Hey everyone,
I was recently dabbling with an example project I accidentally messed up, but I made a really cool feature I ended up losing where the character’s head will follow the mouse while the user interacts with the game.
Can someone please tell me how I can achieve this again?
I want to point the Head Bone to the mouse Cursor.
So I found two tutorials that cover similar subjects, you could probably combine the two to get the result you want. First one is the head-turning setup and the second is getting the player to rotate to the mouse cursor.
Sorry, no idea how that would happen. In order to get a bone to rotate towards an object, you would need to modify the animation bp appropriately. Are you saying there was a content pack you were using called Inspirational Characters and they had the functionality? The title of your post is confusing.