I’m trying to move all user inputs (keyboard and gamepad) to widget blueprint (game menus etc.) and I wonder why Get Input Analog Stick State node is returning me always 0 when I set my widget to Set Input Mode UI Only to that widget. I’m using xbox one controller. Everything else works fine. Just don’t understand why the node is not working in Widget Blueprint.
Thank you for any answer.
Here is the node inside Widget Blueprint:
Here is my HUD class: