UE4-27 How to use Python for Metahuman video pipeline?

I’m trying to make a set of videos of an animated character (a Metahuman) speaking. I’ve created the animations in Maya and can successfully put this all together in UE again, but I’d like to automate the process to streamline it a bit more. Specifically, I would like to have a python script that

  1. imports a .fbx file onto the Metahuman Face ControlBoard rig
  2. add .fbx animation to the Body rig of the Metahuman
  3. renders a movie output using a Camera Cut Track that is already in the sequence

I’ve seen some Python scripts for importing assets, creating objects, etc but I can’t find anything that does these things. If there is a tutorial or something already available that you can point me to, that would also be great!

Apologies if this has already been asked before, but I couldn’t find an answer anywhere.

Did you get a solution for this?