LogPlayLevel: D/UE4 (31373): [2019.09.20-05.51.19:720][567]Assertion failed: IsInGameThread() || IsInSlateThread() [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/SlateCore/Private/Widgets/SWidget.cpp] [Line: 903]
LogPlayLevel: D/UE4 (31373): Slate can only be accessed from the GameThread or the SlateLoadingThread!
LogPlayLevel: Error: D/UE4 (31373): [2019.09.20-05.51.19:720][567]LogAndroid: Error: === Critical error: ===
LogPlayLevel: Error: D/UE4 (31373): [2019.09.20-05.51.19:721][567]LogAndroid: Error:
LogPlayLevel: Error: D/UE4 (31373): [2019.09.20-05.51.19:721][567]LogAndroid: Error: Assertion failed: IsInGameThread() || IsInSlateThread() [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/SlateCore/Private/Widgets/SWidget.cpp] [Line: 903]
LogPlayLevel: Error: D/UE4 (31373): [2019.09.20-05.51.19:722][567]LogAndroid: Error: Slate can only be accessed from the GameThread or the SlateLoadingThread!
LogPlayLevel: Error: D/UE4 (31373): [2019.09.20-05.51.19:722][567]LogAndroid: Error: << callstack too long >>
LogPlayLevel: Error: D/UE4 (31373): [2019.09.20-05.51.19:722][567]LogAndroid: Error:
LogPlayLevel: Error: D/UE4 (31373): [2019.09.20-05.51.19:722][567]LogAndroid: Error:
Hello,
We’ve recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.
https://epicsupport.force.com/unrealengine/s/
Thanks