Hi, i´m teleporting my actor from a long distance, if i choose to do this from close to the center of the world (wireframe), it takes no time, teleportation is instant. But… if actor is too far, it can take as much as 4 seconds, and during this time Unreal freezes, why?
Is distance a reason to delay a teleport node to relocate an actor? how to fix this? i also tested using “set actor location and rotation” but it took the same time.