I know I might be missing something basic… but I have installed a Quadro RTX 6000 to test raytracing and for some reason nothing happens.
To sum up:
1- Windows 10 build is 19041.330
2- Latest drivers for the Quadro card
3- DirectX12 installed and directx 11 &12 (sm5) checked and default RHI is on directx 12. I also did the " -dx12" old trick in the shortcut of UEeditor.exe just in case.
4- Raytracing is enabled
5- Support compute Skin Cache checked
After restarting it has compiled all the shaders, 5 mins approx, I played around with postprod volume (RT GI, RT reflections, RT AO etc) but nothing happens, not even a small flicker which makes me believe that Raytracing is not working at all. I tried it on my scene and on startup scenes but nothing at all. I have a skylight, point lights, emissive materials, nothing seems to generate any GI or reflection at all.
Is there anything missing?
Thank you in advance,