This is wearing my patience and my sanity.
1>------ Skipped Build: Project: UE4, Configuration: BuiltWithUnrealBuildTool Win32 ------
1>Project not selected to build for this solution configuration
2>------ Build started: Project: MazeQoreArena, Configuration: Development_Editor x64 ------
2>Using 'git status' to determine working set for adaptive non-unity build (H:\Repositories\Git\Neotl Empire\GAME\Maze Qore Arena).
2>Creating makefile for MazeQoreArenaEditor (no existing makefile)
2>UnrealBuildTool : error : Expecting to find a type to be declared in a module rules named 'SubsystemConfigurator' in UE4Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. This type must derive from the 'ModuleRules' type defined by Unreal Build Tool.
2>C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Microsoft\VC\v160\Microsoft.MakeFile.Targets(46,5): error MSB3073: The command "chcp 65001 >NUL && "H:\Program Files\Epic Games\UE_4.25\Engine\Build\BatchFiles\Build.bat" MazeQoreArenaEditor Win64 Development -Project="H:\Repositories\Git\Neotl Empire\GAME\Maze Qore Arena\MazeQoreArena.uproject" -WaitMutex -FromMsBuild" exited with code 6.
2>Done building project "MazeQoreArena.vcxproj" -- FAILED.
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 1 skipped ==========
I created a new project to verify if it is not a folly on my project’s end. It did the same thing with that as well. I reinstalled Unreal Engine 4.25. Nothing!
This is clearly an engine-side failure and it has been happening since 4.25.2 update. I never had this problem with earlier versions of this engine upgrade (4.25.1). I also notice Macintosh support has been completely absent in this engine upgrade as well, which also poses a problem for the Mac release for my game.
Not only am I unable to update the Windows version for my game, but the Mac version as well.
Epic, you need to send a new update ASAP for it seems not only the marketplace plugins have been broken but the subsystem configurator itself.