i try to make a panoramic texture sphere, like a skybox
so using 512 x 256 size texture for sphere material,
after packaging, when i use a desktop i works fine.
but use my phone, Textures are not represented correctly.
Mobile HDR = true
Mobile MSAA = No MSAA
compression settings: Default
x,y tilling method = clamp
mip gen setting = no mipmaps
texture group = world
Texture sample unlit
rgb color connected with emissive color.