400][00000218A5AE22C0 49] iPhone8, [00000218A47EC100][00000218A63E0440 49] iPhone8Plus, [00000218A48A6100][00000218A5B0C5C0 49] iPhoneX, [00000218A47EE900][00000218A64D6740 49] iPhoneXS, [00000218A48A5D00][00000218A65D88C0 49] iPhoneXSMax, [00000218A47EE800][00000218A65DCA40 49] iPhoneXR, [00000218A48A7800][0000021899D42BC0 49] iPhone11, [00000218A47ECB00][0000021899D46D40 49] iPhone11Pro, [00000218A48A7000][00000218A579CE80 49] iPhone11ProMax, [00000218A47EF000][00000218A6300FC0 49] iPhoneSE2, [00000218A48A4600][00000218A6305100 49] iPhone12Mini, [00000218A47ED800][00000218A6657280 49] iPhone12, [00000218A48A4B00][00000218A669D400 49] iPhone12Pro, [00000218A47EFE00][00000218A66D9580 49] iPhone12ProMax, [00000218A48A7200][00000218A6729700 49] iPadPro105, [00000218A47ECE00][00000218A672D880 49] iPadPro129, [00000218A48A4D00][00000218A6731A00 49] iPadPro97, [00000218A47EFB00][00000218A6735B80 49] iPadPro2_129, [00000218A48A6700][00000218A6738180 49] iPad5, [00000218A47EE400][00000218A673C300 49] iPad6, [00000218A48A4300][00000218A5B20480 49] iPad7, [00000218A47EDE00][00000218A5B24600 49] iPad8, [00000218A48A4A00][00000218A5B28780 49] iPadPro11, [00000218A47EFF00][00000218A5B2C900 49] iPadPro2_11, [00000218A48A5B00][00000218A5B30A80 49] iPadPro3_129, [00000218A47ECA00][00000218A5B34C00 49] iPadPro4_129, [00000218A48A4200][00000218A5B88D80 49] AppleTV, [00000218A47EC700][00000218A5B8CF00 49] AppleTV4K, [00000218A4876F00][00000218A6653040 49] TVOS, [00000218A490CB00][00000218A5B91180 49] Mac, [00000218A4875000][00000218A5B952C0 49] MacClient, [00000218A490C800][00000218A5B9D440 49] MacNoEditor, [00000218A4874E00][00000218A5BA15C0 49] MacServer, [00000218A490D300][00000218A5BA5740 49] Linux, [00000218A4875C00][00000218A5BA98C0 49] LinuxAArch64, [00000218A490C600][00000218A5BADA40 49] LinuxNoEditor, [00000218A4876700][00000218A5BB1BC0 49] LinuxAArch64NoEditor, [00000218A490D400][00000218A5BE81C0 49] LinuxClient, [00000218A4877700][00000218A3FFA340 49] LinuxAArch64Client, [00000218A490C300][00000218A3FFE4C0 49] LinuxServer, [00000218A4874F00][00000218A4002640 49] LinuxAArch64Server, [00000218A490D800][00000218A40067C0 49] Android, [00000218A4874700][00000218A400A940 49] Android_Low, [00000218A47EE100][00000218A400EAC0 49] Android_Mid, [00000218A4875F00][00000218A4012C40 49] Android_High, [00000218A47EF100][00000218A4016DC0 49] Android_Default, [00000218A4876400][00000218A401AF40 49] Android_Adreno4xx, [00000218A47EE300][00000218A401F0C0 49] Android_Adreno5xx_Low, [00000218A4875E00][00000218A5B99200 49] Android_Adreno5xx, [00000218A47EF500][00000218A4023340 49] Android_Adreno6xx, [00000218A4877900][00000218A4027480 49] Android_Adreno6xx_Vulkan, [00000218A47ED900][00000218A402B5C0 49] Android_Mali_T6xx, [00000218A4876100][00000218A4033740 49] Android_Mali_T7xx, [00000218A47EF900][00000218A40378C0 49] Android_Mali_T8xx, [00000218A4874600][00000218A403BA40 49] Android_Mali_G71, [00000218A47ED300][00000218A403FBC0 49] Android_Mali_G72, [00000218A4875D00][00000218A40421C0 49] Android_Mali_G72_Vulkan, [00000218A47ED700][00000218A4046340 49] Android_Mali_G76, [00000218A4877500][00000218A407C4C0 49] Android_Mali_G76_Vulkan, [00000218A47EF800][00000218A4080640 49] Android_Mali_G77, [00000218A4877B00][00000218A40847C0 49] Android_Mali_G77_Vulkan, [00000218A47EE200][00000218A4088940 49] Android_Mali_G78, [00000218A4877D00][00000218A5B38AC0 49] Android_Mali_G78_Vulkan, [00000218A47EC600][00000218A3FF0C40 49] Android_Mali_G710, [00000218A4876200][00000218A408CDC0 49] Android_Mali_G710_Vulkan, [00000218A47ED500][00000218A4090F40 49] Android_Vulkan_SM5, [00000218A4874400][00000218A40950C0 49] Android_PowerVR_G6xxx, [00000218A47EDA00][00000218A4099240 49] Android_PowerVR_GT7xxx, [00000218A4874500][00000218A402F380 49] Android_PowerVR_GE8xxx, [00000218A47EDB00][00000218A409D4C0 49] Android_PowerVR_GM9xxx, [00000218A4876C00][00000218A40A1600 49] Android_PowerVR_GM9xxx_Vulkan, [00000218A47ED200][00000218A40A5740 49] Android_TegraK1, [00000218A4877000][00000218A40AD8C0 49] Android_Unknown_Vulkan, [00000218A47EF600][00000218A40B1A40 49] Lumin, [00000218A48A7D00][00000218A40B5BC0 49] Lumin_Desktop, [00000218A48BD800][00000218A40B81C0 49] HoloLens,
[2021.10.20-06.30.57:510][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
[2021.10.20-06.30.57:510][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
[2021.10.20-06.30.57:510][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
[2021.10.20-06.30.57:510][ 0]LogMeshReduction: No distributed automatic mesh merging module available
[2021.10.20-06.30.57:510][ 0]LogMeshMerging: No distributed automatic mesh merging module available
[2021.10.20-06.30.57:523][ 0]LogNetVersion: nDisplay 1.0.0, NetCL: 17155196, EngineNetVer: 17, GameNetVer: 0 (Checksum: 2715833876)
[2021.10.20-06.30.57:856][ 0]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/DaylightAmbientCubemap.DaylightAmbientCubemap', its maximum texture size has been explicitly set to 512.
[2021.10.20-06.30.57:950][ 0]LogUObjectArray: 17751 objects as part of root set at end of initial load.
[2021.10.20-06.30.57:950][ 0]LogUObjectAllocator: 4537136 out of 0 bytes used by permanent object pool.
[2021.10.20-06.30.57:950][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2021.10.20-06.30.58:166][ 0]LogD3D12RHI: Creating RTPSO with 3 shaders (0 cached, 3 new) took 101.72 ms. Compile time 89.60 ms, link time 12.09 ms.
[2021.10.20-06.30.58:313][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 9E0F15EE4D2F66C8ABBD98B22189A87A | Instance: C8AD9FC84388CE01AA18318B56F6FC99 (SERENADER-7604).
[2021.10.20-06.30.58:346][ 0]LogImageWrapper: Warning: PNG Warning: Duplicate iCCP chunk
[2021.10.20-06.30.58:346][ 0]LogImageWrapper: Warning: PNG Warning: Duplicate iCCP chunk
[2021.10.20-06.30.58:346][ 0]LogPython: Using Python 3.7.7
[2021.10.20-06.30.58:872][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
[2021.10.20-06.30.58:876][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2021.10.20-06.30.59:256][ 0]LogOpenImageDenoise: OIDN starting up
[2021.10.20-06.30.59:287][ 0]SourceControl: Source control is disabled
[2021.10.20-06.30.59:287][ 0]SourceControl: Source control is disabled
[2021.10.20-06.30.59:289][ 0]SourceControl: Source control is disabled
[2021.10.20-06.30.59:292][ 0]SourceControl: Source control is disabled
[2021.10.20-06.30.59:342][ 0]SourceControl: Source control is disabled
[2021.10.20-06.30.59:353][ 0]LogUProjectInfo: Found projects:
[2021.10.20-06.30.59:389][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2021.10.20-06.30.59:410][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2021.10.20-06.30.59:410][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2021.10.20-06.30.59:448][ 0]LogDisplayClusterModule: Instantiating subsystem managers...
[2021.10.20-06.30.59:449][ 0]LogDisplayClusterRender: Registering factory for rendering device type: dc_dev_mono
[2021.10.20-06.30.59:449][ 0]LogDisplayClusterRender: Registered factory for rendering device type: dc_dev_mono
[2021.10.20-06.30.59:449][ 0]LogDisplayClusterRender: Registering factory for rendering device type: quad_buffer_stereo
[2021.10.20-06.30.59:449][ 0]LogDisplayClusterRender: Registered factory for rendering device type: quad_buffer_stereo
[2021.10.20-06.30.59:449][ 0]LogDisplayClusterRender: Registering factory for rendering device type: dc_dev_side_by_side
[2021.10.20-06.30.59:449][ 0]LogDisplayClusterRender: Registered factory for rendering device type: dc_dev_side_by_side
[2021.10.20-06.30.59:449][ 0]LogDisplayClusterRender: Registering factory for rendering device type: dc_dev_top_bottom
[2021.10.20-06.30.59:449][ 0]LogDisplayClusterRender: Registered factory for rendering device type: dc_dev_top_bottom
[2021.10.20-06.30.59:449][ 0]LogDisplayClusterRender: Registering factory for synchronization policy: none
[2021.10.20-06.30.59:449][ 0]LogDisplayClusterRender: Registered factory for syncrhonization policy: none
[2021.10.20-06.30.59:449][ 0]LogDisplayClusterRender: Registering factory for synchronization policy: ethernet
[2021.10.20-06.30.59:449][ 0]LogDisplayClusterRender: Registered factory for syncrhonization policy: ethernet
[2021.10.20-06.30.59:449][ 0]LogDisplayClusterRender: Registering factory for synchronization policy: ethernet_barrier
[2021.10.20-06.30.59:449][ 0]LogDisplayClusterRender: Registered factory for syncrhonization policy: ethernet_barrier
[2021.10.20-06.30.59:449][ 0]LogDisplayClusterRender: Registering factory for synchronization policy: nvidia
[2021.10.20-06.30.59:449][ 0]LogDisplayClusterRender: Registered factory for syncrhonization policy: nvidia
[2021.10.20-06.30.59:449][ 0]LogDisplayClusterModule: DisplayCluster module has been started
[2021.10.20-06.30.59:458][ 0]LogDisplayClusterProjection: Projection module has been instantiated
[2021.10.20-06.30.59:458][ 0]LogDisplayClusterProjection: Projection module startup
[2021.10.20-06.30.59:458][ 0]LogDisplayClusterProjection: Registering <camera> projection policy factory...
