Ue4.21 Package Fail (windows 64 bit)

I’m trying to package this project: GitHub - tomlooman/EpicSurvivalGame: Third-person Survival Game for Unreal Engine 4 (Sample Project) for windows 64-bit, but it keeps resulting as a fail. Help?

Error:

LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 14 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.231727
LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
LogICUInternationalization: Display: ICU TimeZone Detection - Raw Offset: -5:00, Platform Override: ''
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin MacGraphicsSwitching
LogPluginManager: Mounting plugin MeshEditor
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin AppleVision
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin HTML5Networking
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin MagicLeap
LogPluginManager: Mounting plugin MagicLeapEmulator
LogPluginManager: Mounting plugin MagicLeapMedia
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin LinearTimecode
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin NetcodeUnitTest
LogPluginManager: Mounting plugin NUTUnrealEngine4
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin ImmediatePhysics
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Plugin shader directory ../../../Engine/Plugins/Runtime/Oculus/OculusVR/Shaders found
LogPluginManager: Mapping shader source directory ../../../Engine/Plugins/Runtime/Oculus/OculusVR/Shaders to virtual directory /Plugin/OculusVR
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogPluginManager: Mounting plugin ExtendedRifleMod
LogPluginManager: Mounting plugin MyFlashlightMod
LogStreaming: Display: Took  0.181s to configure plugins.
LogInit: Warning: Incompatible or missing module: SurvivalGame
Running C:/Program Files/Epic Games/UE_4.20/Engine/Binaries/DotNET/UnrealBuildTool.exe Development Win64 -Project="C:/Downloads/EpicSurvivalGameSeries-master/EpicSurvivalGameSeries-master/SurvivalGame/SurvivalGame.uproject" -TargetType=Editor -Progress -NoHotReloadFromIDE
Performing full C++ include scan (building a new target)
Creating makefile for SurvivalGameEditor (no existing makefile)
Using Visual Studio 2017 14.15.26726 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.15.26726) and Windows 10.0.17134.0 SDK (C:\Program Files (x86)\Windows Kits\10).
@progress push 5%
Parsing headers for SurvivalGameEditor
  Running UnrealHeaderTool "C:\Downloads\EpicSurvivalGameSeries-master\EpicSurvivalGameSeries-master\SurvivalGame\SurvivalGame.uproject" "C:\Downloads\EpicSurvivalGameSeries-master\EpicSurvivalGameSeries-master\SurvivalGame\Intermediate\Build\Win64\SurvivalGameEditor\Development\SurvivalGameEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logd
atabase error" -Unattended -WarningsAsErrors -installed
Reflection code generated for SurvivalGameEditor in 17.4129142 seconds
@progress pop
Building 6 actions with 4 processes...
  @progress 'Compiling C++ source code...' 0%
  @progress 'Compiling C++ source code...' 17%
  [1/6] SurvivalGame.rc
  @progress 'Compiling C++ source code...' 33%
  [2/6] PCH.SurvivalGame.cpp
  @progress 'Compiling C++ source code...' 50%
  [3/6] Module.SurvivalGame.gen.cpp
  @progress 'Compiling C++ source code...' 67%
  [4/6] Module.SurvivalGame.cpp
  @progress 'Compiling C++ source code...' 83%
  [5/6] UE4Editor-SurvivalGame.lib
     Creating library C:\Downloads\EpicSurvivalGameSeries-master\EpicSurvivalGameSeries-master\SurvivalGame\Intermediate\Build\Win64\UE4Editor\Development\SurvivalGame\UE4Editor-SurvivalGame.lib and object C:\Downloads\EpicSurvivalGameSeries-master\EpicSurvivalGameSeries-master\SurvivalGame\Intermediate\Build\Win64\UE4Editor\Development\SurvivalGame\UE4Edito
r-SurvivalGame.exp
  @progress 'Compiling C++ source code...' 100%
  [6/6] UE4Editor-SurvivalGame.dll
     Creating library C:\Downloads\EpicSurvivalGameSeries-master\EpicSurvivalGameSeries-master\SurvivalGame\Intermediate\Build\Win64\UE4Editor\Development\SurvivalGame\UE4Editor-SurvivalGame.suppressed.lib and object C:\Downloads\EpicSurvivalGameSeries-master\EpicSurvivalGameSeries-master\SurvivalGame\Intermediate\Build\Win64\UE4Editor\Development\SurvivalGa
me\UE4Editor-SurvivalGame.suppressed.exp
Total build time: 303.53 seconds (Parallel executor: 139.32 seconds)
LogInit: Using libcurl 7.55.1-DEV
LogInit:  - built for x86_64-pc-win32
LogInit:  - supports SSL with OpenSSL/1.0.2h
LogInit:  - supports HTTP deflate (compression) using libz 1.2.8
LogInit:  - other features:
LogInit:      CURL_VERSION_SSL
LogInit:      CURL_VERSION_LIBZ
LogInit:      CURL_VERSION_IPV6
LogInit:      CURL_VERSION_ASYNCHDNS
LogInit:      CURL_VERSION_LARGEFILE
LogInit:      CURL_VERSION_IDN
LogInit:  CurlRequestOptions (configurable via config and command line):
LogInit:  - bVerifyPeer = false  - Libcurl will NOT verify peer certificate
LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
LogInit:  - CertBundlePath = nullptr  - Libcurl will use whatever was configured at build time.
