Ue4.27.2, admob and billing version

How to package a game using billing 6.1.0, and admob successfully.

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Only way now available is to update to ue5.4 which is having the billing version 6.1.0. or you can use plugin available in fab which is paid . I also came through the same problem I was using ue 5.1 for Android development now I convert my project to 5.4 which have the billing version 6.1.0 I faced so many other problems while converting my project but at the end it fixes for me.
I think you can edit your gradle file to fix but it is way too complicated.and there is no particular documentation for this.

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:slightly_smiling_face:Thank you very much for you reply , i really appriciate this kind of people .thanks again .

My project is packaged now successfully , ue4.27 .

You are using ue5.4 , looks great , i hv question about
1**/ android 14, does your packages out from this version5.4 using sdk 34 and build tool 34 and ndk 25 or higher , works on android 14 without issue !???

2**/The billing libtarry 6.1.0 will end by 2025 , and im looking forward and searching on how to migrate or change the billing to 7 ,

3**/ can we fix the content labeling accessebility warning in play console , using such configuration in unreal engine widgets or somthing i dont know or missing ,( without using android studio,