[2021.10.20-06.30.59:458][ 0]LogDisplayClusterRender: Registering factory for projection type: camera
[2021.10.20-06.30.59:458][ 0]LogDisplayClusterRender: Registered factory for projection type: camera
[2021.10.20-06.30.59:458][ 0]LogDisplayClusterProjection: Registering <simple> projection policy factory...
[2021.10.20-06.30.59:458][ 0]LogDisplayClusterRender: Registering factory for projection type: simple
[2021.10.20-06.30.59:458][ 0]LogDisplayClusterRender: Registered factory for projection type: simple
[2021.10.20-06.30.59:458][ 0]LogDisplayClusterProjection: Registering <mpcdi> projection policy factory...
[2021.10.20-06.30.59:458][ 0]LogDisplayClusterRender: Registering factory for projection type: mpcdi
[2021.10.20-06.30.59:458][ 0]LogDisplayClusterRender: Registered factory for projection type: mpcdi
[2021.10.20-06.30.59:458][ 0]LogDisplayClusterProjection: Registering <mesh> projection policy factory...
[2021.10.20-06.30.59:458][ 0]LogDisplayClusterRender: Registering factory for projection type: mesh
[2021.10.20-06.30.59:458][ 0]LogDisplayClusterRender: Registered factory for projection type: mesh
[2021.10.20-06.30.59:458][ 0]LogDisplayClusterProjection: Registering <easyblend> projection policy factory...
[2021.10.20-06.30.59:458][ 0]LogDisplayClusterRender: Registering factory for projection type: easyblend
[2021.10.20-06.30.59:458][ 0]LogDisplayClusterRender: Registered factory for projection type: easyblend
[2021.10.20-06.30.59:458][ 0]LogDisplayClusterProjection: Registering <vioso> projection policy factory...
[2021.10.20-06.30.59:458][ 0]LogDisplayClusterRender: Registering factory for projection type: vioso
[2021.10.20-06.30.59:458][ 0]LogDisplayClusterRender: Registered factory for projection type: vioso
[2021.10.20-06.30.59:458][ 0]LogDisplayClusterProjection: Registering <manual> projection policy factory...
[2021.10.20-06.30.59:458][ 0]LogDisplayClusterRender: Registering factory for projection type: manual
[2021.10.20-06.30.59:458][ 0]LogDisplayClusterRender: Registered factory for projection type: manual
[2021.10.20-06.30.59:458][ 0]LogDisplayClusterProjection: Registering <domeprojection> projection policy factory...
[2021.10.20-06.30.59:458][ 0]LogDisplayClusterRender: Registering factory for projection type: domeprojection
[2021.10.20-06.30.59:458][ 0]LogDisplayClusterRender: Registered factory for projection type: domeprojection
[2021.10.20-06.30.59:458][ 0]LogDisplayClusterProjection: Registering <link> projection policy factory...
[2021.10.20-06.30.59:458][ 0]LogDisplayClusterRender: Registering factory for projection type: link
[2021.10.20-06.30.59:458][ 0]LogDisplayClusterRender: Registered factory for projection type: link
[2021.10.20-06.30.59:458][ 0]LogDisplayClusterProjection: Projection module has started
[2021.10.20-06.30.59:461][ 0]LogDisplayClusterPostprocess: Postprocess module has been instantiated
[2021.10.20-06.30.59:461][ 0]LogDisplayClusterPostprocess: Postprocess module startup
[2021.10.20-06.30.59:461][ 0]LogDisplayClusterPostprocess: Postprocess module has started
[2021.10.20-06.30.59:482][ 0]LogDisplayClusterRemoteControlInterceptor: DisplayClusterRemoteControlInterceptor has been registered
[2021.10.20-06.30.59:575][ 0]LogHttpServerModule: Starting all listeners...
[2021.10.20-06.30.59:576][ 0]LogHttpListener: Created new HttpListener on 127.0.0.1:30010
[2021.10.20-06.30.59:576][ 0]LogHttpServerModule: All listeners started
[2021.10.20-06.30.59:581][ 0]LogRemoteControl: Web Remote Control WebSocket server started on port 30020
[2021.10.20-06.30.59:608][ 0]LogCollectionManager: Loaded 0 collections in 0.001731 seconds
[2021.10.20-06.30.59:707][ 0]LogFileCache: Scanning file cache for directory 'E:/zjh/nDisplay/nDisplay/Saved/Collections/' took 0.00s
[2021.10.20-06.30.59:707][ 0]LogFileCache: Scanning file cache for directory 'E:/zjh/nDisplay/nDisplay/Content/Developers/SERENADER/Collections/' took 0.00s
[2021.10.20-06.30.59:707][ 0]LogFileCache: Scanning file cache for directory 'E:/zjh/nDisplay/nDisplay/Content/Collections/' took 0.00s
[2021.10.20-06.30.59:707][ 0]LogClass: Display: BoolProperty FDisplayClusterConfigurationJsonDiagnostics_426::SimulateLag is not initialized properly. Module:DisplayClusterConfiguration File:Private/Formats/JSON426/DisplayClusterConfigurationJsonTypes_426.h
[2021.10.20-06.30.59:707][ 0]LogClass: Display: FloatProperty FDisplayClusterConfigurationJsonDiagnostics_426::MinLagTime is not initialized properly. Module:DisplayClusterConfiguration File:Private/Formats/JSON426/DisplayClusterConfigurationJsonTypes_426.h
[2021.10.20-06.30.59:708][ 0]LogClass: Display: FloatProperty FDisplayClusterConfigurationJsonDiagnostics_426::MaxLagTime is not initialized properly. Module:DisplayClusterConfiguration File:Private/Formats/JSON426/DisplayClusterConfigurationJsonTypes_426.h
[2021.10.20-06.30.59:708][ 0]LogClass: Display: BoolProperty FDisplayClusterConfigurationJsonClusterNode_426::Sound is not initialized properly. Module:DisplayClusterConfiguration File:Private/Formats/JSON426/DisplayClusterConfigurationJsonTypes_426.h
[2021.10.20-06.30.59:708][ 0]LogClass: Display: BoolProperty FDisplayClusterConfigurationJsonClusterNode_426::FullScreen is not initialized properly. Module:DisplayClusterConfiguration File:Private/Formats/JSON426/DisplayClusterConfigurationJsonTypes_426.h
[2021.10.20-06.30.59:708][ 0]LogClass: Display: FloatProperty FDisplayClusterConfigurationJsonViewport_426::BufferRatio is not initialized properly. Module:DisplayClusterConfiguration File:Private/Formats/JSON426/DisplayClusterConfigurationJsonTypes_426.h
[2021.10.20-06.30.59:708][ 0]LogClass: Display: IntProperty FDisplayClusterConfigurationJsonViewport_426::GPUIndex is not initialized properly. Module:DisplayClusterConfiguration File:Private/Formats/JSON426/DisplayClusterConfigurationJsonTypes_426.h
[2021.10.20-06.30.59:708][ 0]LogClass: Display: BoolProperty FDisplayClusterConfigurationJsonViewport_426::AllowCrossGPUTransfer is not initialized properly. Module:DisplayClusterConfiguration File:Private/Formats/JSON426/DisplayClusterConfigurationJsonTypes_426.h
[2021.10.20-06.30.59:708][ 0]LogClass: Display: BoolProperty FDisplayClusterConfigurationJsonViewport_426::IsShared is not initialized properly. Module:DisplayClusterConfiguration File:Private/Formats/JSON426/DisplayClusterConfigurationJsonTypes_426.h
[2021.10.20-06.30.59:708][ 0]LogClass: Display: BoolProperty FDisplayClusterConfigurationJsonDiagnostics_427::SimulateLag is not initialized properly. Module:DisplayClusterConfiguration File:Private/Formats/JSON427/DisplayClusterConfigurationJsonTypes_427.h
[2021.10.20-06.30.59:708][ 0]LogClass: Display: FloatProperty FDisplayClusterConfigurationJsonDiagnostics_427::MinLagTime is not initialized properly. Module:DisplayClusterConfiguration File:Private/Formats/JSON427/DisplayClusterConfigurationJsonTypes_427.h
[2021.10.20-06.30.59:708][ 0]LogClass: Display: FloatProperty FDisplayClusterConfigurationJsonDiagnostics_427::MaxLagTime is not initialized properly. Module:DisplayClusterConfiguration File:Private/Formats/JSON427/DisplayClusterConfigurationJsonTypes_427.h
[2021.10.20-06.30.59:708][ 0]LogClass: Display: BoolProperty FDisplayClusterConfigurationJsonClusterNode_427::Sound is not initialized properly. Module:DisplayClusterConfiguration File:Private/Formats/JSON427/DisplayClusterConfigurationJsonTypes_427.h
[2021.10.20-06.30.59:708][ 0]LogClass: Display: BoolProperty FDisplayClusterConfigurationJsonClusterNode_427::FullScreen is not initialized properly. Module:DisplayClusterConfiguration File:Private/Formats/JSON427/DisplayClusterConfigurationJsonTypes_427.h
[2021.10.20-06.30.59:708][ 0]LogClass: Display: FloatProperty FDisplayClusterConfigurationJsonViewport_427::BufferRatio is not initialized properly. Module:DisplayClusterConfiguration File:Private/Formats/JSON427/DisplayClusterConfigurationJsonTypes_427.h
[2021.10.20-06.30.59:708][ 0]LogClass: Display: IntProperty FDisplayClusterConfigurationJsonViewport_427::GPUIndex is not initialized properly. Module:DisplayClusterConfiguration File:Private/Formats/JSON427/DisplayClusterConfigurationJsonTypes_427.h
[2021.10.20-06.30.59:708][ 0]LogClass: Display: BoolProperty FDisplayClusterConfigurationJsonViewport_427::AllowCrossGPUTransfer is not initialized properly. Module:DisplayClusterConfiguration File:Private/Formats/JSON427/DisplayClusterConfigurationJsonTypes_427.h