LogInit:  - MaxHostConnections = 16  - Libcurl will limit the number of connections to a host
LogInit:  - LocalHostAddr = Default
LogInit:  - BufferSize = 65536
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogInit: Build: ++UE4+Release-4.20-CL-4369336
LogInit: Engine Version: 4.20.3-4369336+++UE4+Release-4.20
LogInit: Compatible Engine Version: 4.20.0-4212847+++UE4+Release-4.20
LogInit: Net CL: 4212847
LogInit: OS: Windows 10 (), CPU: Intel(R) Core(TM) i5-4590 CPU @ 3.30GHz, GPU: Intel(R) HD Graphics 4600
LogInit: Compiled (64-bit): Sep 17 2018 12:26:19
LogInit: Compiled with Visual C++: 19.13.26129.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.20
LogInit: Command Line:  
LogInit: Base Directory: C:/Program Files/Epic Games/UE_4.20/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 20
LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 24
LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 34
LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 26
LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 9
LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
LogDevObjectVersion:   Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion:   Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion:   Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion:   Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion:   Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion:   FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 12
LogDevObjectVersion:   Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 1
LogStreaming: Display: Took  0.001s to delete old logs.
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogHAL: Display: Platform has ~ 8 GB [8459005952 / 8589934592 / 8], which maps to Default [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
LogInit: Setting Device Profile CVar: [[r.Vulkan.UseRealUBs:1]]
LogInit: Going up to parent DeviceProfile []
LogInit: Computer: NOORI-PC
LogInit: User: Noori
LogInit: CPU Page size=4096, Cores=4
LogInit: High frequency timer resolution =14.318180 MHz
LogMemory: Memory total: Physical=7.9GB (8GB approx)
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 103.52 MB used, 103.52 MB peak
LogMemory: Process Virtual Memory: 84.73 MB used, 84.73 MB peak
LogMemory: Physical Memory: 5451.28 MB used,  2615.86 MB free, 8067.14 MB total
LogMemory: Virtual Memory: 509.92 MB used,  2615.86 MB free, 134217728.00 MB total
LogInit: Using OS detected language (en-US).
LogInit: Using OS detected locale (en-CA).
LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
LogStreaming: Display: Took  1.052s to InitEngineTextLocalization.
LogInit: Setting process to per monitor DPI aware
LogSlate: New Slate User Created.  User Index 0, Is Virtual User: 0
LogSlate: Slate User Registered.  User Index 0, Is Virtual User: 0
LogHMD: Failed to initialize OpenVR with code 110
LogD3D11RHI: D3D11 adapters:
LogD3D11RHI:    0. 'Intel(R) HD Graphics 4600' (Feature Level 11_0)
LogD3D11RHI:       112/0/2048 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x8086
LogD3D11RHI:    1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
LogD3D11RHI:       0/0/4033 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
LogD3D11RHI: Chosen D3D11 Adapter: 0
LogD3D11RHI: Creating new Direct3DDevice
LogD3D11RHI:     GPU DeviceId: 0x412 (for the marketing name, search the web for "GPU Device Id")
LogWindows: EnumDisplayDevices:
LogWindows:    0. 'Intel(R) HD Graphics 4600' (P:1 D:1)
LogWindows:    1. 'Intel(R) HD Graphics 4600' (P:0 D:0)
LogWindows:    2. 'Intel(R) HD Graphics 4600' (P:0 D:0)
LogWindows: DebugString: FoundDriverCount:3 
LogD3D11RHI:     Adapter Name: Intel(R) HD Graphics 4600
LogD3D11RHI:   Driver Version: 20.19.15.4835 (internal:20.19.15.4835, unified:20.19.15.4835)
LogD3D11RHI:      Driver Date: 10-16-2017
LogRHI: Texture pool is 795 MB (70% of 1136 MB)
LogD3D11RHI: Async texture creation enabled
LogD3D11RHI: GPU Timing Frequency: 12.500000 (Debug: 2 0)
LogShaderCompilers: Guid format shader working directory is -54 characters bigger than the processId version (../../../../../../Downloads/EpicSurvivalGameSeries-master/EpicSurvivalGameSeries-master/SurvivalGame/Intermediate/Shaders/WorkingDirectory/6700/).
LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Noori/AppData/Local/Temp/UnrealShaderWorkingDir/E5104AF443E3A5042F89BE8BA386543C/'.
LogTemp: Display: Loaded TP AllDesktopTargetPlatform
LogTemp: Display: Loaded TP MacClientTargetPlatform
LogTemp: Display: Loaded TP MacNoEditorTargetPlatform
LogTemp: Display: Loaded TP MacServerTargetPlatform
LogTemp: Display: Loaded TP MacTargetPlatform
LogTemp: Display: Loaded TP WindowsClientTargetPlatform
LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform
LogTemp: Display: Loaded TP WindowsServerTargetPlatform
LogTemp: Display: Loaded TP WindowsTargetPlatform
LogTemp: Display: Loaded TP AndroidTargetPlatform
LogTemp: Display: Loaded TP AndroidTargetPlatform
LogTemp: Display: Loaded TP AndroidTargetPlatform
LogTemp: Display: Loaded TP AndroidTargetPlatform
LogTemp: Display: Loaded TP AndroidTargetPlatform
LogTemp: Display: Loaded TP AndroidTargetPlatform
LogTemp: Display: Loaded TP AndroidTargetPlatform
LogTemp: Display: Loaded TP AndroidTargetPlatform
LogTemp: Display: Loaded TP AndroidTargetPlatform
LogTemp: Display: Loaded TP AndroidTargetPlatform
LogTemp: Display: Loaded TP AndroidTargetPlatform
LogTemp: Display: Loaded TP AndroidTargetPlatform
LogTemp: Display: Loaded TP AndroidTargetPlatform
LogTemp: Display: Loaded TP AndroidTargetPlatform
LogTemp: Display: Loaded TP AndroidTargetPlatform
LogTemp: Display: Loaded TP AndroidTargetPlatform
LogTemp: Display: Loaded TP AndroidTargetPlatform
LogTemp: Display: Loaded TP AndroidTargetPlatform
LogTemp: Display: Loaded TP HTML5TargetPlatform
LogTemp: Display: Loaded TP IOSTargetPlatform
LogTemp: Display: Loaded TP IOSTargetPlatform
LogTemp: Display: Loaded TP TVOSTargetPlatform
LogTemp: Display: Loaded TP TVOSTargetPlatform
LogTemp: Display: Loaded TP LinuxClientTargetPlatform
LogTemp: Display: Loaded TP LinuxNoEditorTargetPlatform
LogTemp: Display: Loaded TP LinuxServerTargetPlatform
LogTemp: Display: Loaded TP LinuxTargetPlatform
LogTemp: Display: Loaded TP LuminTargetPlatform
LogTargetPlatformManager: Display: Building Assets For Windows
LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
LogShaderCompilers: Display: Using Local Shader Compiler.
