[UE4.26] Unable to Package Empty project for Android

Hi everyone!

I am trying to set up UE4 to build an Android app, and am having some difficulty when I go to package it. I started off by running the SetupAndroid.bat file in my UE_4.26/Engine/Extras/Android folder, which as far as I could tell completed without error. Then I created an empty project, that was set to Mobile/Tablet, and Scalable 3D or 2D with no starter content. From there, I configured the android settings under the Platforms/Android settings and set my package name before finally trying to package the empty project, but it pretty quickly returned errors and would not let me build the APK.

I’m not sure what further steps I can take to debug, or if there are steps I have missed with setting up the project for

My output log:


Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="X:/Shared drives/Orlando Health/Projects/Central Line Simulator/TabletCentralLineSim/TabletCentralLineSim.uproject" BuildCookRun -nocompileeditor -installed -nop4 -project="X:/Shared drives/Orlando Health/Projects/Central Line Simulator/TabletCentralLineSim/TabletCentralLineSim.uproject" -cook -stage -archive -archivedirectory="X:/Shared drives/Orlando Health/Projects/Central Line Simulator/TabletCentralLineSim/Build" -package -ue4exe=A:\UE_4.26\Engine\Binaries\Win64\UE4Editor-Cmd.exe -ddc=InstalledDerivedDataBackendGraph -pak -prereqs -nodebuginfo -targetplatform=Android -cookflavor=Multi -clientconfig=Development -utf8output
Automation.Process: Setting up command environment.
InternalUtils.SafeFileExists: SafeFileExists A:\UE_4.26\Engine\Binaries\DotNET\AutomationTool.exe=True
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=
CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=A:/UE_4.26/Engine/Programs/AutomationTool/Saved
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=A:/UE_4.26/Engine/Programs/AutomationTool/Saved
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_CSVFile=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=A:/UE_4.26
CommandUtils.SetEnvVar: SetEnvVar uebp_LogFolder=C:/Users/shado/AppData/Roaming/Unreal Engine/AutomationTool/Logs/A+UE_4.26
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\shado\AppData\Roaming\Unreal Engine\AutomationTool\Logs\A+UE_4.26\Cook-2021.03.12-14.04.45.txt
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\shado\AppData\Roaming\Unreal Engine\AutomationTool\Logs\A+UE_4.26\Log.txt
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_FinalLogFolder=
CommandUtils.SetEnvVar: SetEnvVar uebp_FinalLogFolder=C:/Users/shado/AppData/Roaming/Unreal Engine/AutomationTool/Logs/A+UE_4.26
InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\robocopy.exe=True
InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\mount.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\Sysnative\mount.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\cmd.exe=True
CommandUtils.SetEnvVar: SetEnvVar MallocNanoZone=0
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_UATChildInstance=0
WindowsPlatform.FindVisualStudioInstallations: Found Visual Studio installation: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community (Product=Microsoft.VisualStudio.Product.Community, Version=16.8.31005.135)
AndroidPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.AndroidPlatformSDK using manually installed SDK -23
IOSPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.IOSPlatformSDK has no valid SDK
LinuxPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.LinuxPlatformSDK has no valid SDK
WindowsPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.WindowsPlatformSDK using manually installed SDK
ScriptCompiler.FindAndCompileAllScripts: Found 16 project files in 0.192s
ScriptCompiler.FindAndCompileAllScripts: A:\UE_4.26\Engine\Source\Programs\AutomationTool\AllDesktop\AllDesktop.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: A:\UE_4.26\Engine\Source\Programs\AutomationTool\Android\Android.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: A:\UE_4.26\Engine\Source\Programs\AutomationTool\AutomationUtils\AutomationUtils.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: A:\UE_4.26\Engine\Source\Programs\AutomationTool\BuildGraph\BuildGraph.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: A:\UE_4.26\Engine\Source\Programs\AutomationTool\Gauntlet\Gauntlet.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: A:\UE_4.26\Engine\Source\Programs\AutomationTool\HoloLens\HoloLens.