[2021.10.20-06.30.59:708][ 0]LogClass: Display: BoolProperty FDisplayClusterConfigurationJsonViewport_427::IsShared is not initialized properly. Module:DisplayClusterConfiguration File:Private/Formats/JSON427/DisplayClusterConfigurationJsonTypes_427.h
[2021.10.20-06.30.59:708][ 0]LogClass: Display: BoolProperty FDisplayClusterConfigurationDiagnostics::bSimulateLag is not initialized properly. Module:DisplayClusterConfiguration File:Public/DisplayClusterConfigurationTypes.h
[2021.10.20-06.30.59:708][ 0]LogClass: Display: FloatProperty FDisplayClusterConfigurationDiagnostics::MinLagTime is not initialized properly. Module:DisplayClusterConfiguration File:Public/DisplayClusterConfigurationTypes.h
[2021.10.20-06.30.59:708][ 0]LogClass: Display: FloatProperty FDisplayClusterConfigurationDiagnostics::MaxLagTime is not initialized properly. Module:DisplayClusterConfiguration File:Public/DisplayClusterConfigurationTypes.h
[2021.10.20-06.30.59:708][ 0]LogClass: Display: IntProperty FTextureCropSize::W is not initialized properly. Module:DisplayClusterConfiguration File:Public/DisplayClusterConfigurationTypes_Base.h
[2021.10.20-06.30.59:708][ 0]LogClass: Display: IntProperty FTextureCropSize::H is not initialized properly. Module:DisplayClusterConfiguration File:Public/DisplayClusterConfigurationTypes_Base.h
[2021.10.20-06.30.59:708][ 0]LogClass: Display: IntProperty FTextureCropOrigin::X is not initialized properly. Module:DisplayClusterConfiguration File:Public/DisplayClusterConfigurationTypes_Base.h
[2021.10.20-06.30.59:708][ 0]LogClass: Display: IntProperty FTextureCropOrigin::Y is not initialized properly. Module:DisplayClusterConfiguration File:Public/DisplayClusterConfigurationTypes_Base.h
[2021.10.20-06.30.59:708][ 0]LogClass: Display: BoolProperty FDisplayClusterConfigurationViewport_ColorGradingSettings::bOverride_Saturation is not initialized properly. Module:DisplayClusterConfiguration File:Public/DisplayClusterConfigurationTypes_Postprocess.h
[2021.10.20-06.30.59:708][ 0]LogClass: Display: BoolProperty FDisplayClusterConfigurationViewport_ColorGradingSettings::bOverride_Contrast is not initialized properly. Module:DisplayClusterConfiguration File:Public/DisplayClusterConfigurationTypes_Postprocess.h
[2021.10.20-06.30.59:708][ 0]LogClass: Display: BoolProperty FDisplayClusterConfigurationViewport_ColorGradingSettings::bOverride_Gamma is not initialized properly. Module:DisplayClusterConfiguration File:Public/DisplayClusterConfigurationTypes_Postprocess.h
[2021.10.20-06.30.59:708][ 0]LogClass: Display: BoolProperty FDisplayClusterConfigurationViewport_ColorGradingSettings::bOverride_Gain is not initialized properly. Module:DisplayClusterConfiguration File:Public/DisplayClusterConfigurationTypes_Postprocess.h
[2021.10.20-06.30.59:708][ 0]LogClass: Display: BoolProperty FDisplayClusterConfigurationViewport_ColorGradingSettings::bOverride_Offset is not initialized properly. Module:DisplayClusterConfiguration File:Public/DisplayClusterConfigurationTypes_Postprocess.h
[2021.10.20-06.30.59:708][ 0]LogClass: Display: StructProperty FDisplayClusterViewportStereoContext::RectLocation is not initialized properly. Module:DisplayCluster File:Public/Blueprints/DisplayClusterBlueprintContainers.h
[2021.10.20-06.30.59:708][ 0]LogClass: Display: StructProperty FDisplayClusterViewportStereoContext::RectSize is not initialized properly. Module:DisplayCluster File:Public/Blueprints/DisplayClusterBlueprintContainers.h
[2021.10.20-06.30.59:708][ 0]LogClass: Display: BoolProperty FDisplayClusterViewportStereoContext::bIsRendering is not initialized properly. Module:DisplayCluster File:Public/Blueprints/DisplayClusterBlueprintContainers.h
[2021.10.20-06.30.59:708][ 0]LogClass: Display: StructProperty FDisplayClusterViewportContext::RectLocation is not initialized properly. Module:DisplayCluster File:Public/Blueprints/DisplayClusterBlueprintContainers.h
[2021.10.20-06.30.59:708][ 0]LogClass: Display: StructProperty FDisplayClusterViewportContext::RectSize is not initialized properly. Module:DisplayCluster File:Public/Blueprints/DisplayClusterBlueprintContainers.h
[2021.10.20-06.30.59:708][ 0]LogClass: Display: StructProperty FDisplayClusterViewportContext::ViewLocation is not initialized properly. Module:DisplayCluster File:Public/Blueprints/DisplayClusterBlueprintContainers.h
[2021.10.20-06.30.59:708][ 0]LogClass: Display: StructProperty FDisplayClusterViewportContext::ViewRotation is not initialized properly. Module:DisplayCluster File:Public/Blueprints/DisplayClusterBlueprintContainers.h
[2021.10.20-06.30.59:708][ 0]LogClass: Display: StructProperty FDisplayClusterViewportContext::ProjectionMatrix is not initialized properly. Module:DisplayCluster File:Public/Blueprints/DisplayClusterBlueprintContainers.h
[2021.10.20-06.30.59:708][ 0]LogClass: Display: BoolProperty FDisplayClusterViewportContext::bIsRendering is not initialized properly. Module:DisplayCluster File:Public/Blueprints/DisplayClusterBlueprintContainers.h
[2021.10.20-06.30.59:708][ 0]LogClass: Display: IntProperty FDisplayClusterClusterEventBinary::EventId is not initialized properly. Module:DisplayCluster File:Public/Cluster/DisplayClusterClusterEvent.h
[2021.10.20-06.30.59:708][ 0]LogClass: Display: IntProperty FMPCDIGeometryImportData::Width is not initialized properly. Module:DisplayClusterShaders File:Public/Blueprints/MPCDIGeometryData.h
[2021.10.20-06.30.59:708][ 0]LogClass: Display: IntProperty FMPCDIGeometryImportData::Height is not initialized properly. Module:DisplayClusterShaders File:Public/Blueprints/MPCDIGeometryData.h
[2021.10.20-06.30.59:710][ 0]LogClass: Display: EnumProperty FCriticalStateProviderMessage::State is not initialized properly. Module:StageDataCore File:Public/StageMessages.h
[2021.10.20-06.30.59:710][ 0]LogClass: Display: IntProperty FRemoteControlTestStructInnerSimle::Int32Value is not initialized properly. Module:RemoteControl File:Private/Tests/RemoteControlPropertyHandleTestData.h
[2021.10.20-06.30.59:710][ 0]LogClass: Display: EnumProperty FMultiUserClientConfig::ValidationMode is not initialized properly. Module:MultiUserClientLibrary File:Public/MultiUserClientStatics.h
[2021.10.20-06.30.59:710][ 0]LogClass: Display: StructProperty FMultiUserClientInfo::AvatarColor is not initialized properly. Module:MultiUserClientLibrary File:Public/MultiUserClientStatics.h
[2021.10.20-06.30.59:711][ 0]LogClass: Display: 46 Uninitialized script struct members found including 0 object properties
[2021.10.20-06.30.59:711][ 0]LogDisplayClusterModule: Initializing subsystems to editor operation mode
[2021.10.20-06.30.59:711][ 0]LogDisplayClusterEditorEngine: DisplayCluster module has been initialized
[2021.10.20-06.30.59:712][ 0]LogEngine: Initializing Engine...
[2021.10.20-06.30.59:713][ 0]LogHMD: SteamVR initialized. Driver: null Display: Null Serial Number
[2021.10.20-06.30.59:714][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
[2021.10.20-06.30.59:849][ 0]LogInit: Initializing FReadOnlyCVARCache
[2021.10.20-06.30.59:857][ 0]LogAIModule: Creating AISystem for world Untitled
[2021.10.20-06.30.59:859][ 0]LogAudio: Display: Initializing Audio Device Manager...
[2021.10.20-06.30.59:862][ 0]LogAudio: Display: Loading Default Audio Settings Objects...
[2021.10.20-06.30.59:863][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
[2021.10.20-06.30.59:864][ 0]LogAudio: Display: Audio Device Manager Initialized
[2021.10.20-06.30.59:864][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
[2021.10.20-06.30.59:864][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2021.10.20-06.30.59:864][ 0]LogAudioMixer: Display: Sample Rate: 48000
[2021.10.20-06.30.59:864][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2021.10.20-06.30.59:864][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2021.10.20-06.30.59:864][ 0]LogAudioMixer: Display: Number of buffers to queue: 1
[2021.10.20-06.30.59:864][ 0]LogAudioMixer: Display: Max Channels (voices): 0
[2021.10.20-06.30.59:864][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4
[2021.10.20-06.30.59:864][ 0]LogAudio: Display: AudioDevice MaxSources: 32
[2021.10.20-06.30.59:864][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2021.10.20-06.30.59:864][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2021.10.20-06.30.59:864][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2021.10.20-06.30.59:864][ 0]LogAudioMixer: Display: Initializing audio mixer.
