UE4.27.2 Oculus Quest 2 strange black flickering, help ?!?

After connecting my Oculus Quest 2 to unreal 4.27.2 . i have used the default VR map of unreal , I added a custom-made model and wanted to test it , everything works fine, but a strange black box layout type of UI spread in front of me flickering,I need to understand how to remove it and what is it . thank you .

Link to Video :

Thank you .

I noticed weird artifacts and such working with oculus. I’m not sure if your having the same issue, but for me I found that you don’t have much room to work with in terms of graphics capacity despite having a beefy system.

I had to remove/downgrade everything like we are building games in 1996 to get it to render without stupid things happening :joy: it was depressing to say the least. What kind of poly count do you have on that warbird? Does it do that without any artwork in the scene?

1 Like

hey, thanks for responding, i got the flickering problem regardless of the object placed in the VR template, I guess its something to do with camera clipping or something else,i am still looking, i do get a warning for overlapping UV you think that could be the issue ?!? thanks

Are you trying to edit in VR mode? I’ve been tinkering the last couple days on mine and haven’t seen this issue… I found the vr mode cumbersome. It does look in your video that its trying to display something impartially like a bug. Maybe try running it with just vr preview and edit outside of the headset and see if that helps?

Has anyone found a solution to this? I have come across the same issue.

The issue only occurs after packaging for Oculus Quest 2, from UE4.27.
Any help would be appreciated.