UE4.26 - Translucent material on top of another, causes the one on top not to show, why?

Thank you so much, dithering made the trick for the masked material to become transparent… I wish it had work as easy with the translucent material, but which is actually worst for FPS? masked materials with dithering or translucency?

One extra problem now: since this is a cloth mesh, it should move fast sometimes, and dithering causes a bit of translucent noise or dots when moving, how to fix that?