[2021.10.20-06.30.59:876][ 0]LogAudioMixer: Display: 0: FrontLeft
[2021.10.20-06.30.59:876][ 0]LogAudioMixer: Display: 1: FrontRight
[2021.10.20-06.30.59:891][ 0]LogAudioMixer: Display: Using Audio Device 扬声器 (High Definition Audio Device)
[2021.10.20-06.30.59:893][ 0]LogAudioMixer: Display: Initializing Sound Submixes...
[2021.10.20-06.30.59:895][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2021.10.20-06.30.59:895][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2021.10.20-06.30.59:896][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
[2021.10.20-06.30.59:896][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
[2021.10.20-06.30.59:896][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
[2021.10.20-06.30.59:897][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
[2021.10.20-06.30.59:897][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
[2021.10.20-06.30.59:897][ 0]LogInit: FAudioDevice initialized.
[2021.10.20-06.30.59:898][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
[2021.10.20-06.30.59:898][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2021.10.20-06.30.59:989][ 0]LogDerivedDataCache: Saved boot cache 0.09s 111MB C:/Users/SERENADER/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc.
[2021.10.20-06.30.59:992][ 0]LogInit: Texture streaming: Enabled
[2021.10.20-06.31.00:003][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 4.27.1-17735300+++UE4+Release-4.27
[2021.10.20-06.31.00:006][ 0]LogEngineSessionManager: EngineSessionManager initialized
[2021.10.20-06.31.00:006][ 0]LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking
[2021.10.20-06.31.00:007][ 0]LogEditorSessionSummary: EditorSessionSummaryWriter initialized
[2021.10.20-06.31.00:028][ 0]LogInit: Transaction tracking system initialized
[2021.10.20-06.31.00:047][ 0]BlueprintLog: New page: Editor Load
[2021.10.20-06.31.00:094][ 0]LocalizationService: Localization service is disabled
[2021.10.20-06.31.00:114][ 0]TimingProfiler: Initialize
[2021.10.20-06.31.00:115][ 0]TimingProfiler: OnSessionChanged
[2021.10.20-06.31.00:115][ 0]LoadingProfiler: Initialize
[2021.10.20-06.31.00:115][ 0]LoadingProfiler: OnSessionChanged
[2021.10.20-06.31.00:115][ 0]NetworkingProfiler: Initialize
[2021.10.20-06.31.00:115][ 0]NetworkingProfiler: OnSessionChanged
[2021.10.20-06.31.00:115][ 0]MemoryProfiler: Initialize
[2021.10.20-06.31.00:115][ 0]MemoryProfiler: OnSessionChanged
[2021.10.20-06.31.00:252][ 0]LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB
[2021.10.20-06.31.00:252][ 0]LogCook: Display: Mobile HDR setting 1
[2021.10.20-06.31.00:327][ 0]LogFileCache: Scanning file cache for directory 'E:/zjh/nDisplay/nDisplay/Content/' took 0.00s
[2021.10.20-06.31.00:327][ 0]LogVPUtilitiesEditor: VP Scouting subsystem initialized.
[2021.10.20-06.31.00:825][ 0]LogImageWrapper: Warning: PNG Warning: Duplicate iCCP chunk
[2021.10.20-06.31.00:825][ 0]LogImageWrapper: Warning: PNG Warning: Duplicate iCCP chunk
[2021.10.20-06.31.00:831][ 0]LogRemoteControlWebInterface: [Pending] Launching Remote Control Web Interface
[2021.10.20-06.31.00:832][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
[2021.10.20-06.31.00:835][ 0]LogRemoteControlWebInterface: WebApp started, initial launch will take longer as it will be building the WebApp
[2021.10.20-06.31.00:835][ 0]SourceControl: Source control is disabled
[2021.10.20-06.31.00:835][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 8.582
[2021.10.20-06.31.00:835][ 0]Cmd: MAP LOAD FILE="E:/zjh/nDisplay/nDisplay/Content/Maps/Main.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2021.10.20-06.31.00:836][ 0]LightingResults: New page: Lighting Build
[2021.10.20-06.31.00:837][ 0]LogStreaming: Display: FlushAsyncLoading: 2 QueuedPackages, 0 AsyncPackages
[2021.10.20-06.31.03:849][ 0]LogRemoteControlWebInterface: Error: [Failure] Failed to Launch the Remote Control Web Interface - Couldn't find node.js installed, Please install latest nodejs from https://nodejs.org/en/download/
[2021.10.20-06.31.03:849][ 0]LogRemoteControlWebInterface: WebApp exited
[2021.10.20-06.31.03:849][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2021.10.20-06.31.03:849][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2021.10.20-06.31.03:849][ 0]MapCheck: New page: Map Check
[2021.10.20-06.31.03:849][ 0]LightingResults: New page: Lighting Build
[2021.10.20-06.31.03:855][ 0]LogAudio: Display: Audio Device unregistered from world 'None'.
[2021.10.20-06.31.03:888][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 2.41ms
[2021.10.20-06.31.04:126][ 0]LogLinker: Warning: [AssetLog] E:\zjh\nDisplay\nDisplay\Content\Maps\Main.umap: Failed to load '/Script/GPULightmass': Can't find file.
[2021.10.20-06.31.04:126][ 0]LogLinker: Warning: [AssetLog] E:\zjh\nDisplay\nDisplay\Content\Maps\Main.umap: Failed to load '/Script/GPULightmass': Can't find file.
[2021.10.20-06.31.04:126][ 0]LogLinker: Warning: [AssetLog] E:\zjh\nDisplay\nDisplay\Content\Maps\Main.umap: Failed to load '/Script/GPULightmass': Can't find file.
[2021.10.20-06.31.04:126][ 0]LogLinker: Warning: [AssetLog] E:\zjh\nDisplay\nDisplay\Content\Maps\Main.umap: Failed to load '/Script/LiveLinkCamera': Can't find file.
[2021.10.20-06.31.04:126][ 0]LogLinker: Warning: [AssetLog] E:\zjh\nDisplay\nDisplay\Content\Maps\Main.umap: Failed to load '/Script/LiveLinkCamera': Can't find file.
[2021.10.20-06.31.04:136][ 0]LogLinker: Warning: [AssetLog] E:\zjh\nDisplay\nDisplay\Content\Maps\Main.umap: Failed to load '/Script/GPULightmass': Can't find file.
[2021.10.20-06.31.04:136][ 0]LogLinker: Warning: [AssetLog] E:\zjh\nDisplay\nDisplay\Content\Maps\Main.umap: Failed to load '/Script/GPULightmass': Can't find file.
[2021.10.20-06.31.04:159][ 0]LogLinker: Warning: [AssetLog] E:\zjh\nDisplay\nDisplay\Content\Maps\Main.umap: Failed to load '/Script/GPULightmass': Can't find file.
[2021.10.20-06.31.04:159][ 0]LogLinker: Warning: [AssetLog] E:\zjh\nDisplay\nDisplay\Content\Maps\Main.umap: Failed to load '/Script/LiveLinkCamera': Can't find file.
[2021.10.20-06.31.04:160][ 0]LogLinker: Warning: Failed to load '/Script/GPULightmass': Can't find file.
[2021.10.20-06.31.04:160][ 0]LogLinker: Warning: Failed to load '/Script/GPULightmass': Can't find file.
[2021.10.20-06.31.04:160][ 0]LogLinker: Warning: Failed to load '/Script/LiveLinkCamera': Can't find file.
[2021.10.20-06.31.04:160][ 0]LogLinker: Warning: Failed to load '/Script/GPULightmass': Can't find file.
[2021.10.20-06.31.04:160][ 0]LogLinker: Warning: Failed to load '/Script/GPULightmass': Can't find file.
[2021.10.20-06.31.04:160][ 0]LogLinker: Warning: Failed to load '/Script/GPULightmass': Can't find file.
[2021.10.20-06.31.04:160][ 0]LogLinker: Warning: Failed to load '/Script/LiveLinkCamera': Can't find file.
[2021.10.20-06.31.04:162][ 0]LogLinker: Warning: Failed to load '/Script/GPULightmass': Can't find file.
[2021.10.20-06.31.04:162][ 0]LogLinker: Warning: Failed to load '/Script/GPULightmass': Can't find file.
[2021.10.20-06.31.04:162][ 0]LogLinker: Warning: Failed to load '/Script/GPULightmass': Can't find file.
[2021.10.20-06.31.04:162][ 0]LogLinker: Warning: Failed to load '/Script/GPULightmass': Can't find file.
[2021.10.20-06.31.04:162][ 0]LogLinker: Warning: Failed to load '/Script/LiveLinkCamera': Can't find file.
[2021.10.20-06.31.04:162][ 0]LogLinker: Warning: Failed to load '/Script/LiveLinkCamera': Can't find file.
[2021.10.20-06.31.04:193][ 0]LogMaterial: Display: Missing cached shadermap for M_LightCardSpline in PCD3D_SM5, Default, SM5 (DDC key hash: D21A217CFEDCB95D6ECEBEC0330DC8C3BABE6316), compiling.
[2021.10.20-06.31.04:217][ 0]LogShaderCompilers: Display: Submitted 22 shader compile jobs with 'Low' priority
[2021.10.20-06.31.04:220][ 0]LogMaterial: Display: Missing cached shadermap for M_UE4Main_Body in PCD3D_SM5, Default, SM5 (DDC key hash: 8B38FA891FA6B685D881950B4F78017FBF092D81), compiling.
