Hello everyone,
in UE4-26,
First of all sorry for my bad english. I have a character with CharacterMovement. When i set SimulatePhysics = true. Character physics not working properly like first video.
But when I run these two codes together:
-SimulatePhysics = true
-controller->UnPossess()
The character physics works very well, as does the second video.
How i can use “SimulatePhysics=true” with Possess.