(UE4.27) How to set the widget class in a widget component via node

Basically. Im trying to reward system where you instead of the widgets appearing in the player screen, they would be actors and you would have to manually look and shoot it to select it but the way im doing it is by spawning in an actor that would decide its own reward on spawn and then set the widget components class into a widget blueprint that has the image of the reward but for some reason, the “Set Widget” node doesnt show any widget blueprints when selecting the “Select Asset”

Any ideas?

Sorry if its confusing and thank you in advance. Any help is appreciated

how did you install ue4.27

From the epic store. You should be able to see available versions in the library tab by click the plus sign nex to the “ENGINE VERSIONS”

you would have to create the widget, then use the pin in the set, blueprints dont keep track of every widget in your project that way…

for what you are doing though, i think it would make more sense to just have a plane with the image from the widget on it and maybe some 3d text, and then use 2d widgets on the screen

I think this is what you are trying to do? Correct me if I am wrong. You want a widget component on an actor that you then set the widget class on after spawning the actor?