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: A:\UE_4.26\Engine\Source\Programs\AutomationTool\IOS\IOS.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: A:\UE_4.26\Engine\Source\Programs\AutomationTool\Linux\Linux.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: A:\UE_4.26\Engine\Source\Programs\AutomationTool\Localization\Localization.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: A:\UE_4.26\Engine\Source\Programs\AutomationTool\Lumin\Lumin.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: A:\UE_4.26\Engine\Source\Programs\AutomationTool\Mac\Mac.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: A:\UE_4.26\Engine\Source\Programs\AutomationTool\OneSkyLocalization\OneSkyLocalization.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: A:\UE_4.26\Engine\Source\Programs\AutomationTool\Scripts\AutomationScripts.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: A:\UE_4.26\Engine\Source\Programs\AutomationTool\TVOS\TVOS.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: A:\UE_4.26\Engine\Source\Programs\AutomationTool\Win\Win.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: A:\UE_4.26\Engine\Source\Programs\AutomationTool\XLocLocalization\XLocLocalization.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: Parsed project files in 0.022s
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: A:\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: A:\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: A:\UE_4.26\Engine\Binaries\DotNET\AutomationUtils.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: A:\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: A:\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\Gauntlet.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: A:\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\HoloLens\HoloLens.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: A:\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: A:\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: A:\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: A:\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\Lumin\Lumin.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: A:\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: A:\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: A:\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: A:\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: A:\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: A:\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\XLocLocalization.Automation.dll
ScriptCompiler.FindAndCompileAllScripts: Loaded assemblies in 0.021s
InternalUtils.SafeFileExists: SafeFileExists X:\Shared drives\Orlando Health\Projects\Central Line Simulator\TabletCentralLineSim\TabletCentralLineSim.uproject=True
InternalUtils.SafeFileExists: SafeFileExists X:\Shared drives\Orlando Health\Projects\Central Line Simulator\TabletCentralLineSim\TabletCentralLineSim.uproject=True
BuildCookRun.SetupParams: Setting up ProjectParams for X:\Shared drives\Orlando Health\Projects\Central Line Simulator\TabletCentralLineSim\TabletCentralLineSim.uproject
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'LuminPlatformFeatures' due to unsupported platform in plugin descriptor
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'MagicLeapMedia' due to unsupported platform in plugin descriptor
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'MagicLeapPassableWorld' due to unsupported platform in plugin descriptor
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'MagicLeap' due to unsupported platform in plugin descriptor
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'OnlineSubsystemIOS' due to unsupported platform in plugin descriptor
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'PostSplashScreen' due to unsupported platform in plugin descriptor
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'SteamVR' due to unsupported platform in plugin descriptor
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'LuminPlatformFeatures' due to unsupported platform in plugin descriptor
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'MagicLeapMedia' due to unsupported platform in plugin descriptor
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'MagicLeapPassableWorld' due to unsupported platform in plugin descriptor
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'MagicLeap' due to unsupported platform in plugin descriptor