LogDerivedDataCache: Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 1.11s 71MB C:/Users/Noori/AppData/Local/UnrealEngine/4.20/DerivedDataCache/Boot.ddc.
LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Noori/AppData/Local/UnrealEngine/4.20/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file ../../../../../../Downloads/EpicSurvivalGameSeries-master/EpicSurvivalGameSeries-master/SurvivalGame/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph:  CompressedPak pak cache file ../../../../../../Downloads/EpicSurvivalGameSeries-master/EpicSurvivalGameSeries-master/SurvivalGame/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: Using Local data cache path C:/Users/Noori/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
LogMaterial: Verifying Global Shaders for PCD3D_SM5
LogSlate: Using FreeType 2.6.0
LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogAssetRegistry: FAssetRegistry took 0.0257 seconds to start up
LogInit: Selected Device Profile: [Windows]
LogSimplygon: Simplygon DLL not present - disabling.
LogMeshReduction: Using SimplygonSwarm for distributed automatic mesh merging
LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
LogMeshReduction: No automatic skeletal mesh reduction module available
LogNetVersion: SurvivalGame 1.0.0, NetCL: 4212847, EngineNetVer: 5, GameNetVer: 0 (Checksum: 37723340)
LogNavigation: Error: [/Script/Engine.RecastNavMesh] found in the DefaultEngine.ini file. This class has been moved. Please rename that section to [/Script/NavigationSystem.RecastNavMesh]
LogPackageLocalizationCache: Processed 13 localized package path(s) for 2 prioritized culture(s) in 0.412158 seconds
LogUObjectArray: 38425 objects as part of root set at end of initial load.
LogUObjectAllocator: 6690872 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogTcpMessaging: Initializing TcpMessaging bridge
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
LogSkinnedMeshComp: Warning: GetSocketByName(LightSocket): No SkeletalMesh for Component(WeaponMesh3P) Actor(Default__SFlashlight)
LogSkinnedMeshComp: Warning: GetSocketByName(LightSocket): No SkeletalMesh for Component(WeaponMesh3P) Actor(Default__SFlashlight)
LogSkinnedMeshComp: Warning: GetSocketByName(LightSocket): No SkeletalMesh for Component(WeaponMesh3P) Actor(Default__SFlashlight)
LogSkinnedMeshComp: Warning: GetSocketByName(LightSocket): No SkeletalMesh for Component(WeaponMesh3P) Actor(Default__SFlashlight)
SourceControl: Source control is disabled
SourceControl: Source control is disabled
SourceControl: Source control is disabled
SourceControl: Source control is disabled
LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
LogOcInput: OculusInput pre-init called
LogEngine: Initializing Engine...
LogHMD: Failed to initialize OpenVR with code 110
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes -  0.000 s
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset -  0.000 s
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI -  0.000 s
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast -  0.000 s
LogInit: Initializing FReadOnlyCVARCache
LogAIModule: Creating AISystem for world Untitled
LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 6 channels at 48 kHz using 32 bits per sample (channel mask 0x3f)
LogInit: FAudioDevice initialized.
LogStats: FPlatformStackWalk::StackWalkAndDump -  6.161 s
LogOutputDevice: Error: === Handled ensure: ===
LogOutputDevice: Error: Ensure condition failed: InVersion != nullptr && FCString::Strlen(InVersion) [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Private\Misc\NetworkVersion.cpp] [Line: 29]
LogOutputDevice: Error: ProjectVersion used for network version must be a valid string!