[2021.10.20-06.31.04:337][ 0]LogShaderCompilers: Display: Worker (1/17): shaders left to compile 22
[2021.10.20-06.31.04:337][ 0]LogShaderCompilers: Display: Worker (2/17): shaders left to compile 20
[2021.10.20-06.31.04:337][ 0]LogShaderCompilers: Display: Worker (3/17): shaders left to compile 18
[2021.10.20-06.31.04:337][ 0]LogShaderCompilers: Display: Worker (4/17): shaders left to compile 16
[2021.10.20-06.31.04:337][ 0]LogShaderCompilers: Display: Worker (5/17): shaders left to compile 14
[2021.10.20-06.31.04:337][ 0]LogShaderCompilers: Display: Worker (6/17): shaders left to compile 12
[2021.10.20-06.31.04:337][ 0]LogShaderCompilers: Display: Worker (7/17): shaders left to compile 10
[2021.10.20-06.31.04:337][ 0]LogShaderCompilers: Display: Worker (8/17): shaders left to compile 8
[2021.10.20-06.31.04:337][ 0]LogShaderCompilers: Display: Worker (9/17): shaders left to compile 6
[2021.10.20-06.31.04:337][ 0]LogShaderCompilers: Display: Worker (10/17): shaders left to compile 4
[2021.10.20-06.31.04:337][ 0]LogShaderCompilers: Display: Worker (11/17): shaders left to compile 2
[2021.10.20-06.31.04:337][ 0]LogShaderCompilers: Display: Started 22 'Local' shader compile jobs with 'Low' priority
[2021.10.20-06.31.04:337][ 0]LogShaderCompilers: Display: Submitted 97 shader compile jobs with 'Low' priority
[2021.10.20-06.31.04:339][ 0]LogShaderCompilers: Display: Worker (12/17): shaders left to compile 97
[2021.10.20-06.31.04:339][ 0]LogShaderCompilers: Display: Worker (13/17): shaders left to compile 91
[2021.10.20-06.31.04:339][ 0]LogShaderCompilers: Display: Worker (14/17): shaders left to compile 85
[2021.10.20-06.31.04:339][ 0]LogShaderCompilers: Display: Worker (15/17): shaders left to compile 79
[2021.10.20-06.31.04:339][ 0]LogShaderCompilers: Display: Worker (16/17): shaders left to compile 73
[2021.10.20-06.31.04:339][ 0]LogShaderCompilers: Display: Worker (17/17): shaders left to compile 67
[2021.10.20-06.31.04:339][ 0]LogShaderCompilers: Display: Started 36 'Local' shader compile jobs with 'Low' priority
[2021.10.20-06.31.04:339][ 0]LogMaterial: Display: Missing cached shadermap for M_UE4Man_ChestLogo in PCD3D_SM5, Default, SM5 (DDC key hash: 29913717D3589C902A55E943AE75FAAAE59E733E), compiling.
[2021.10.20-06.31.04:401][ 0]LogShaderCompilers: Display: Submitted 97 shader compile jobs with 'Low' priority
[2021.10.20-06.31.04:415][ 0]LogTemp: Display: Loaded shader Utility - Raw to Output - sRGB Monitor for OCIO ColorSpace Utility - Raw to Output - sRGB Monitor from DDC
[2021.10.20-06.31.04:773][ 0]LogTemp: Display: Loaded shader Output - sRGB Monitor to Output - sRGB Monitor - UE Emulation for OCIO ColorSpace Output - sRGB Monitor to Output - sRGB Monitor - UE Emulation from DDC
[2021.10.20-06.31.04:775][ 0]LogOpenColorIO: Failed to cache 3dLUT for color transform Output - sRGB Monitor - UE Emulation to Output - sRGB Monitor. Error message: 3D Luts can only be applied in the forward direction. (inverse) specified..
[2021.10.20-06.31.04:775][ 0]LogOpenColorIO: Failed to fetch shader info for color transform Output - sRGB Monitor - UE Emulation to Output - sRGB Monitor. Error message: 3D Luts can only be applied in the forward direction. (inverse) specified..
[2021.10.20-06.31.05:054][ 0]LogTemp: Display: Loaded shader Output - sRGB Monitor to Output - LED Walls - Gamma 2.35 for OCIO ColorSpace Output - sRGB Monitor to Output - LED Walls - Gamma 2.35 from DDC
[2021.10.20-06.31.05:141][ 0]LogTemp: Display: Loaded shader Output - LED Walls - Gamma 2.35 to Output - sRGB Monitor for OCIO ColorSpace Output - LED Walls - Gamma 2.35 to Output - sRGB Monitor from DDC
[2021.10.20-06.31.05:142][ 0]LogOpenColorIO: Failed to cache 3dLUT for color transform Output - sRGB Monitor - UE Emulation to Output - LED Walls - PQ. Error message: 3D Luts can only be applied in the forward direction. (inverse) specified..
[2021.10.20-06.31.05:142][ 0]LogOpenColorIO: Failed to fetch shader info for color transform Output - sRGB Monitor - UE Emulation to Output - LED Walls - PQ. Error message: 3D Luts can only be applied in the forward direction. (inverse) specified..
[2021.10.20-06.31.05:206][ 0]LogOpenColorIO: Failed to cache 3dLUT for color transform Output - sRGB Monitor - UE Emulation to Output - LED Walls - Gamma 2.35. Error message: 3D Luts can only be applied in the forward direction. (inverse) specified..
[2021.10.20-06.31.05:206][ 0]LogOpenColorIO: Failed to fetch shader info for color transform Output - sRGB Monitor - UE Emulation to Output - LED Walls - Gamma 2.35. Error message: 3D Luts can only be applied in the forward direction. (inverse) specified..
[2021.10.20-06.31.05:374][ 0]LogShaderCompilers: Display: Worker (9/17): shaders left to compile 158
[2021.10.20-06.31.05:374][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.20-06.31.05:374][ 0]LogShaderCompilers: Display: Worker (11/17): shaders left to compile 148
[2021.10.20-06.31.05:374][ 0]LogShaderCompilers: Display: Started 9 'Local' shader compile jobs with 'Low' priority
[2021.10.20-06.31.05:374][ 0]LogTemp: Display: Loaded shader Output - LED Walls - PQ to Output - LED Walls - Gamma 2.35 for OCIO ColorSpace Output - LED Walls - PQ to Output - LED Walls - Gamma 2.35 from DDC
[2021.10.20-06.31.05:632][ 0]LogShaderCompilers: Display: Worker (3/17): shaders left to compile 139
[2021.10.20-06.31.05:633][ 0]LogShaderCompilers: Display: Worker (8/17): shaders left to compile 130
[2021.10.20-06.31.05:633][ 0]LogShaderCompilers: Display: Started 18 'Local' shader compile jobs with 'Low' priority
[2021.10.20-06.31.05:633][ 0]LogShaderCompilers: Display: Worker (10/17): shaders left to compile 121
[2021.10.20-06.31.05:633][ 0]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Low' priority
[2021.10.20-06.31.05:633][ 0]LogOpenColorIO: Failed to cache 3dLUT for color transform Output - sRGB Monitor - UE Emulation to Output - LED Walls - PQ. Error message: 3D Luts can only be applied in the forward direction. (inverse) specified..
[2021.10.20-06.31.05:633][ 0]LogOpenColorIO: Failed to fetch shader info for color transform Output - sRGB Monitor - UE Emulation to Output - LED Walls - PQ. Error message: 3D Luts can only be applied in the forward direction. (inverse) specified..
[2021.10.20-06.31.05:816][ 0]LogShaderCompilers: Display: Worker (7/17): shaders left to compile 113
[2021.10.20-06.31.05:816][ 0]LogShaderCompilers: Display: Started 7 'Local' shader compile jobs with 'Low' priority
[2021.10.20-06.31.05:816][ 0]LogShaderCompilers: Display: Worker (5/17): shaders left to compile 106
[2021.10.20-06.31.05:816][ 0]LogShaderCompilers: Display: Started 7 'Local' shader compile jobs with 'Low' priority
[2021.10.20-06.31.05:816][ 0]LogOpenColorIO: Failed to cache 3dLUT for color transform Output - sRGB Monitor - UE Emulation to Output - LED Walls - Gamma 2.35. Error message: 3D Luts can only be applied in the forward direction. (inverse) specified..
[2021.10.20-06.31.05:816][ 0]LogOpenColorIO: Failed to fetch shader info for color transform Output - sRGB Monitor - UE Emulation to Output - LED Walls - Gamma 2.35. Error message: 3D Luts can only be applied in the forward direction. (inverse) specified..
[2021.10.20-06.31.06:185][ 0]LogOpenColorIO: Failed to cache 3dLUT for color transform Output - sRGB Monitor - UE Emulation to Output - sRGB Monitor. Error message: 3D Luts can only be applied in the forward direction. (inverse) specified..
[2021.10.20-06.31.06:186][ 0]LogOpenColorIO: Failed to fetch shader info for color transform Output - sRGB Monitor - UE Emulation to Output - sRGB Monitor. Error message: 3D Luts can only be applied in the forward direction. (inverse) specified..
[2021.10.20-06.31.06:209][ 0]LogMaterial: Display: Missing cached shadermap for M_GreenScreen in PCD3D_SM5, Default, SM5 (DDC key hash: 441638B6C52E93BB9A00950232BCA9C7E217DF18), compiling.
[2021.10.20-06.31.06:231][ 0]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority
[2021.10.20-06.31.06:242][ 0]LogMaterial: Display: Missing cached shadermap for M_ColorCorrectRegionTransparentPreview in PCD3D_SM5, Default, SM5 (DDC key hash: 104C07A9A87215D7CFA05CA3D50ACB19E5B27FA9), compiling.
[2021.10.20-06.31.06:269][ 0]LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority
[2021.10.20-06.31.06:274][ 0]LogMaterial: Display: Missing cached shadermap for M_Floor_SlowFlicker in PCD3D_SM5, Default, SM5 (DDC key hash: 7ADA49BFC0B1E82873D67B70D3320C2F50D0FFBC), compiling.
[2021.10.20-06.31.06:298][ 0]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority
[2021.10.20-06.31.06:302][ 0]LogMaterial: Display: Missing cached shadermap for M_Floor_Signs in PCD3D_SM5, Default, SM5 (DDC key hash: D3B74E2B0E023AF462F82EF6A2CEFC782EF2DF04), compiling.
[2021.10.20-06.31.06:325][ 0]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority
[2021.10.20-06.31.06:329][ 0]LogMaterial: Display: Missing cached shadermap for M_Floor_Grid in PCD3D_SM5, Default, SM5 (DDC key hash: AAFE31B92CA44166935712C68CA272F907703AD6), compiling.
[2021.10.20-06.31.06:351][ 0]LogShaderCompilers: Display: Worker (4/17): shaders left to compile 186
[2021.10.20-06.31.06:351][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2021.10.20-06.31.06:351][ 0]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority
[2021.10.20-06.31.06:397][ 0]LogMaterial: Display: Missing cached shadermap for M_ClearCoatBlack in PCD3D_SM5, Default, SM5 (DDC key hash: 7251D59505F4E773E81E49C5FBDC77F9453A3D47), compiling.