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'OnlineSubsystemIOS' due to unsupported platform in plugin descriptor
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'PostSplashScreen' due to unsupported platform in plugin descriptor
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'SteamVR' due to unsupported platform in plugin descriptor
ProjectParams.ValidateAndLog: Project Params **************
ProjectParams.ValidateAndLog: AdditionalServerMapParams=
ProjectParams.ValidateAndLog: Archive=True
ProjectParams.ValidateAndLog: ArchiveMetaData=False
ProjectParams.ValidateAndLog: CreateAppBundle=True
ProjectParams.ValidateAndLog: BaseArchiveDirectory=X:\Shared drives\Orlando Health\Projects\Central Line Simulator\TabletCentralLineSim\Build
ProjectParams.ValidateAndLog: BaseStageDirectory=X:\Shared drives\Orlando Health\Projects\Central Line Simulator\TabletCentralLineSim\Saved\StagedBuilds
ProjectParams.ValidateAndLog: Build=False
ProjectParams.ValidateAndLog: SkipBuildClient=False
ProjectParams.ValidateAndLog: SkipBuildEditor=False
ProjectParams.ValidateAndLog: Cook=True
ProjectParams.ValidateAndLog: Clean=
ProjectParams.ValidateAndLog: Client=False
ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development
ProjectParams.ValidateAndLog: ClientCookedTargets=UE4Game
ProjectParams.ValidateAndLog: ClientTargetPlatform=Android
ProjectParams.ValidateAndLog: Compressed=False
ProjectParams.ValidateAndLog: AdditionalPakOptions=
ProjectParams.ValidateAndLog: AdditionalIoStoreOptions=
ProjectParams.ValidateAndLog: CookOnTheFly=False
ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False
ProjectParams.ValidateAndLog: UnversionedCookedContent=True
ProjectParams.ValidateAndLog: SkipCookingEditorContent=False
ProjectParams.ValidateAndLog: NumCookersToSpawn=0
ProjectParams.ValidateAndLog: GeneratePatch=False
ProjectParams.ValidateAndLog: AddPatchLevel=False
ProjectParams.ValidateAndLog: StageBaseReleasePaks=False
ProjectParams.ValidateAndLog: GenerateRemaster=False
ProjectParams.ValidateAndLog: DiscVersion=
ProjectParams.ValidateAndLog: CreateReleaseVersion=
ProjectParams.ValidateAndLog: BasedOnReleaseVersion=
ProjectParams.ValidateAndLog: DLCFile=
ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False
ProjectParams.ValidateAndLog: DLCPakPluginFile=False
ProjectParams.ValidateAndLog: DiffCookedContentPath=
ProjectParams.ValidateAndLog: AdditionalCookerOptions=
ProjectParams.ValidateAndLog: DedicatedServer=False
ProjectParams.ValidateAndLog: DirectoriesToCook=
ProjectParams.ValidateAndLog: DDCGraph=InstalledDerivedDataBackendGraph
ProjectParams.ValidateAndLog: CulturesToCook=<Not Specified> (Use Defaults)
ProjectParams.ValidateAndLog: EditorTargets=
ProjectParams.ValidateAndLog: Foreign=False
ProjectParams.ValidateAndLog: IsCodeBasedProject=False
ProjectParams.ValidateAndLog: IsProgramTarget=False
ProjectParams.ValidateAndLog: IterativeCooking=False
ProjectParams.ValidateAndLog: IterateSharedCookedBuild=
ProjectParams.ValidateAndLog: IterateSharedBuildUsePrecompiledExe=False
ProjectParams.ValidateAndLog: CookAll=False
ProjectParams.ValidateAndLog: CookPartialGC=False
ProjectParams.ValidateAndLog: CookInEditor=False
ProjectParams.ValidateAndLog: CookMapsOnly=False
ProjectParams.ValidateAndLog: Deploy=False
ProjectParams.ValidateAndLog: IterativeDeploy=False
ProjectParams.ValidateAndLog: FastCook=False
ProjectParams.ValidateAndLog: LogWindow=False
ProjectParams.ValidateAndLog: Manifests=False
ProjectParams.ValidateAndLog: MapToRun=
ProjectParams.ValidateAndLog: NoClient=False
ProjectParams.ValidateAndLog: NumClients=0
ProjectParams.ValidateAndLog: NoDebugInfo=True
ProjectParams.ValidateAndLog: SeparateDebugInfo=False
ProjectParams.ValidateAndLog: MapFile=False
ProjectParams.ValidateAndLog: NoCleanStage=False
ProjectParams.ValidateAndLog: NoXGE=False
ProjectParams.ValidateAndLog: MapsToCook=
ProjectParams.ValidateAndLog: MapIniSectionsToCook=
ProjectParams.ValidateAndLog: Pak=True
ProjectParams.ValidateAndLog: IgnorePaksFromDifferentCookSource=False
ProjectParams.ValidateAndLog: IoStore=False
ProjectParams.ValidateAndLog: SkipIoStore=False
ProjectParams.ValidateAndLog: SkipPackage=False
ProjectParams.ValidateAndLog: Package=True
ProjectParams.ValidateAndLog: ForcePackageData=False
ProjectParams.ValidateAndLog: NullRHI=False
ProjectParams.ValidateAndLog: FakeClient=False
ProjectParams.ValidateAndLog: EditorTest=False
ProjectParams.ValidateAndLog: RunAutomationTests=False
