As the title says, UE4.26 will not launch.
I have been using 4.26 for some time on this machine. I took approximately 3 weeks away from UE4.26, while I had worked on projects in other versions of the engine. Last night, I could not open a single project in 4.26 or start a new project.
I took the following steps (in order):
- Verified the files
- Installed debugging symbols
- Ran as admin
- Verified my drivers were up-to-date
- Did a clean install
- Verified the files
- Installed debugging symbols
- Second clean install
On engine start up around 85% I receive the following error:
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff
AudioDevProps2_7fff0f7f0000
xaudio2_9
xaudio2_9
xaudio2_9
xaudio2_9
UE4Editor_AudioMixerXAudio2!Audio::FMixerPlatformXAudio2::OpenAudioStream() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Windows\AudioMixerXAudio2\Private\AudioMixerPlatformXAudio2.cpp:951]
UE4Editor_AudioMixer!Audio::FMixerDevice::InitializeHardware() [D:\Build\++UE4\Sync\Engine\Source\Runtime\AudioMixer\Private\AudioMixerDevice.cpp:285]
UE4Editor_Engine!FAudioDevice::Init() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Engine\Private\AudioDevice.cpp:511]
UE4Editor_Engine!FAudioDeviceManager::FAudioDeviceContainer::FAudioDeviceContainer() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Engine\Private\AudioDeviceManager.cpp:1662]
UE4Editor_Engine!FAudioDeviceManager::CreateNewDevice() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Engine\Private\AudioDeviceManager.cpp:641]
UE4Editor_Engine!FAudioDeviceManager::RequestAudioDevice() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Engine\Private\AudioDeviceManager.cpp:465]
UE4Editor_Engine!FAudioDeviceManager::CreateMainAudioDevice() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Engine\Private\AudioDeviceManager.cpp:547]
UE4Editor_Engine!UEngine::InitializeAudioDeviceManager() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp:3013]
UE4Editor_Engine!UEngine::Init() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp:1591]
UE4Editor_UnrealEd!UEditorEngine::InitEditor() [D:\Build\++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:629]
UE4Editor_UnrealEd!UEditorEngine::Init() [D:\Build\++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:977]
UE4Editor_UnrealEd!UUnrealEdEngine::Init() [D:\Build\++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdEngine.cpp:80]
UE4Editor!FEngineLoop::Init() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:3952]
UE4Editor_UnrealEd!EditorInit() [D:\Build\++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdGlobals.cpp:94]
UE4Editor!GuardedMain() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:149]
UE4Editor!GuardedMainWrapper() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]
UE4Editor!WinMain() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:268]
UE4Editor!__scrt_common_main_seh() [d:\agent\_work\5\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
Here are my computer specs:
- CPU: Ryzen 9 3900x
- GPU: RTX 3070
- Memory: 64GB (DDR4-3600)
- Drive: Samsung 970 Evo 1tb m.2 NVME
And once again, all other versions from 4.22 load without issue.