[2021.10.20-06.31.06:417][ 0]LogShaderCompilers: Display: Worker (2/17): shaders left to compile 201
[2021.10.20-06.31.06:417][ 0]LogShaderCompilers: Display: Worker (6/17): shaders left to compile 191
[2021.10.20-06.31.06:417][ 0]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Low' priority
[2021.10.20-06.31.06:417][ 0]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority
[2021.10.20-06.31.06:421][ 0]LogMaterial: Display: Missing cached shadermap for M_ColorGrid in PCD3D_SM5, Default, SM5 (DDC key hash: 2F7A22EAC3B2B3F949F3B7E3A7FADFF47FB22593), compiling.
[2021.10.20-06.31.06:444][ 0]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority
[2021.10.20-06.31.06:448][ 0]LogMaterial: Display: Missing cached shadermap for M_ClearCoat in PCD3D_SM5, Default, SM5 (DDC key hash: 50ACDFFCCC09DC0928202652A339AD4F78C4250B), compiling.
[2021.10.20-06.31.06:471][ 0]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority
[2021.10.20-06.31.06:479][ 0]LogMaterial: Display: Missing cached shadermap for M_DemoWall in PCD3D_SM5, Default, SM5 (DDC key hash: 4D64C241B01B2CCDA199E18103C6A995675100E9), compiling.
[2021.10.20-06.31.06:562][ 0]LogShaderCompilers: Display: Submitted 93 shader compile jobs with 'Low' priority
[2021.10.20-06.31.06:566][ 0]LogMaterial: Display: Missing cached shadermap for DefaultTextMaterialEmissive in PCD3D_SM5, Default, SM5 (DDC key hash: B650E2F51446AE3D7CB1F2A9D31D21BA43FF8A9A), compiling.
[2021.10.20-06.31.06:604][ 0]LogShaderCompilers: Display: Submitted 38 shader compile jobs with 'Low' priority
[2021.10.20-06.31.06:649][ 0]LogMaterial: Display: Missing cached shadermap for DefaultTextMaterialTranslucentUnlit in PCD3D_SM5, Default, SM5 (DDC key hash: C9E284A53449C15984C3875BF4AF237D9F3BC318), compiling.
[2021.10.20-06.31.06:732][ 0]LogShaderCompilers: Display: Submitted 34 shader compile jobs with 'Low' priority
[2021.10.20-06.31.06:894][ 0]LogMaterial: Display: Missing cached shadermap for M_GreyBall in PCD3D_SM5, Default, SM5 (DDC key hash: EED536CE3D9D5136495C87E0E3782CCDD50B657C), compiling.
[2021.10.20-06.31.06:922][ 0]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority
[2021.10.20-06.31.06:928][ 0]LogMaterial: Display: Missing cached shadermap for M_MonitorScreen in PCD3D_SM5, Default, SM5 (DDC key hash: 0F2AC8EBFFDAB03BE29453BC7F27680C98A2D2AB), compiling.
[2021.10.20-06.31.06:951][ 0]LogShaderCompilers: Display: Submitted 26 shader compile jobs with 'Low' priority
[2021.10.20-06.31.06:955][ 0]LogMaterial: Display: Missing cached shadermap for M_ConcertClientPresence in PCD3D_SM5, Default, SM5 (DDC key hash: 85D19F868908FC75125C58B7D173B9DB56996E93), compiling.
[2021.10.20-06.31.06:973][ 0]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority
[2021.10.20-06.31.06:979][ 0]LogMaterial: Display: Missing cached shadermap for M_UE4Head_Body in PCD3D_SM5, Default, SM5 (DDC key hash: 589FDD77E90926FD38AFA60236CBD7AFCC501827), compiling.
[2021.10.20-06.31.07:013][ 0]LogShaderCompilers: Display: Submitted 38 shader compile jobs with 'Low' priority
[2021.10.20-06.31.07:024][ 0]LogMaterial: Display: Missing cached shadermap for M_Wall_Main in PCD3D_SM5, Default, SM5 (DDC key hash: 90364E17B089BECBF0D234372A2AACA8B644AD46), compiling.
[2021.10.20-06.31.07:050][ 0]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority
[2021.10.20-06.31.07:110][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Main'.
[2021.10.20-06.31.07:116][ 0]LogAIModule: Creating AISystem for world Main
[2021.10.20-06.31.07:181][ 0]LogMaterial: Display: Material /ConcertSyncClient/M_UE4Head_Body.M_UE4Head_Body needed to have new flag set bUsedWithSplineMeshes !
[2021.10.20-06.31.07:193][ 0]LogMaterial: Display: Missing cached shadermap for M_UE4Head_Body in PCD3D_SM5, Default, SM5 (DDC key hash: 64885D4D2643032A04008F50B17CC48E1AB3CBD7), compiling.
[2021.10.20-06.31.07:258][ 0]LogShaderCompilers: Display: Submitted 76 shader compile jobs with 'Low' priority
[2021.10.20-06.31.07:259][ 0]MapCheck: Warning: M_UE4Head_Body Material /ConcertSyncClient/M_UE4Head_Body.M_UE4Head_Body was missing the usage flag bUsedWithSplineMeshes. If the material asset is not re-saved, it may not render correctly when run outside the editor. Fix
[2021.10.20-06.31.07:384][ 0]LogEditorServer: Finished looking for orphan Actors (0.001 secs)
[2021.10.20-06.31.07:462][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 7.27ms
[2021.10.20-06.31.07:465][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
[2021.10.20-06.31.07:465][ 0]MapCheck: Map check complete: 0 Error(s), 1 Warning(s), took 0.514ms to complete.
[2021.10.20-06.31.07:483][ 0]LogFileHelpers: Loading map 'Main' took 6.648
[2021.10.20-06.31.07:492][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 15.239
[2021.10.20-06.31.07:762][ 0]LogShaderCompilers: Display: Worker (1/17): shaders left to compile 36
[2021.10.20-06.31.07:763][ 0]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'ForceLocal' priority
[2021.10.20-06.31.07:763][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.10.20-06.31.07:794][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.10.20-06.31.07:824][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.10.20-06.31.07:865][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.10.20-06.31.07:920][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy populated in 0.0397 seconds. Added 4052 classes and 1058 folders.
[2021.10.20-06.31.07:930][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'WidgetCarousel' in 0.0015 seconds. Added 0 classes and 0 folders.
[2021.10.20-06.31.07:934][ 0]LogPakFile: PakFile PrimaryIndexSize=187
[2021.10.20-06.31.07:934][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2021.10.20-06.31.07:934][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148
[2021.10.20-06.31.07:935][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPerson.upack' (chunk index -1, root 'root:/') mounted
[2021.10.20-06.31.07:935][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPerson.upack)
[2021.10.20-06.31.07:935][ 0]LogPakFile: OnPakFileMounted2Time == 0.000148
[2021.10.20-06.31.07:936][ 0]LogPakFile: PakFile PrimaryIndexSize=189
[2021.10.20-06.31.07:936][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2021.10.20-06.31.07:936][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152
[2021.10.20-06.31.07:936][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPersonBP.upack' (chunk index -1, root 'root:/') mounted
[2021.10.20-06.31.07:936][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPersonBP.upack)
[2021.10.20-06.31.07:936][ 0]LogPakFile: OnPakFileMounted2Time == 0.000082
[2021.10.20-06.31.07:937][ 0]LogPakFile: PakFile PrimaryIndexSize=191
[2021.10.20-06.31.07:937][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2021.10.20-06.31.07:937][ 0]LogPakFile: PakFile FullDirectoryIndexSize=160
[2021.10.20-06.31.07:937][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/MobileStarterContent.upack' (chunk index -1, root 'root:/') mounted
[2021.10.20-06.31.07:937][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/MobileStarterContent.upack)
[2021.10.20-06.31.07:937][ 0]LogPakFile: OnPakFileMounted2Time == 0.000080
[2021.10.20-06.31.07:938][ 0]LogPakFile: PakFile PrimaryIndexSize=185
[2021.10.20-06.31.07:938][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2021.10.20-06.31.07:938][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148
[2021.10.20-06.31.07:938][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/StarterContent.upack' (chunk index -1, root 'root:/') mounted
[2021.10.20-06.31.07:938][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/StarterContent.upack)
[2021.10.20-06.31.07:939][ 0]LogPakFile: OnPakFileMounted2Time == 0.000097
[2021.10.20-06.31.07:940][ 0]LogPakFile: PakFile PrimaryIndexSize=190
[2021.10.20-06.31.07:940][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2021.10.20-06.31.07:940][ 0]LogPakFile: PakFile FullDirectoryIndexSize=154
[2021.10.20-06.31.07:940][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScroller.upack' (chunk index -1, root 'root:/') mounted
[2021.10.20-06.31.07:940][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScroller.upack)
[2021.10.20-06.31.07:940][ 0]LogPakFile: OnPakFileMounted2Time == 0.000092
[2021.10.20-06.31.07:941][ 0]LogPakFile: PakFile PrimaryIndexSize=192
[2021.10.20-06.31.07:941][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2021.10.20-06.31.07:941][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158
[2021.10.20-06.31.07:941][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScrollerBP.upack' (chunk index -1, root 'root:/') mounted
[2021.10.20-06.31.07:941][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScrollerBP.upack)
[2021.10.20-06.31.07:941][ 0]LogPakFile: OnPakFileMounted2Time == 0.000081
[2021.10.20-06.31.07:942][ 0]LogPakFile: PakFile PrimaryIndexSize=182
[2021.10.20-06.31.07:942][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2021.10.20-06.31.07:942][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138
[2021.10.20-06.31.07:942][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Flying.upack' (chunk index -1, root 'root:/') mounted
[2021.10.20-06.31.07:942][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Flying.upack)
[2021.10.20-06.31.07:942][ 0]LogPakFile: OnPakFileMounted2Time == 0.000064
[2021.10.20-06.31.07:943][ 0]LogPakFile: PakFile PrimaryIndexSize=184
[2021.10.20-06.31.07:943][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2021.10.20-06.31.07:943][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142
[2021.10.20-06.31.07:943][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_FlyingBP.upack' (chunk index -1, root 'root:/') mounted
[2021.10.20-06.31.07:943][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_FlyingBP.upack)
[2021.10.20-06.31.07:943][ 0]LogPakFile: OnPakFileMounted2Time == 0.000073
[2021.10.20-06.31.07:944][ 0]LogPakFile: PakFile PrimaryIndexSize=188
[2021.10.20-06.31.07:944][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2021.10.20-06.31.07:944][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150