ProjectParams.ValidateAndLog: RunAutomationTest=
ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
ProjectParams.ValidateAndLog: CrashIndex=0
ProjectParams.ValidateAndLog: ProgramTargets=
ProjectParams.ValidateAndLog: ProjectPlatformBinariesPaths=[Android, A:\UE_4.26\Engine\Binaries\Android]
ProjectParams.ValidateAndLog: ProjectExePaths=[Android, A:\UE_4.26\Engine\Binaries\Android\UE4Game]
ProjectParams.ValidateAndLog: Distribution=False
ProjectParams.ValidateAndLog: Prebuilt=False
ProjectParams.ValidateAndLog: Prereqs=True
ProjectParams.ValidateAndLog: AppLocalDirectory=
ProjectParams.ValidateAndLog: NoBootstrapExe=False
ProjectParams.ValidateAndLog: RawProjectPath=X:\Shared drives\Orlando Health\Projects\Central Line Simulator\TabletCentralLineSim\TabletCentralLineSim.uproject
ProjectParams.ValidateAndLog: Run=False
ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
ProjectParams.ValidateAndLog: ServerCookedTargets=
ProjectParams.ValidateAndLog: ServerTargetPlatform=Android
ProjectParams.ValidateAndLog: ShortProjectName=TabletCentralLineSim
ProjectParams.ValidateAndLog: SignedPak=False
ProjectParams.ValidateAndLog: SignPak=
ProjectParams.ValidateAndLog: SkipCook=False
ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
ProjectParams.ValidateAndLog: SkipPak=False
ProjectParams.ValidateAndLog: PrePak=False
ProjectParams.ValidateAndLog: SkipStage=False
ProjectParams.ValidateAndLog: Stage=True
ProjectParams.ValidateAndLog: bTreatNonShippingBinariesAsDebugFiles=False
ProjectParams.ValidateAndLog: bUseExtraFlavor=False
ProjectParams.ValidateAndLog: NativizeAssets=False
ProjectParams.ValidateAndLog: StageDirectoryParam=
ProjectParams.ValidateAndLog: AdditionalPackageOptions=
ProjectParams.ValidateAndLog: Project Params **************
InternalUtils.SafeFileExists: SafeFileExists X:\Shared drives\Orlando Health\Projects\Central Line Simulator\TabletCentralLineSim\TabletCentralLineSim.uproject=True
InternalUtils.SafeFileExists: SafeFileExists X:\Shared drives\Orlando Health\Projects\Central Line Simulator\TabletCentralLineSim\TabletCentralLineSim.uproject=True
InternalUtils.SafeFileExists: SafeFileExists X:\Shared drives\Orlando Health\Projects\Central Line Simulator\TabletCentralLineSim\TabletCentralLineSim.uproject=True
InternalUtils.SafeFileExists: SafeFileExists X:\Shared drives\Orlando Health\Projects\Central Line Simulator\TabletCentralLineSim\TabletCentralLineSim.uproject=True
Project.Cook: ********** COOK COMMAND STARTED **********
InternalUtils.SafeFileExists: SafeFileExists A:\UE_4.26\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
CommandUtils.RunCommandlet: Running UE4Editor Cook for project X:\Shared drives\Orlando Health\Projects\Central Line Simulator\TabletCentralLineSim\TabletCentralLineSim.uproject
CommandUtils.RunCommandlet: Commandlet log file is A:\UE_4.26\Engine\Programs\AutomationTool\Saved\Cook-2021.03.12-14.13.50.txt
InternalUtils.SafeFileExists: SafeFileExists A:\UE_4.26\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
CommandUtils.Run: Running: A:\UE_4.26\Engine\Binaries\Win64\UE4Editor-Cmd.exe "X:\Shared drives\Orlando Health\Projects\Central Line Simulator\TabletCentralLineSim\TabletCentralLineSim.uproject" -run=Cook -TargetPlatform=Android_Multi -fileopenlog -ddc=InstalledDerivedDataBackendGraph -unversioned -abslog=A:\UE_4.26\Engine\Programs\AutomationTool\Saved\Cook-2021.03.12-14.13.50.txt -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output
ProcessResult.StdOut: LogInit: Display: Running engine for game: TabletCentralLineSim
ProcessResult.StdOut: LogHAL: Display: Platform has ~ 48 GB [51486400512 / 68719476736 / 48], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop'
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor'
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor'
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client'
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server'
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin'
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient'
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor'
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor'
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
ProcessResult.StdOut: LogTargetPlatformManager: Display: Building Assets For Android_Multi
ProcessResult.StdOut: LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
ProcessResult.StdOut: LogShaderCompilers: Display: Using Local Shader Compiler.