LogOutputDevice: Error: Stack: 
LogOutputDevice: Error: [Callstack] 0x00007ffab1de71f6 UE4Editor-Core.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ffab1b20c92 UE4Editor-Core.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ffab1b3b356 UE4Editor-Core.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ffab1b9d603 UE4Editor-Core.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ffab00abd32 UE4Editor-Engine.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ffaad5d8568 UE4Editor-UnrealEd.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ffaad5d6db0 UE4Editor-UnrealEd.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ffaadeaad67 UE4Editor-UnrealEd.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff6ea3229a1 UE4Editor.exe!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ffaadf0bce9 UE4Editor-UnrealEd.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff6ea335a34 UE4Editor.exe!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff6ea335bba UE4Editor.exe!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff6ea343dac UE4Editor.exe!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff6ea345aaa UE4Editor.exe!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ffafbdb8364 KERNEL32.DLL!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ffafcac7091 ntdll.dll!UnknownFunction []
LogStats:                SubmitErrorReport -  0.000 s
LogStats:                    SendNewReport -  4.109 s
LogStats:             FDebug::EnsureFailed - 10.281 s
LogDerivedDataCache: Saved boot cache 0.33s 71MB C:/Users/Noori/AppData/Local/UnrealEngine/4.20/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogEngineSessionManager: EngineSessionManager initialized
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LocalizationService: Localization service is disabled
LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
LogCook: Display: Mobile HDR setting 1
LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes -  0.000 s
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset -  0.000 s
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI -  0.000 s
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast -  0.000 s
LogFileCache: Scanning file cache for directory 'C:/Downloads/EpicSurvivalGameSeries-master/EpicSurvivalGameSeries-master/SurvivalGame/Content/' took 0.14s
SourceControl: Source control is disabled
Cmd: MAP LOAD FILE="../../../../../../Downloads/EpicSurvivalGameSeries-master/EpicSurvivalGameSeries-master/SurvivalGame/Content/Maps/CoopLandscape_Map.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogSkinnedMeshComp: Warning: GetSocketByName(LightSocket): No SkeletalMesh for Component(WeaponMesh3P) Actor(Default__FlashLight_C)
LogSkinnedMeshComp: Warning: GetSocketByName(LightSocket): No SkeletalMesh for Component(WeaponMesh3P) Actor(Default__FlashLight_C)
LogSkinnedMeshComp: Warning: GetSocketByName(LightSocket): No SkeletalMesh for Component(WeaponMesh3P) Actor(Default__FlashLight_C)
LogSkinnedMeshComp: Warning: GetSocketByName(LightSocket): No SkeletalMesh for Component(WeaponMesh3P) Actor(Default__FlashLight_C)
LogSkinnedMeshComp: Warning: GetSocketByName(LightSocket): No SkeletalMesh for Component(WeaponMesh3P) Actor(Default__SKEL_FlashLight_C)
LogSkinnedMeshComp: Warning: GetSocketByName(LightSocket): No SkeletalMesh for Component(WeaponMesh3P) Actor(Default__SKEL_FlashLight_C)
LogSkinnedMeshComp: Warning: GetSocketByName(LightSocket): No SkeletalMesh for Component(WeaponMesh3P) Actor(Default__SKEL_FlashLight_C)
LogSkinnedMeshComp: Warning: GetSocketByName(LightSocket): No SkeletalMesh for Component(WeaponMesh3P) Actor(Default__SKEL_FlashLight_C)
LogAIModule: Creating AISystem for world CoopLandscape_Map
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 192.228ms to complete.
LogFileHelpers: Loading map 'CoopLandscape_Map' took 101.891
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogCollectionManager: Loaded 0 collections in 0.001591 seconds
LogFileCache: Scanning file cache for directory 'C:/Downloads/EpicSurvivalGameSeries-master/EpicSurvivalGameSeries-master/SurvivalGame/Saved/Collections/' took 0.01s
LogFileCache: Scanning file cache for directory 'C:/Downloads/EpicSurvivalGameSeries-master/EpicSurvivalGameSeries-master/SurvivalGame/Content/Developers/Noori/Collections/' took 0.01s
LogFileCache: Scanning file cache for directory 'C:/Downloads/EpicSurvivalGameSeries-master/EpicSurvivalGameSeries-master/SurvivalGame/Content/Collections/' took 0.01s
LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000001 seconds
LogContentBrowser: Native class hierarchy populated in 0.0132 seconds. Added 2606 classes and 614 folders.
LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0013 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0012 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0012 seconds. Added 1 classes and 2 folders.
LogSlate: Took 0.086715 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
LogSlate: Took 0.062032 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
LogSlate: Took 0.116941 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
LogRenderer: Reallocating scene render targets to support 1264x604 Format 9 NumSamples 1 (Frame:1).
LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0008 seconds. Added 0 classes and 0 folders.
LogLoad: (Engine Initialization) Total time: 532.23 seconds
LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
LogContentStreaming: Texture pool size now 600 MB
LogSlate: Took 0.609004 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
LogAssetRegistry: Asset discovery search completed in 201.9036 seconds
LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000066 seconds (updated 0 objects)
LogFileCache: Retrieving MD5 hashes for directory 'C:/Downloads/EpicSurvivalGameSeries-master/EpicSurvivalGameSeries-master/SurvivalGame/Content/' took 5.87s
LogSlate: FSceneViewport::OnFocusLost() reason 0
MapCheck: New page: Map Check
Cmd: MAP REBUILD ALLVISIBLE
LogEditorServer: Rebuildmap Clear paths rebuilt
LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy M_PineTree_Bark_Inst, compiling. 
LogShaderCompilers: Display: Shaders left to compile 1
LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy MI_PineTree_Branch_Inst, compiling. 
LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy MI_PineTree_Billboard_Inst, compiling. 
LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy MaterialInstanceDynamic_0, compiling. 
LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy LandscapeGizmo_Mat, compiling. 
LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy MatineeCam_mat, compiling. 
LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy M_Rock_Foliage, compiling. 
LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy MI_Rock_Grassy_Inst, compiling. 
LogShaderCompilers: Display: Shaders left to compile 7
LogShaderCompilers: Display: Shaders left to compile 6
LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy M_AncientBricks_CityWall_Inst2, compiling. 
LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy M_WoddenBeam_Inst_Inst, compiling. 
LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy M_Ruins_Ledge_Inst, compiling. 
LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy M_Ruins_Wall_Inst, compiling. 
LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy M_Wood_Floor_Walnut_Polished, compiling. 
LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy M_Concrete_Tiles, compiling. 
LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy M_Concrete_Panels, compiling. 
LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy M_Trashbag, compiling. 
LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy M_Wood_Walnut, compiling. 
LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy M_Tiles_Wall_Mesh_Paint, compiling. 
LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy M_Barriers_01, compiling. 
LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy M_Gate, compiling. 
LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy MI_LightPole_01, compiling. 
LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy MI_Zombie_Body, compiling. 
LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy MI_Zombie_ChestLogo, compiling. 
LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy MagGun_MatA_Inst3, compiling. 
LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy MagGun_MatB_Inst2, compiling. 
LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy M_Crosshairs_MultiHolo_Scanline, compiling. 
LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy MI_FlashLight_Unlit, compiling. 
LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy M_Pickup_Cupcake, compiling. 
LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy M_LightSculpture, compiling. 
LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy M_Black_Metal, compiling. 
LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy M_Bomb_Fuse, compiling. 
LogShaderCompilers: Display: Shaders left to compile 28
LogShaderCompilers: Display: Shaders left to compile 27
LogShaderCompilers: Display: Shaders left to compile 26
LogShaderCompilers: Display: Shaders left to compile 25
LogShaderCompilers: Display: Shaders left to compile 24
LogShaderCompilers: Display: Shaders left to compile 23
LogShaderCompilers: Display: Shaders left to compile 22
LogShaderCompilers: Display: Shaders left to compile 21
LogShaderCompilers: Display: Shaders left to compile 20
LogShaderCompilers: Display: Shaders left to compile 19
LogShaderCompilers: Display: Shaders left to compile 18
LogShaderCompilers: Display: Shaders left to compile 17
LogShaderCompilers: Display: Shaders left to compile 16
LogShaderCompilers: Display: Shaders left to compile 15
LogShaderCompilers: Display: Shaders left to compile 14
LogShaderCompilers: Display: Shaders left to compile 13
LogShaderCompilers: Display: Shaders left to compile 12
LogShaderCompilers: Display: Shaders left to compile 11
LogShaderCompilers: Display: Shaders left to compile 10
LogShaderCompilers: Display: Shaders left to compile 9
LogShaderCompilers: Display: Shaders left to compile 8
LogShaderCompilers: Display: Shaders left to compile 7
LogShaderCompilers: Display: Shaders left to compile 6
LogShaderCompilers: Display: Shaders left to compile 5
LogShaderCompilers: Display: Shaders left to compile 4
LogShaderCompilers: Display: Shaders left to compile 3
LogShaderCompilers: Display: Shaders left to compile 2
LogShaderCompilers: Display: Shaders left to compile 1
TextureStreamingBuild: Display: Compiling optional shaders took 12.196 seconds.
LogLevel: Display: Export Material TexCoord Scales took 0.276 seconds.
TextureStreamingBuild: Display: Build Texture Streaming took 0.093 seconds.
LogEditorBuildUtils: Build time 0:13
LogSlate: Took 0.000234 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
LogSavePackage: Moving '../../../../../../Downloads/EpicSurvivalGameSeries-master/EpicSurvivalGameSeries-master/SurvivalGame/Saved/CoopLandscape_Map_Auto14D970B4B4FC612FA9F78739E80A8DFDC.tmp' to '../../../../../../Downloads/EpicSurvivalGameSeries-master/EpicSurvivalGameSeries-master/SurvivalGame/Saved/Autosaves/Game/Maps/CoopLandscape_Map_Auto1.umap'
LogFileHelpers: Editor autosave (incl. sublevels) for '/Game/Maps/CoopLandscape_Map' took 1.425
LogFileHelpers: Editor autosave (incl. sublevels) for all levels took 1.425
LogSlate: FSceneViewport::OnFocusLost() reason 0
LogVSAccessor: Warning: Couldn't access Visual Studio
Candidate modules for hot reload:
  SurvivalGame
Launching UnrealBuildTool... [C:/Program Files/Epic Games/UE_4.20/Engine/Binaries/DotNET/UnrealBuildTool.exe  -ModuleWithSuffix=SurvivalGame,2197 Win64 Development -TargetType=Editor -Project="../../../../../../Downloads/EpicSurvivalGameSeries-master/EpicSurvivalGameSeries-master/SurvivalGame/SurvivalGame.uproject" -canskiplink "C:/Downloads/EpicSurvivalGame
Series-master/EpicSurvivalGameSeries-master/SurvivalGame/SurvivalGame.uproject" ]
Warning: Starting HotReload took  0.1s.
CompilerResultsLog: New page: Compilation - Oct 18, 2018, 5:00:43 PM
LogMainFrame: MainFrame: Module compiling took 1.682 seconds
Warning: HotReload failed, recompile failed
LogSavePackage: Moving '../../../../../../Downloads/EpicSurvivalGameSeries-master/EpicSurvivalGameSeries-master/SurvivalGame/Saved/CoopLandscape_Map29B49FAC4FF2C2B7A939C29416D1879A.tmp' to '../../../../../../Downloads/EpicSurvivalGameSeries-master/EpicSurvivalGameSeries-master/SurvivalGame/Content/Maps/CoopLandscape_Map.umap'
LogFileHelpers: Saving map 'CoopLandscape_Map' took 1.146
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
UATHelper: Packaging (Windows (64-bit)): Parsing command line: -ScriptsForProject=C:/Downloads/EpicSurvivalGameSeries-master/EpicSurvivalGameSeries-master/SurvivalGame/SurvivalGame.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=C:/Downloads/EpicSurvivalGameSeries-master/EpicSurvivalGameSeries-master/SurvivalGame/SurvivalGame.upro
ject -cook -stage -archive -archivedirectory=C:/Downloads/EpicSurvivalGameSeries-master/EpicSurvivalGameSeries-master/SurvivalGame -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -utf8output
UATHelper: Packaging (Windows (64-bit)): Setting up ProjectParams for C:\Downloads\EpicSurvivalGameSeries-master\EpicSurvivalGameSeries-master\SurvivalGame\SurvivalGame.uproject
UATHelper: Packaging (Windows (64-bit)): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): Running: C:\Program Files\Epic Games\UE_4.20\Engine\Binaries\DotNET\UnrealBuildTool.exe SurvivalGame Win64 Development -Project=C:\Downloads\EpicSurvivalGameSeries-master\EpicSurvivalGameSeries-master\SurvivalGame\SurvivalGame.uproject  C:\Downloads\EpicSurvivalGameSeries-master\EpicSurvivalGameSeries-master\SurvivalG
ame\SurvivalGame.uproject -NoUBTMakefiles  -remoteini="C:\Downloads\EpicSurvivalGameSeries-master\EpicSurvivalGameSeries-master\SurvivalGame" -skipdeploy -noxge -generatemanifest -NoHotReload -log="C:\Users\Noori\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.20\UBT-SurvivalGame-Win64-Development.txt"
UATHelper: Packaging (Windows (64-bit)):   Using Visual Studio 2017 14.15.26726 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.15.26726) and Windows 10.0.17134.0 SDK (C:\Program Files (x86)\Windows Kits\10).