[2021.10.20-06.31.07:944][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_HandheldARBP.upack' (chunk index -1, root 'root:/') mounted
[2021.10.20-06.31.07:944][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_HandheldARBP.upack)
[2021.10.20-06.31.07:944][ 0]LogPakFile: OnPakFileMounted2Time == 0.000059
[2021.10.20-06.31.07:946][ 0]LogPakFile: PakFile PrimaryIndexSize=182
[2021.10.20-06.31.07:946][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2021.10.20-06.31.07:946][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138
[2021.10.20-06.31.07:946][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Puzzle.upack' (chunk index -1, root 'root:/') mounted
[2021.10.20-06.31.07:947][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Puzzle.upack)
[2021.10.20-06.31.07:947][ 0]LogPakFile: OnPakFileMounted2Time == 0.000081
[2021.10.20-06.31.07:948][ 0]LogPakFile: PakFile PrimaryIndexSize=184
[2021.10.20-06.31.07:948][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2021.10.20-06.31.07:948][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142
[2021.10.20-06.31.07:948][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_PuzzleBP.upack' (chunk index -1, root 'root:/') mounted
[2021.10.20-06.31.07:948][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_PuzzleBP.upack)
[2021.10.20-06.31.07:948][ 0]LogPakFile: OnPakFileMounted2Time == 0.000074
[2021.10.20-06.31.07:949][ 0]LogPakFile: PakFile PrimaryIndexSize=183
[2021.10.20-06.31.07:949][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2021.10.20-06.31.07:949][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140
[2021.10.20-06.31.07:949][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Rolling.upack' (chunk index -1, root 'root:/') mounted
[2021.10.20-06.31.07:949][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Rolling.upack)
[2021.10.20-06.31.07:949][ 0]LogPakFile: OnPakFileMounted2Time == 0.000067
[2021.10.20-06.31.07:950][ 0]LogPakFile: PakFile PrimaryIndexSize=185
[2021.10.20-06.31.07:950][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2021.10.20-06.31.07:950][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144
[2021.10.20-06.31.07:950][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_RollingBP.upack' (chunk index -1, root 'root:/') mounted
[2021.10.20-06.31.07:950][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_RollingBP.upack)
[2021.10.20-06.31.07:951][ 0]LogPakFile: OnPakFileMounted2Time == 0.000080
[2021.10.20-06.31.07:952][ 0]LogPakFile: PakFile PrimaryIndexSize=188
[2021.10.20-06.31.07:952][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2021.10.20-06.31.07:952][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150
[2021.10.20-06.31.07:952][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScroller.upack' (chunk index -1, root 'root:/') mounted
[2021.10.20-06.31.07:952][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScroller.upack)
[2021.10.20-06.31.07:952][ 0]LogPakFile: OnPakFileMounted2Time == 0.000067
[2021.10.20-06.31.07:953][ 0]LogPakFile: PakFile PrimaryIndexSize=190
[2021.10.20-06.31.07:953][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2021.10.20-06.31.07:953][ 0]LogPakFile: PakFile FullDirectoryIndexSize=154
[2021.10.20-06.31.07:953][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScrollerBP.upack' (chunk index -1, root 'root:/') mounted
[2021.10.20-06.31.07:953][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScrollerBP.upack)
[2021.10.20-06.31.07:953][ 0]LogPakFile: OnPakFileMounted2Time == 0.000066
[2021.10.20-06.31.07:954][ 0]LogPakFile: PakFile PrimaryIndexSize=187
[2021.10.20-06.31.07:954][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2021.10.20-06.31.07:954][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148
[2021.10.20-06.31.07:954][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPerson.upack' (chunk index -1, root 'root:/') mounted
[2021.10.20-06.31.07:954][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPerson.upack)
[2021.10.20-06.31.07:954][ 0]LogPakFile: OnPakFileMounted2Time == 0.000068
[2021.10.20-06.31.07:955][ 0]LogPakFile: PakFile PrimaryIndexSize=189
[2021.10.20-06.31.07:955][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2021.10.20-06.31.07:955][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152
[2021.10.20-06.31.07:955][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPersonBP.upack' (chunk index -1, root 'root:/') mounted
[2021.10.20-06.31.07:955][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPersonBP.upack)
[2021.10.20-06.31.07:955][ 0]LogPakFile: OnPakFileMounted2Time == 0.000055
[2021.10.20-06.31.07:956][ 0]LogPakFile: PakFile PrimaryIndexSize=183
[2021.10.20-06.31.07:956][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2021.10.20-06.31.07:956][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140
[2021.10.20-06.31.07:956][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDown.upack' (chunk index -1, root 'root:/') mounted
[2021.10.20-06.31.07:956][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDown.upack)
[2021.10.20-06.31.07:956][ 0]LogPakFile: OnPakFileMounted2Time == 0.000079
[2021.10.20-06.31.07:957][ 0]LogPakFile: PakFile PrimaryIndexSize=185
[2021.10.20-06.31.07:957][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2021.10.20-06.31.07:957][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144
[2021.10.20-06.31.07:957][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDownBP.upack' (chunk index -1, root 'root:/') mounted
[2021.10.20-06.31.07:957][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDownBP.upack)
[2021.10.20-06.31.07:957][ 0]LogPakFile: OnPakFileMounted2Time == 0.000065
[2021.10.20-06.31.07:958][ 0]LogPakFile: PakFile PrimaryIndexSize=185
[2021.10.20-06.31.07:958][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2021.10.20-06.31.07:958][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144
[2021.10.20-06.31.07:958][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStick.upack' (chunk index -1, root 'root:/') mounted
[2021.10.20-06.31.07:958][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStick.upack)
[2021.10.20-06.31.07:958][ 0]LogPakFile: OnPakFileMounted2Time == 0.000061
[2021.10.20-06.31.07:959][ 0]LogPakFile: PakFile PrimaryIndexSize=187
[2021.10.20-06.31.07:959][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2021.10.20-06.31.07:959][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148
[2021.10.20-06.31.07:959][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStickBP.upack' (chunk index -1, root 'root:/') mounted
[2021.10.20-06.31.07:959][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStickBP.upack)
[2021.10.20-06.31.07:959][ 0]LogPakFile: OnPakFileMounted2Time == 0.000070
[2021.10.20-06.31.07:960][ 0]LogPakFile: PakFile PrimaryIndexSize=183
[2021.10.20-06.31.07:960][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2021.10.20-06.31.07:960][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140
[2021.10.20-06.31.07:960][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Vehicle.upack' (chunk index -1, root 'root:/') mounted
[2021.10.20-06.31.07:961][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Vehicle.upack)
[2021.10.20-06.31.07:961][ 0]LogPakFile: OnPakFileMounted2Time == 0.000082
[2021.10.20-06.31.07:962][ 0]LogPakFile: PakFile PrimaryIndexSize=186
[2021.10.20-06.31.07:962][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2021.10.20-06.31.07:962][ 0]LogPakFile: PakFile FullDirectoryIndexSize=146
[2021.10.20-06.31.07:962][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdv.upack' (chunk index -1, root 'root:/') mounted
[2021.10.20-06.31.07:962][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdv.upack)
[2021.10.20-06.31.07:962][ 0]LogPakFile: OnPakFileMounted2Time == 0.000076
[2021.10.20-06.31.07:963][ 0]LogPakFile: PakFile PrimaryIndexSize=188
[2021.10.20-06.31.07:963][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2021.10.20-06.31.07:963][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150
[2021.10.20-06.31.07:963][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdvBP.upack' (chunk index -1, root 'root:/') mounted
[2021.10.20-06.31.07:963][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdvBP.upack)
[2021.10.20-06.31.07:963][ 0]LogPakFile: OnPakFileMounted2Time == 0.000069
[2021.10.20-06.31.07:965][ 0]LogPakFile: PakFile PrimaryIndexSize=185
[2021.10.20-06.31.07:965][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2021.10.20-06.31.07:965][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144
[2021.10.20-06.31.07:965][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleBP.upack' (chunk index -1, root 'root:/') mounted
[2021.10.20-06.31.07:965][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleBP.upack)
[2021.10.20-06.31.07:965][ 0]LogPakFile: OnPakFileMounted2Time == 0.000066
[2021.10.20-06.31.07:965][ 0]LogPakFile: PakFile PrimaryIndexSize=192
[2021.10.20-06.31.07:965][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2021.10.20-06.31.07:965][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158
[2021.10.20-06.31.07:965][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VirtualRealityBP.upack' (chunk index -1, root 'root:/') mounted
[2021.10.20-06.31.07:965][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VirtualRealityBP.upack)
[2021.10.20-06.31.07:965][ 0]LogPakFile: OnPakFileMounted2Time == 0.000065
[2021.10.20-06.31.08:060][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'AddContentDialog' in 0.0012 seconds. Added 0 classes and 0 folders.
[2021.10.20-06.31.08:064][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'SceneOutliner' in 0.0013 seconds. Added 2 classes and 0 folders.
[2021.10.20-06.31.08:291][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0014 seconds. Added 0 classes and 0 folders.
[2021.10.20-06.31.08:291][ 0]LogLoad: (Engine Initialization) Total time: 16.04 seconds
[2021.10.20-06.31.08:291][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
[2021.10.20-06.31.08:384][ 0]LogSteamVRInputDevice: Display: SteamVR runtime 1.5.17 loaded.