ProcessResult.StdOut: LogDerivedDataCache: Display: Max Cache Size: 512 MB
ProcessResult.StdOut: LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/shado/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc
ProcessResult.StdOut: LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
ProcessResult.StdOut: LogDerivedDataCache: Display: Performance to C:/Users/shado/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.04ms. RandomReadSpeed=404.72MBs, RandomWriteSpeed=11.06MBs. Assigned SpeedClass 'Local'
ProcessResult.StdOut: LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
ProcessResult.StdOut: LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
ProcessResult.StdOut: LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB
ProcessResult.StdOut: LogCook: Display: Mobile HDR setting 1
ProcessResult.StdOut: LogCook: Display: Creating asset registry
ProcessResult.StdOut: LogCook: Display: Discovering localized assets for cultures: en
ProcessResult.StdOut: LogCook: Display: Inisetting is different for Windows Engine /Script/AndroidRuntimeSettings.AndroidRuntimeSettings PackageName 0, value com.dashorlando.TabletCentralLineSim != com.YourCompany.[PROJECT] invalidating cook
ProcessResult.StdOut: LogCook: Display: To avoid this add blacklist setting to DefaultEditor.ini [CookSettings] Windows.Engine:/Script/AndroidRuntimeSettings.AndroidRuntimeSettings
ProcessResult.StdOut: LogCook: Display: Clearing all cooked content for platform Android_Multi
ProcessResult.StdOut: LogCook: Display: Sandbox cleanup took 0.151 seconds for platforms Android_Multi
ProcessResult.StdOut: LogCook: Display: Cooked packages 0 Packages Remain 47 Total 47
ProcessResult.StdOut: LogCook: Display: Cook Diagnostics: OpenFileHandles=160, VirtualMemory=397MiB
ProcessResult.StdOut: LogWindows: Error: Error reentered: Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/CoreUObject/Private/UObject/SavePackage/SavePackageUtilities.cpp] [Line: 527]
ProcessResult.StdOut: Could not write to X:/Shared drives/Orlando Health/Projects/Central Line Simulator/TabletCentralLineSim/Saved/Cooked/Android_Multi/Engine/Content/BasicShapes/Cube.uasset!
ProcessResult.StdOut:
ProcessResult.StdOut:
ProcessResult.StdOut:
ProcessResult.StdOut:
ProcessResult.StdOut:
ProcessResult.StdOut: LogWindows: Error: Error reentered: Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/CoreUObject/Private/UObject/SavePackage/SavePackageUtilities.cpp] [Line: 527]
ProcessResult.StdOut: Could not write to X:/Shared drives/Orlando Health/Projects/Central Line Simulator/TabletCentralLineSim/Saved/Cooked/Android_Multi/Engine/Content/BasicShapes/Plane.uasset!
ProcessResult.StdOut:
ProcessResult.StdOut:
ProcessResult.StdOut:
ProcessResult.StdOut:
ProcessResult.StdOut:
ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_InvalidLightmapSettings, compiling.
ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material EmissiveMeshMaterial, compiling.
ProcessResult.StdOut: LogShaderCompilers: Display: Worker (1/9): shaders left to compile 42
ProcessResult.StdOut: LogShaderCompilers: Display: Worker (2/9): shaders left to compile 36
ProcessResult.StdOut: LogShaderCompilers: Display: Worker (3/9): shaders left to compile 30
ProcessResult.StdOut: LogShaderCompilers: Display: Worker (4/9): shaders left to compile 24
ProcessResult.StdOut: LogShaderCompilers: Display: Worker (5/9): shaders left to compile 18
ProcessResult.StdOut: LogShaderCompilers: Display: Worker (6/9): shaders left to compile 12
ProcessResult.StdOut: LogShaderCompilers: Display: Worker (7/9): shaders left to compile 6
ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material DebugMeshMaterial, compiling.
ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material RemoveSurfaceMaterial, compiling.
ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material OculusMR_OpaqueColoredMaterial, compiling.
ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material OculusMR_ChromaKey, compiling.
ProcessResult.StdOut: LogWindows: Error: Error reentered: Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/CoreUObject/Private/UObject/SavePackage/SavePackageUtilities.cpp] [Line: 527]
ProcessResult.StdOut: Could not write to X:/Shared drives/Orlando Health/Projects/Central Line Simulator/TabletCentralLineSim/Saved/Cooked/Android_Multi/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat4Components.uasset!
ProcessResult.StdOut:
ProcessResult.StdOut:
ProcessResult.StdOut:
ProcessResult.StdOut:
ProcessResult.StdOut:
ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_VolumeRenderSphereTracePP, compiling.
ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material SpeedTreeBillboardMaster, compiling.
