UE4.27 Android SDK 33 Multiplayer

When I packaged my game in with an older version of Android SDK the multiplayer was working in my game when installed from the generated apk but Google Play requires SDK 33 and now sessions don’t work?

In my earlier test versions cross-platform support worked on android and pc with no extra steps required now it doesn’t even support same platform LAN multiplayer.

The more I try to understand it the less it makes sense. What am I missing?

Yeah most of the Android component in Unreal 4.27 from the Epic launcher are outdated.
If you know how to compile the Source version, I have a Custom version 4.27 I`ve been update it little by little that can help you keep with your project. I have update the whole Android SDK environment to the same version present in 5.3.
Let me know and I link you my Github.

It’s been a while since I’ve built from source but I have once or twice. I gave 5.3 a try earlier but I spent all day couldn’t get it to package for android. Failed with an unknown error even though it didn’t have any errors in output log. It packaged on windows fine. A bit buggy after migrating probably will go back to 4.27. Is that it, building from source or switch to 5.3?

I personally still using 4.27 for game developer. Unreal 5 with his Lumen and Nanite I feel is more for Video production, I have not seen a single game using Lumen or Nanite.