UATHelper: Packaging (Windows (64-bit)):   Parsing headers for SurvivalGame
UATHelper: Packaging (Windows (64-bit)):     Running UnrealHeaderTool "C:\Downloads\EpicSurvivalGameSeries-master\EpicSurvivalGameSeries-master\SurvivalGame\SurvivalGame.uproject" "C:\Downloads\EpicSurvivalGameSeries-master\EpicSurvivalGameSeries-master\SurvivalGame\Intermediate\Build\Win64\SurvivalGame\Development\SurvivalGame.uhtmanifest" -LogCmds="loginit
 warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
UATHelper: Packaging (Windows (64-bit)):   Reflection code generated for SurvivalGame in 29.7017607 seconds
UATHelper: Packaging (Windows (64-bit)): Took 121.6565726s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): Running: C:\Program Files\Epic Games\UE_4.20\Engine\Binaries\DotNET\UnrealBuildTool.exe SurvivalGame Win64 Development -Project=C:\Downloads\EpicSurvivalGameSeries-master\EpicSurvivalGameSeries-master\SurvivalGame\SurvivalGame.uproject  C:\Downloads\EpicSurvivalGameSeries-master\EpicSurvivalGameSeries-master\SurvivalG
ame\SurvivalGame.uproject -NoUBTMakefiles  -remoteini="C:\Downloads\EpicSurvivalGameSeries-master\EpicSurvivalGameSeries-master\SurvivalGame" -skipdeploy -noxge -NoHotReload -ignorejunk -log="C:\Users\Noori\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.20\UBT-SurvivalGame-Win64-Development_2.txt"
UATHelper: Packaging (Windows (64-bit)):   Using Visual Studio 2017 14.15.26726 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.15.26726) and Windows 10.0.17134.0 SDK (C:\Program Files (x86)\Windows Kits\10).
UATHelper: Packaging (Windows (64-bit)):   Building 5 actions with 4 processes...
UATHelper: Packaging (Windows (64-bit)):     [1/5] SurvivalGame.rc
UATHelper: Packaging (Windows (64-bit)):     [2/5] PCH.SurvivalGame.cpp
UATHelper: Packaging (Windows (64-bit)):     [3/5] Module.SurvivalGame.gen.cpp
UATHelper: Packaging (Windows (64-bit)):     [4/5] Module.SurvivalGame.cpp
UATHelper: Packaging (Windows (64-bit)):     [5/5] SurvivalGame.exe
UATHelper: Packaging (Windows (64-bit)):        Creating library C:\Downloads\EpicSurvivalGameSeries-master\EpicSurvivalGameSeries-master\SurvivalGame\Binaries\Win64\SurvivalGame.lib and object C:\Downloads\EpicSurvivalGameSeries-master\EpicSurvivalGameSeries-master\SurvivalGame\Binaries\Win64\SurvivalGame.exp
UATHelper: Packaging (Windows (64-bit)):   Total build time: 383.95 seconds (Parallel executor: 377.04 seconds)
UATHelper: Packaging (Windows (64-bit)): Took 384.5640436s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): ********** BUILD COMMAND COMPLETED **********
UATHelper: Packaging (Windows (64-bit)): ********** COOK COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): Running UE4Editor Cook for project C:\Downloads\EpicSurvivalGameSeries-master\EpicSurvivalGameSeries-master\SurvivalGame\SurvivalGame.uproject
UATHelper: Packaging (Windows (64-bit)): Commandlet log file is C:\Program Files\Epic Games\UE_4.20\Engine\Programs\AutomationTool\Saved\Cook-2018.10.18-21.09.26.txt
UATHelper: Packaging (Windows (64-bit)): Running: C:\Program Files\Epic Games\UE_4.20\Engine\Binaries\Win64\UE4Editor-Cmd.exe C:\Downloads\EpicSurvivalGameSeries-master\EpicSurvivalGameSeries-master\SurvivalGame\SurvivalGame.uproject -run=Cook  -TargetPlatform=WindowsNoEditor -fileopenlog -unversioned -abslog="C:\Program Files\Epic Games\UE_4.20\Engine\Progr
ams\AutomationTool\Saved\Cook-2018.10.18-21.09.26.txt" -stdout -CrashForUAT -unattended -NoLogTimes  -UTF8Output
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: Running engine for game: SurvivalGame
UATHelper: Packaging (Windows (64-bit)):   LogICUInternationalization: Display: ICU TimeZone Detection - Raw Offset: -5:00, Platform Override: ''
UATHelper: Packaging (Windows (64-bit)):   LogStreaming: Display: Took  0.391s to configure plugins.
UATHelper: Packaging (Windows (64-bit)):   LogStreaming: Display: Took  0.017s to delete old logs.
UATHelper: Packaging (Windows (64-bit)):   LogHAL: Display: Platform has ~ 8 GB [8459005952 / 8589934592 / 8], which maps to Default [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
UATHelper: Packaging (Windows (64-bit)):   LogStreaming: Display: Took  1.146s to InitEngineTextLocalization.
UATHelper: Packaging (Windows (64-bit)):   LogTemp: Display: Loaded TP AllDesktopTargetPlatform
UATHelper: Packaging (Windows (64-bit)):   LogTemp: Display: Loaded TP MacClientTargetPlatform
UATHelper: Packaging (Windows (64-bit)):   LogTemp: Display: Loaded TP MacNoEditorTargetPlatform
UATHelper: Packaging (Windows (64-bit)):   LogTemp: Display: Loaded TP MacServerTargetPlatform
UATHelper: Packaging (Windows (64-bit)):   LogTemp: Display: Loaded TP MacTargetPlatform
UATHelper: Packaging (Windows (64-bit)):   LogTemp: Display: Loaded TP WindowsClientTargetPlatform
UATHelper: Packaging (Windows (64-bit)):   LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform
UATHelper: Packaging (Windows (64-bit)):   LogTemp: Display: Loaded TP WindowsServerTargetPlatform
UATHelper: Packaging (Windows (64-bit)):   LogTemp: Display: Loaded TP WindowsTargetPlatform
UATHelper: Packaging (Windows (64-bit)):   LogTemp: Display: Loaded TP AndroidTargetPlatform
UATHelper: Packaging (Windows (64-bit)):   LogTemp: Display: Loaded TP AndroidTargetPlatform
UATHelper: Packaging (Windows (64-bit)):   LogTemp: Display: Loaded TP AndroidTargetPlatform
UATHelper: Packaging (Windows (64-bit)):   LogTemp: Display: Loaded TP AndroidTargetPlatform
UATHelper: Packaging (Windows (64-bit)):   LogTemp: Display: Loaded TP AndroidTargetPlatform
UATHelper: Packaging (Windows (64-bit)):   LogTemp: Display: Loaded TP AndroidTargetPlatform
UATHelper: Packaging (Windows (64-bit)):   LogTemp: Display: Loaded TP AndroidTargetPlatform
UATHelper: Packaging (Windows (64-bit)):   LogTemp: Display: Loaded TP AndroidTargetPlatform
UATHelper: Packaging (Windows (64-bit)):   LogTemp: Display: Loaded TP AndroidTargetPlatform
UATHelper: Packaging (Windows (64-bit)):   LogTemp: Display: Loaded TP AndroidTargetPlatform
UATHelper: Packaging (Windows (64-bit)):   LogTemp: Display: Loaded TP AndroidTargetPlatform
UATHelper: Packaging (Windows (64-bit)):   LogTemp: Display: Loaded TP AndroidTargetPlatform
UATHelper: Packaging (Windows (64-bit)):   LogTemp: Display: Loaded TP AndroidTargetPlatform
UATHelper: Packaging (Windows (64-bit)):   LogTemp: Display: Loaded TP AndroidTargetPlatform
UATHelper: Packaging (Windows (64-bit)):   LogTemp: Display: Loaded TP AndroidTargetPlatform
UATHelper: Packaging (Windows (64-bit)):   LogTemp: Display: Loaded TP AndroidTargetPlatform
UATHelper: Packaging (Windows (64-bit)):   LogTemp: Display: Loaded TP AndroidTargetPlatform
UATHelper: Packaging (Windows (64-bit)):   LogTemp: Display: Loaded TP AndroidTargetPlatform
UATHelper: Packaging (Windows (64-bit)):   LogTemp: Display: Loaded TP HTML5TargetPlatform
UATHelper: Packaging (Windows (64-bit)):   LogTemp: Display: Loaded TP IOSTargetPlatform
UATHelper: Packaging (Windows (64-bit)):   LogTemp: Display: Loaded TP IOSTargetPlatform
UATHelper: Packaging (Windows (64-bit)):   LogTemp: Display: Loaded TP TVOSTargetPlatform
UATHelper: Packaging (Windows (64-bit)):   LogTemp: Display: Loaded TP TVOSTargetPlatform
UATHelper: Packaging (Windows (64-bit)):   LogTemp: Display: Loaded TP LinuxClientTargetPlatform
UATHelper: Packaging (Windows (64-bit)):   LogTemp: Display: Loaded TP LinuxNoEditorTargetPlatform
UATHelper: Packaging (Windows (64-bit)):   LogTemp: Display: Loaded TP LinuxServerTargetPlatform
UATHelper: Packaging (Windows (64-bit)):   LogTemp: Display: Loaded TP LinuxTargetPlatform
UATHelper: Packaging (Windows (64-bit)):   LogTemp: Display: Loaded TP LuminTargetPlatform
UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Building Assets For WindowsNoEditor
UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Using Local Shader Compiler.