ProcessResult.StdOut: LogWindows: Error: Error reentered: Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/CoreUObject/Private/UObject/SavePackage/SavePackageUtilities.cpp] [Line: 527]
ProcessResult.StdOut: Could not write to X:/Shared drives/Orlando Health/Projects/Central Line Simulator/TabletCentralLineSim/Saved/Cooked/Android_Multi/Engine/Plugins/Editor/SpeedTreeImporter/Content/SpeedTree9/SpeedTreeWind.uasset!
ProcessResult.StdOut:
ProcessResult.StdOut:
ProcessResult.StdOut:
ProcessResult.StdOut:
ProcessResult.StdOut:
ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material SpeedTreeMaster, compiling.
ProcessResult.StdOut: LogShaderCompilers: Display: Worker (8/9): shaders left to compile 66
ProcessResult.StdOut: LogWindows: Error: Error reentered: Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/CoreUObject/Private/UObject/SavePackage/SavePackageUtilities.cpp] [Line: 527]
ProcessResult.StdOut: Could not write to X:/Shared drives/Orlando Health/Projects/Central Line Simulator/TabletCentralLineSim/Saved/Cooked/Android_Multi/Engine/Plugins/Editor/SpeedTreeImporter/Content/SpeedTree9/UnpackInteger3.uasset!
ProcessResult.StdOut:
ProcessResult.StdOut:
ProcessResult.StdOut:
ProcessResult.StdOut:
ProcessResult.StdOut:
ProcessResult.StdOut: LogWindows: Error: Error reentered: Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/CoreUObject/Private/UObject/SavePackage/SavePackageUtilities.cpp] [Line: 527]
ProcessResult.StdOut: Could not write to X:/Shared drives/Orlando Health/Projects/Central Line Simulator/TabletCentralLineSim/Saved/Cooked/Android_Multi/Engine/Plugins/Editor/SpeedTreeImporter/Content/SpeedTree9/SpeedTreeBillboard.uasset!
ProcessResult.StdOut:
ProcessResult.StdOut:
ProcessResult.StdOut:
ProcessResult.StdOut:
ProcessResult.StdOut:
ProcessResult.StdOut: LogWindows: Error: Error reentered: Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/CoreUObject/Private/UObject/SavePackage/SavePackageUtilities.cpp] [Line: 527]
ProcessResult.StdOut: Could not write to X:/Shared drives/Orlando Health/Projects/Central Line Simulator/TabletCentralLineSim/Saved/Cooked/Android_Multi/Engine/Plugins/Editor/SpeedTreeImporter/Content/SpeedTree9/SpeedTreeWindMotion.uasset!
ProcessResult.StdOut:
ProcessResult.StdOut:
ProcessResult.StdOut:
ProcessResult.StdOut:
ProcessResult.StdOut:
ProcessResult.StdOut: LogWindows: Error: Error reentered: Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/CoreUObject/Private/UObject/SavePackage/SavePackageUtilities.cpp] [Line: 527]
ProcessResult.StdOut: Could not write to X:/Shared drives/Orlando Health/Projects/Central Line Simulator/TabletCentralLineSim/Saved/Cooked/Android_Multi/Engine/Plugins/Editor/SpeedTreeImporter/Content/SpeedTree9/SpeedTreeCameraFacing.uasset!
ProcessResult.StdOut:
ProcessResult.StdOut:
ProcessResult.StdOut:
ProcessResult.StdOut:
ProcessResult.StdOut:
ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material WireframeMaterial, compiling. Is special engine material.
ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material VertexColorMaterial, compiling.
ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material DefaultMaterial, compiling.
ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_Emissive_Color, compiling.
ProcessResult.StdOut: LogCook: Display: Excluding /MagicLeapPassableWorld/MagicLeapARPinInfoActor -> X:/Shared drives/Orlando Health/Projects/Central Line Simulator/TabletCentralLineSim/Saved/Cooked/Android_Multi/Engine/Plugins/Lumin/MagicLeapPassableWorld/Content/MagicLeapARPinInfoActor.uasset
ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material DefaultSpriteMaterial, compiling.
ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material PokeAHoleMaterial, compiling.
ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_SimpleUnlitTranslucent, compiling.
ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material CineMat, compiling.
ProcessResult.StdOut: LogCook: Display: Cooked packages 50 Packages Remain 136 Total 186
ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material TranslucentTransformGizmoMaterial, compiling.
ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material TransformGizmoMaterial, compiling.
ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material Xray, compiling.
ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material Main, compiling.
ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material BaseFlattenMaterial, compiling.
ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material m_SimpleVolumetricCloud, compiling.
ProcessResult.StdOut: LogTexture: Display: Building textures: T_NoiseShape64 (AutoETC2, 4096X64)
ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material DefaultPostProcessMaterial, compiling.
ProcessResult.StdOut: LogThreadingWindows: Error: Runnable thread TaskGraphThreadNP 1 crashed.
ProcessResult.StdOut: LogWindows: Error: HandleError re-entered.
ProcessResult.StdOut: LogWindows: Error: Could not write to X:/Shared drives/Orlando Health/Projects/Central Line Simulator/TabletCentralLineSim/Saved/Cooked/Android_Multi/Engine/Plugins/Editor/SpeedTreeImporter/Content/SpeedTree9/SpeedTreeCameraFacing.uasset!
ProcessResult.StdOut: LogThreadingWindows: Error: Runnable thread TaskGraphThreadNP 8 crashed.
ProcessResult.StdOut:
ProcessResult.StdOut:
ProcessResult.StdOut: [Callstack] 0x00007ffd95f3d759 KERNELBASE.dll!UnknownFunction ]
ProcessResult.StdOut: Runnable thread TaskGraphThreadNP 5 crashed.
ProcessResult.StdOut: Runnable thread TaskGraphThreadNP 2 crashed.
ProcessResult.StdOut: Runnable thread TaskGraphThreadNP 3 crashed.
ProcessResult.StdOut: Runnable thread TaskGraphThreadNP 9 crashed.
ProcessResult.StdOut: Runnable thread TaskGraphThreadNP 7 crashed.
ProcessResult.StdOut: HandleError re-entered.
ProcessResult.StdOut: [Callstack] 0x00007ffd16b0d096 UE4Editor-Core.dll!UnknownFunction ]
ProcessResult.StdOut: HandleError re-entered.
ProcessResult.StdOut: HandleError re-entered.
ProcessResult.StdOut: FPlatformMisc::RequestExit(1)
ProcessResult.StdOut: HandleError re-entered.
ProcessResult.StdOut: FPlatformMisc::RequestExit(1)
ProcessResult.StdOut: Engine exit requested (reason: Win RequestExit; note: exit was already requested)
ProcessResult.StdOut: FPlatformMisc::RequestExit(1)
ProcessResult.StdOut: HandleError re-entered.
ProcessResult.StdOut: Engine exit requested (reason: Win RequestExit; note: exit was already requested)
ProcessResult.StdOut: FPlatformMisc::RequestExit(1)
ProcessResult.StdOut: Engine exit requested (reason: Win RequestExit; note: exit was already requested)
ProcessResult.StdOut: Engine exit requested (reason: Win RequestExit; note: exit was already requested)
ProcessResult.StdOut: FPlatformMisc::RequestExit(1)
ProcessResult.StdOut: Engine exit requested (reason: Win RequestExit; note: exit was already requested)
ProcessResult.StdOut: [Callstack] 0x00007ffd16b107f8 UE4Editor-Core.dll!UnknownFunction ]
ProcessResult.StdOut: [Callstack] 0x00007ffd1681e98d UE4Editor-Core.dll!UnknownFunction ]
ProcessResult.StdOut: [Callstack] 0x00007ffd55779f45 UE4Editor-CoreUObject.dll!UnknownFunction ]
ProcessResult.StdOut: [Callstack] 0x00007ffd5572ba9c UE4Editor-CoreUObject.dll!UnknownFunction ]
ProcessResult.StdOut: [Callstack] 0x00007ffd556c978f UE4Editor-CoreUObject.dll!UnknownFunction ]
ProcessResult.StdOut: [Callstack] 0x00007ffd556cfd17 UE4Editor-CoreUObject.dll!UnknownFunction ]
ProcessResult.StdOut: [Callstack] 0x00007ffd556c22fb UE4Editor-CoreUObject.dll!UnknownFunction ]
ProcessResult.StdOut: [Callstack] 0x00007ffd556db931 UE4Editor-CoreUObject.dll!UnknownFunction ]
ProcessResult.StdOut: [Callstack] 0x00007ffd165cdf29 UE4Editor-Core.dll!UnknownFunction ]
ProcessResult.StdOut: [Callstack] 0x00007ffd165cf190 UE4Editor-Core.dll!UnknownFunction ]
ProcessResult.StdOut: [Callstack] 0x00007ffd165d64c5 UE4Editor-Core.dll!UnknownFunction ]
ProcessResult.StdOut: [Callstack] 0x00007ffd16b289eb UE4Editor-Core.dll!UnknownFunction ]
ProcessResult.StdOut: [Callstack] 0x00007ffd16b21680 UE4Editor-Core.dll!UnknownFunction ]
ProcessResult.StdOut: [Callstack] 0x00007ffd96707034 KERNEL32.DLL!UnknownFunction ]
ProcessResult.StdOut: [Callstack] 0x00007ffd9863d241 ntdll.dll!UnknownFunction ]
ProcessResult.StdOut: LogThreadingWindows: Error: Runnable thread TaskGraphThreadNP 0 crashed.
