Ok guys, solved, and this was my workaround after 30 attemps to import, and 2 days…LOL:
First, in Maya 2020 i used FBX 2018, in the outliner, created a main group, then 1 group for joints, another for geometry; each joint had bind unchecked in their details, no scale compensate and my mesh and joints had to be rescaled to a hudge, monstrous scale inside Maya, its so big, that even Maya viewport had to be edited, the only way… to import to UE in a normal size, even do Maya is already set to centimeters; to export, i selected everything, click export, and in the export settings, check “animation” even do… there is not any animation at all, so, uncheck bake animation (without animation checked, weights don´t work and UE reads meshes as bones…weird), all this, just to import a correct rigged mesh… i did more things before export, but regular settings, nothing out of context.
In UE 4.24, since it was still crashing, i found out the problem was, because of the engine compiling materials forever while import, (I usde “ProcexP64” to discover this issue) wich is weird, because this rigged mesh has no textures, just default material asignations (I work textures in another software); to avoid this constant crashes, in UE import window. i had to turn OFF, any import option for materials, and UE imported my mesh in a second.
No idea why it is so tricky to import rigged meshes in UE 4.24… i already imported tons of rigged meshes, for previous versions without having to be ultra carefull, but untill now, i only imported non rigged meshes to UE 4.24, the last one was for UE 4.23.
BTW, i never use Maya´s option to export meshes for UE, because this “system” always gives me issues.