Hi, i canot play Standalone mode, it loads a black screen and stays like that, not responding at all, why?
Here is a picture:
Hi, i canot play Standalone mode, it loads a black screen and stays like that, not responding at all, why?
Here is a picture:
Can you open the command console in that state?
thanks, i cant use it, the standalone window stops responding, its not posible to open console, not even posible to minimize or close that window, i can only close it by using windows task manager,
but if i play any other UE window, like PIE´s or selected viewport, no problem at all, also packaging is not been affected… but it takes hours to make, that´s why i need standalone to work.
No idea how to fix this black screen
Ok, now it loads…. it takes 45 minutes, that´s why i get the black screen, but nothing Works as it should, materials look terrible, some don´t even appear, all settings are reset to low and even commands for resizing to fullscreen, windowed or borderless don´t work.
I tried to use “launch” instead but after half hour compiling, an error mesage appears.
So weird, because after packaging, not any of this problems happen…. but packaging takes 4 hours….WTH UE?
i have the same problem
I never found a solution for this, launch Works perfect while UE has Little to non content, but once the Project is heavy… it doesn´t work, i´n my personal experience launch is useless for projects bigger that 10GB, i just kept using viewpot play wich always Work perect, also i stopped packaging the whole Project, now i just package the actual levels, to avoid long packaging times, still more than 1 hour do.
hello have you found a solution ??
I am having the same issue. I am using Unreal 4.27 because that is what the Gam-207 class information coincided with. However, it has been a buggy experience. I’m not sure if it’s related, but the blueprints view will sometimes decide it doesn’t want to work, and any time I try to create a link of any sort, it immediately crashes the window showing what can be added. The only thing I have found that fixes that issue is closing the program and reopening it.
the same issue in ue5.3 + 5.1 + 5.4
yep i tried all of them and the same issue
its looks like from my pc not unreal
but idk what should i do or check