UE4-27 How to implement FRemoteSessionImageChannel to send and recieve images ?

I’ve been working on a application, and I’m trying to find a way to sync images from the Host to the clients and found FRemoteSessionImageChannel, but I haven’t been able to find much info on it, but from what I can tell it can be used to send a raw image to clients, however I don’t know how to implement the sending and receiving functions in C++. If anyone have a good example of how to implement this to send and receive images, I would be grateful.