[2021.10.20-06.31.08:385][ 0]LogSteamVRInputDevice: Display: Action Manifest Path: E:/zjh/nDisplay/nDisplay/Config/SteamVRBindings/steamvr_manifest.json
[2021.10.20-06.31.08:385][ 0]LogSteamVRInputDevice: Display: Controller Bindings Path: E:/zjh/nDisplay/nDisplay/Config/SteamVRBindings
[2021.10.20-06.31.08:387][ 0]LogSteamVRInputDevice: Searching for Controller Bindings files at: E:/zjh/nDisplay/nDisplay/Config/SteamVRBindings
[2021.10.20-06.31.08:395][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Registering Application Manifest E:/zjh/nDisplay/nDisplay/Config/steamvr_ue_editor_app.json : VRApplicationError_None
[2021.10.20-06.31.08:398][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Editor Application [7604][application.generated.ue.ndisplay-17735300.ue4editor.exe] identified to SteamVR: VRApplicationError_None
[2021.10.20-06.31.08:398][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Trying to load Action Manifest from: E:/zjh/nDisplay/nDisplay/Config/SteamVRBindings/steamvr_manifest.json
[2021.10.20-06.31.08:399][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Manifest Path Result: Success
[2021.10.20-06.31.08:400][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting main action set: Success
[2021.10.20-06.31.08:400][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/controllerleft
[2021.10.20-06.31.08:400][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2021.10.20-06.31.08:400][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/controllerright
[2021.10.20-06.31.08:400][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2021.10.20-06.31.08:400][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/tracker_camera
[2021.10.20-06.31.08:400][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2021.10.20-06.31.08:400][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/tracker_chest
[2021.10.20-06.31.08:400][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2021.10.20-06.31.08:401][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/tracker_shoulder_left
[2021.10.20-06.31.08:401][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2021.10.20-06.31.08:401][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/tracker_shoulder_right
[2021.10.20-06.31.08:401][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2021.10.20-06.31.08:401][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/tracker_elbow_left
[2021.10.20-06.31.08:401][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2021.10.20-06.31.08:401][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/tracker_elbow_right
[2021.10.20-06.31.08:401][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2021.10.20-06.31.08:401][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/tracker_knee_left
[2021.10.20-06.31.08:401][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2021.10.20-06.31.08:401][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/tracker_knee_right
[2021.10.20-06.31.08:401][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2021.10.20-06.31.08:402][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/tracker_waist
[2021.10.20-06.31.08:402][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2021.10.20-06.31.08:402][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/tracker_foot_left
[2021.10.20-06.31.08:402][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2021.10.20-06.31.08:402][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/tracker_foot_right
[2021.10.20-06.31.08:402][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2021.10.20-06.31.08:402][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/tracker_keyboard
[2021.10.20-06.31.08:402][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2021.10.20-06.31.08:402][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/tracker_handed_pose_left
[2021.10.20-06.31.08:402][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2021.10.20-06.31.08:402][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/tracker_handed_pose_right
[2021.10.20-06.31.08:402][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2021.10.20-06.31.08:403][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/tracker_handed_back_left
[2021.10.20-06.31.08:403][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2021.10.20-06.31.08:403][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/tracker_handed_back_right
[2021.10.20-06.31.08:403][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2021.10.20-06.31.08:403][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/tracker_handed_front_left
[2021.10.20-06.31.08:403][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2021.10.20-06.31.08:403][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/tracker_handed_front_right
[2021.10.20-06.31.08:403][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2021.10.20-06.31.08:403][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/tracker_handed_frontr_left
[2021.10.20-06.31.08:403][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2021.10.20-06.31.08:403][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/tracker_handed_frontr_right
[2021.10.20-06.31.08:403][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2021.10.20-06.31.08:404][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/tracker_handed_grip_left
[2021.10.20-06.31.08:404][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2021.10.20-06.31.08:404][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/tracker_handed_grip_right
[2021.10.20-06.31.08:404][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2021.10.20-06.31.08:404][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/skeletonleft
[2021.10.20-06.31.08:404][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2021.10.20-06.31.08:404][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/skeletonright
[2021.10.20-06.31.08:404][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2021.10.20-06.31.08:405][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/out/vibrateleft
[2021.10.20-06.31.08:405][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2021.10.20-06.31.08:405][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/out/vibrateright
[2021.10.20-06.31.08:405][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2021.10.20-06.31.08:405][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/open_console
[2021.10.20-06.31.08:405][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2021.10.20-06.31.08:405][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/MoveForward axis
[2021.10.20-06.31.08:405][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2021.10.20-06.31.08:405][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/MoveForward axis
[2021.10.20-06.31.08:405][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2021.10.20-06.31.08:405][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/MoveRight axis
[2021.10.20-06.31.08:405][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2021.10.20-06.31.08:405][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/MoveRight axis
[2021.10.20-06.31.08:405][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2021.10.20-06.31.08:405][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/MoveUp axis
[2021.10.20-06.31.08:405][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2021.10.20-06.31.08:405][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/MoveUp axis
[2021.10.20-06.31.08:405][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2021.10.20-06.31.08:405][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/TurnRate axis
[2021.10.20-06.31.08:405][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2021.10.20-06.31.08:405][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/TurnRate axis
[2021.10.20-06.31.08:405][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2021.10.20-06.31.08:405][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/TurnRate axis
[2021.10.20-06.31.08:405][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2021.10.20-06.31.08:406][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/LookUpRate axis
[2021.10.20-06.31.08:406][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2021.10.20-06.31.08:406][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/LookUpRate axis
[2021.10.20-06.31.08:406][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2021.10.20-06.31.08:406][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/LookUpRate axis
[2021.10.20-06.31.08:406][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2021.10.20-06.31.08:407][ 0]LogSteamVRInputDevice: Display: Action Manifest Path: E:/zjh/nDisplay/nDisplay/Config/SteamVRBindings/steamvr_manifest.json
[2021.10.20-06.31.08:407][ 0]LogSteamVRInputDevice: Display: Controller Bindings Path: E:/zjh/nDisplay/nDisplay/Config/SteamVRBindings
[2021.10.20-06.31.08:408][ 0]LogSteamVRInputDevice: Searching for Controller Bindings files at: E:/zjh/nDisplay/nDisplay/Config/SteamVRBindings
[2021.10.20-06.31.08:417][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Registering Application Manifest E:/zjh/nDisplay/nDisplay/Config/steamvr_ue_editor_app.json : VRApplicationError_None
[2021.10.20-06.31.08:418][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Editor Application [7604][application.generated.ue.ndisplay-17735300.ue4editor.exe] identified to SteamVR: VRApplicationError_None
[2021.10.20-06.31.08:418][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Trying to load Action Manifest from: E:/zjh/nDisplay/nDisplay/Config/SteamVRBindings/steamvr_manifest.json
[2021.10.20-06.31.08:419][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Manifest Path Result: Success
[2021.10.20-06.31.08:419][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting main action set: Success
[2021.10.20-06.31.08:419][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/controllerleft
[2021.10.20-06.31.08:419][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2021.10.20-06.31.08:419][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/controllerright
[2021.10.20-06.31.08:419][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2021.10.20-06.31.08:419][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/tracker_camera
[2021.10.20-06.31.08:419][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2021.10.20-06.31.08:419][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/tracker_chest
[2021.10.20-06.31.08:419][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2021.10.20-06.31.08:419][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/tracker_shoulder_left
[2021.10.20-06.31.08:419][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2021.10.20-06.31.08:419][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/tracker_shoulder_right
[2021.10.20-06.31.08:419][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2021.10.20-06.31.08:419][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/tracker_elbow_left
[2021.10.20-06.31.08:419][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2021.10.20-06.31.08:419][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/tracker_elbow_right
[2021.10.20-06.31.08:419][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2021.10.20-06.31.08:420][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/tracker_knee_left
[2021.10.20-06.31.08:420][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2021.10.20-06.31.08:420][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/tracker_knee_right
[2021.10.20-06.31.08:420][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2021.10.20-06.31.08:420][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/tracker_waist
[2021.10.20-06.31.08:420][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2021.10.20-06.31.08:420][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/tracker_foot_left
[2021.10.20-06.31.08:420][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2021.10.20-06.31.08:420][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/tracker_foot_right
[2021.10.20-06.31.08:420][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2021.10.20-06.31.08:420][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/tracker_keyboard
[2021.10.20-06.31.08:420][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2021.10.20-06.31.08:420][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/tracker_handed_pose_left
[2021.10.20-06.31.08:420][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2021.10.20-06.31.08:420][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/tracker_handed_pose_right
[2021.10.20-06.31.08:420][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2021.10.20-06.31.08:420][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/tracker_handed_back_left
[2021.10.20-06.31.08:420][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2021.10.20-06.31.08:420][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/tracker_handed_back_right
[2021.10.20-06.31.08:420][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2021.10.20-06.31.08:420][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/tracker_handed_front_left
[2021.10.20-06.31.08:420][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2021.10.20-06.31.08:420][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/tracker_handed_front_right
[2021.10.20-06.31.08:420][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2021.10.20-06.31.08:420][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/tracker_handed_frontr_left
[2021.10.20-06.31.08:420][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2021.10.20-06.31.08:420][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/tracker_handed_frontr_right
[2021.10.20-06.31.08:421][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2021.10.20-06.31.08:421][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/tracker_handed_grip_left
[2021.10.20-06.31.08:421][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2021.10.20-06.31.08:421][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/tracker_handed_grip_right
[2021.10.20-06.31.08:421][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2021.10.20-06.31.08:421][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/skeletonleft
[2021.10.20-06.31.08:421][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2021.10.20-06.31.08:421][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/skeletonright
[2021.10.20-06.31.08:421][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2021.10.20-06.31.08:421][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/out/vibrateleft
[2021.10.20-06.31.08:421][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2021.10.20-06.31.08:421][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/out/vibrateright
[2021.10.20-06.31.08:421][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2021.10.20-06.31.08:421][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/open_console
[2021.10.20-06.31.08:421][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2021.10.20-06.31.08:421][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/MoveForward axis
[2021.10.20-06.31.08:421][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2021.10.20-06.31.08:421][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/MoveForward axis
[2021.10.20-06.31.08:421][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2021.10.20-06.31.08:421][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/MoveRight axis
[2021.10.20-06.31.08:421][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Pa (post truncated)