UE4.26 PhysX return Pos Rotation is Nan

I use UE Vehicle collision with rigid,Random occurrence the ridgid transform is Nan,or Vehicle transform is Nan。 I watch the log,before the nan has some error “Error: ConvertQueryImpactHit() NaN details:

Actor:BP_Roadster_Task_1_C_2147480586 (/Game/Scene/Map/GameLevel/03_LaLuna/Map_03_LaLuna_main.Map_03_LaLuna_main:PersistentLevel.BP_Roadster_Task_1_C_2147480586)
Component:VehicleMesh
Item:0
BoneName:Pick
Time:0.039028
Distance:118.319077
Location:X=332289.156 Y=369536.156 Z=-17541.334
bIsBlocking:1
bStartPenetrating:0
[2023.03.07-10.03.11:751][754]LogCore: Error: ConvertQueryImpactHit() received NaN/Inf for position: X=nan Y=nan Z=nan”

I Know the error is Physx hitpostion is Nan, but i dont know why?
Have Actor why position is nan?
If you know,i need you help,Thanks!!

我也同样遇到了这个问题,后面怎么弄的?