I can’t find “UE4Game” file when I use UE4.26 to package win64-bit. What should I do?
I am using pure blueprint class editing, no programming foundation, VS2017 also downloaded, but it is useless.Ask for help.
Here is the task log:
LogSlate: Window '输出日志' being destroyed
LogSlate: Window '输出日志' being destroyed
LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms
LogMainFrame: Project does not require temp target
LogLauncherProfile: Found promoted target with matching version at ../../../Engine/Binaries/Win64/UE4Game-Win64-Shipping.target
UATHelper: 打包 (Windows (64-bit)): Running AutomationTool...
UATHelper: 打包 (Windows (64-bit)): Parsing command line: -ScriptsForProject="U:/UE file/Xianjiaodafuzhong/Xianjiaodafuzhong.uproject" BuildCookRun -nocompileeditor -installed -nop4 -project="U:/UE file/Xianjiaodafuzhong/Xianjiaodafuzhong.uproject" -cook -stage -archive -archivedirectory=D:/ -package -ue4exe=E:\EPICGames\UE_4.26\Engine\Binaries\Win64\UE4Editor
-Cmd.exe -ddc=InstalledDerivedDataBackendGraph -pak -prereqs -nodebuginfo -targetplatform=Win64 -target=UE4Game -clientconfig=Shipping -utf8output
UATHelper: 打包 (Windows (64-bit)): Setting up ProjectParams for U:\UE file\Xianjiaodafuzhong\Xianjiaodafuzhong.uproject
UATHelper: 打包 (Windows (64-bit)): ERROR: Unable to find target 'UE4Game'
UATHelper: 打包 (Windows (64-bit)): (see C:\Users\Administrator.SC-202101081954\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+EPICGames+UE_4.26\Log.txt for full exception trace)
PackagingResults: Error: Unable to find target 'UE4Game'
UATHelper: 打包 (Windows (64-bit)): AutomationTool exiting with ExitCode=1 (Error_Unknown)
UATHelper: 打包 (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error