Epic Developer Community Forums
[UE4.25] If I Import A Skeletal Mesh Of A Car From Blender, Won't The Axes Go Wrong?
Development
Asset Creation
Mesh
,
UE4-25
,
pivot-point
,
question
Shino888
(Shino888)
October 26, 2022, 9:55pm
1
blendercar
1920×1107 48.6 KB
I created the car in Blender as shown in the figure above, and created the axes of the tires to match the X axis, but when imported into the Unreal Engine, the axes are tilted as shown in the figure below.
What should I do?
ue4car
1920×762 75.7 KB