ProcessResult.StdOut:
ProcessResult.StdOut: Crash in
CommandUtils.Run: Took 15.02413s to run UE4Editor-Cmd.exe, ExitCode=3
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\shado\AppData\Roaming\Unreal Engine\AutomationTool\Logs\A+UE_4.26\Cook-2021.03.12-14.14.05.txt
InternalUtils.SafeCopyFile: SafeCopyFile A:\UE_4.26\Engine\Programs\AutomationTool\Saved\Cook-2021.03.12-14.13.50.txt C:\Users\shado\AppData\Roaming\Unreal Engine\AutomationTool\Logs\A+UE_4.26\Cook-2021.03.12-14.14.05.txt
InternalUtils.SafeDeleteFile: SafeDeleteFile A:\UE_4.26\Engine\Programs\AutomationTool\Saved\Cook-2021.03.12-14.13.50.txt
Log.WriteException: ==============================================================================
Log.WriteException: ERROR: Cook failed.
Log.WriteException: (see C:\Users\shado\AppData\Roaming\Unreal Engine\AutomationTool\Logs\A+UE_4.26\Log.txt for full exception trace)
Log.WriteException:
Log.WriteException: CommandletException: Editor terminated with exit code 3 while running Cook for X:\Shared drives\Orlando Health\Projects\Central Line Simulator\TabletCentralLineSim\TabletCentralLineSim.uproject; see log C:\Users\shado\AppData\Roaming\Unreal Engine\AutomationTool\Logs\A+UE_4.26\Cook-2021.03.12-14.14.05.txt
Log.WriteException: at AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters, String& DestLogFile, Int32 ErrorLevel) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 426
Log.WriteException: at AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters, Int32 ErrorLevel) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 238
Log.WriteException: at AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectName, String UE4Exe, String] Maps, String] Dirs, String InternationalizationPreset, String] CulturesToCook, String TargetPlatform, String Parameters) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 89
Log.WriteException: at Project.Cook(ProjectParams Params) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 266Wrapped by AutomationException: Cook failed.
Log.WriteException: at Project.Cook(ProjectParams Params) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 278
Log.WriteException: at BuildCookRun.DoBuildCookRun(ProjectParams Params) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 206
Log.WriteException: at BuildCookRun.ExecuteBuild() in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 39
Log.WriteException: at AutomationTool.BuildCommand.Execute() in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 263
Log.WriteException: at AutomationTool.Automation.Execute(List`1 CommandsToExecute, Dictionary`2 Commands) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 547
Log.WriteException: at AutomationTool.Automation.Process(String] Arguments, StartupTraceListener StartupListener) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 511
Log.WriteException: at AutomationTool.Program.MainProc(String] Arguments, StartupTraceListener StartupListener) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Program.cs:line 175
Log.WriteException: at AutomationTool.Program.<>c__DisplayClass1_0.<Main>b__2() in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Program.cs:line 87
Log.WriteException: at AutomationTool.InternalUtils.RunSingleInstance(Func`1 Main) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 737
Log.WriteException: at AutomationTool.Program.Main(String] Arguments) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Program.cs:line 87
Log.WriteException: ==============================================================================
Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)


I’m more than happy to provide any other information that may be of use for troubleshooting this issue, and any help is greatly appreciated.

Not sure why this was happening, but moving the project out of my google drive shared drive and into a dropbox folder fixed the issue. My current theory is that it has something to do with the virtual drive creation, but I’d love to know more if anyone has more context.