UE4.25 UMG-Background Blur widget not working on iOS

I have submit a bug report to UE about this.

For some resion Slate.ForceBackgroundBlurLowQualityOverride is set to 1 for iOS, it always 0 by default before.

Now I need a [execute console command] to fix it, set it back to 0. It worked.

Hope this helpful.

Yup. true that. Its a UE4.25 issue. Wasn’t there in UE4.22, from where I updated my project. Please share the bug report link so that I can upvote it.