UE4.26:How to get the direction of specific directional lights in custom node material?

I never implemented this but why this wouldn’t work:

  • iterate through the light actors you need to keep track of in either C++ or Blueprints; capture what you need, likely it’s world-position and rotation?
  • write those values into an MPC
  • sample within your material; position and/or rotation ought to give you enough to calculate a vector for each pixel and whatever else you might (likely) need

My point here being that if you want to calculate light in a material, likely per-pixel, the the maths attached to that pixel need to be able to read the direction/vector of the light(s) in question. So unless you set them directly against a material (instance), an MPC seems the best, logical-choice since it’s performant, has a decent capacity, and is readily-accessible from any material/C++/BP.

It’s about knowing what X and Y need to know about one another, and how they can laterally share information.