UE4.25 Package plugin error


I’ve made a plugin and i want to package it for IOS too, i’ve already set up remote build and it’s working fine, when I package my project containing my plugin it package fine and works fine, but when i try to package the plugin by itself I got the same error mentioned above :

ERROR: Remote compiling requires a server name. Use the editor (Project Settings > IOS) to set up your remote compilation settings.

I’m using a win10 pc and a macboock pro for the remote build.

It seems as long as Type=Runtime, the packaging fails and this error is prompted
In addition, if WhitelistPlatforms do not include IOS, plug-ins can be successfully packaged

So is there a way to package my plugin for iOS so i can distribute it on the marketplace ?

thanks !