Hi, In UE4.24 to create a shiny material I just had to increase the “emissive color” intensity with a parameter to make it shine, now in UE4.26 I can’t:
I unchecked “Bloom” in the project settings… it looks like materials require bloom to shine in UE4.26, this is weird, I unchecked Bloom in the project settings a long time ago, maybe even UE4.19, because it was causing a white blur and artifacts around my characters as they run or move fast, now the grainy artifacts are back… no idea why materials need bloom to emit light in UE4.26.2… I don’t want bloom
Is there a way to activate Bloom, only per material?