UATHelper: Packaging (Windows (64-bit)):   LogDerivedDataCache: Display: Max Cache Size: 512 MB
UATHelper: Packaging (Windows (64-bit)):   LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Noori/AppData/Local/UnrealEngine/4.20/DerivedDataCache/Boot.ddc
UATHelper: Packaging (Windows (64-bit)):   LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
UATHelper: Packaging (Windows (64-bit)):   LogNavigation: Error: [/Script/Engine.RecastNavMesh] found in the DefaultEngine.ini file. This class has been moved. Please rename that section to [/Script/NavigationSystem.RecastNavMesh]
PackagingResults: Error: [/Script/Engine.RecastNavMesh] found in the DefaultEngine.ini file. This class has been moved. Please rename that section to [/Script/NavigationSystem.RecastNavMesh]
UATHelper: Packaging (Windows (64-bit)):   LogSkinnedMeshComp: Warning: GetSocketByName(LightSocket): No SkeletalMesh for Component(WeaponMesh3P) Actor(Default__SFlashlight)
PackagingResults: Warning: GetSocketByName(LightSocket): No SkeletalMesh for Component(WeaponMesh3P) Actor(Default__SFlashlight)
UATHelper: Packaging (Windows (64-bit)):   LogSkinnedMeshComp: Warning: GetSocketByName(LightSocket): No SkeletalMesh for Component(WeaponMesh3P) Actor(Default__SFlashlight)
UATHelper: Packaging (Windows (64-bit)):   LogSkinnedMeshComp: Warning: GetSocketByName(LightSocket): No SkeletalMesh for Component(WeaponMesh3P) Actor(Default__SFlashlight)
UATHelper: Packaging (Windows (64-bit)):   LogSkinnedMeshComp: Warning: GetSocketByName(LightSocket): No SkeletalMesh for Component(WeaponMesh3P) Actor(Default__SFlashlight)
PackagingResults: Warning: GetSocketByName(LightSocket): No SkeletalMesh for Component(WeaponMesh3P) Actor(Default__SFlashlight)
PackagingResults: Warning: GetSocketByName(LightSocket): No SkeletalMesh for Component(WeaponMesh3P) Actor(Default__SFlashlight)
PackagingResults: Warning: GetSocketByName(LightSocket): No SkeletalMesh for Component(WeaponMesh3P) Actor(Default__SFlashlight)
UATHelper: Packaging (Windows (64-bit)):   LogOutputDevice: Error: begin: stack for UAT
UATHelper: Packaging (Windows (64-bit)):   LogOutputDevice: Error: === Handled ensure: ===
UATHelper: Packaging (Windows (64-bit)):   LogOutputDevice: Error:
UATHelper: Packaging (Windows (64-bit)):   LogOutputDevice: Error: Ensure condition failed: InVersion != nullptr && FCString::Strlen(InVersion) [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Private\Misc\NetworkVersion.cpp] [Line: 29]
UATHelper: Packaging (Windows (64-bit)):   LogOutputDevice: Error: ProjectVersion used for network version must be a valid string!
UATHelper: Packaging (Windows (64-bit)):   LogOutputDevice: Error: Stack:
UATHelper: Packaging (Windows (64-bit)):   LogOutputDevice: Error: [Callstack] 0x00007ffab1de71f6 UE4Editor-Core.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)):   LogOutputDevice: Error: [Callstack] 0x00007ffab1b20c92 UE4Editor-Core.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)):   LogOutputDevice: Error: [Callstack] 0x00007ffab1b3b356 UE4Editor-Core.dll!UnknownFunction []
PackagingResults: Error: begin: stack for UAT
PackagingResults: Error: === Handled ensure: ===
PackagingResults: Error: Ensure condition failed: InVersion != nullptr && FCString::Strlen(InVersion) [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Private\Misc\NetworkVersion.cpp] [Line: 29]
PackagingResults: Error: ProjectVersion used for network version must be a valid string!
PackagingResults: Error: Stack:
PackagingResults: Error: [Callstack] 0x00007ffab1de71f6 UE4Editor-Core.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffab1b20c92 UE4Editor-Core.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)):   LogOutputDevice: Error: [Callstack] 0x00007ffab1b9d603 UE4Editor-Core.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)):   LogOutputDevice: Error: [Callstack] 0x00007ffab00abd32 UE4Editor-Engine.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)):   LogOutputDevice: Error: [Callstack] 0x00007ffaad5d8568 UE4Editor-UnrealEd.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)):   LogOutputDevice: Error: [Callstack] 0x00007ff7270fe01c UE4Editor-Cmd.exe!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)):   LogOutputDevice: Error: [Callstack] 0x00007ff7270f5968 UE4Editor-Cmd.exe!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)):   LogOutputDevice: Error: [Callstack] 0x00007ff7270f5bba UE4Editor-Cmd.exe!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffab1b3b356 UE4Editor-Core.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)):   LogOutputDevice: Error: [Callstack] 0x00007ff727103dac UE4Editor-Cmd.exe!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)):   LogOutputDevice: Error: [Callstack] 0x00007ff727104ce6 UE4Editor-Cmd.exe!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)):   LogOutputDevice: Error: [Callstack] 0x00007ffafbdb8364 KERNEL32.DLL!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)):   LogOutputDevice: Error: [Callstack] 0x00007ffafcac7091 ntdll.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)):   LogOutputDevice: Error:
UATHelper: Packaging (Windows (64-bit)):   LogOutputDevice: Error: end: stack for UAT
PackagingResults: Error: [Callstack] 0x00007ffab1b9d603 UE4Editor-Core.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffab00abd32 UE4Editor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffaad5d8568 UE4Editor-UnrealEd.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff7270fe01c UE4Editor-Cmd.exe!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff7270f5968 UE4Editor-Cmd.exe!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff7270f5bba UE4Editor-Cmd.exe!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff727103dac UE4Editor-Cmd.exe!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff727104ce6 UE4Editor-Cmd.exe!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffafbdb8364 KERNEL32.DLL!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffafcac7091 ntdll.dll!UnknownFunction []
LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMultiByProfile.End
LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMultiForObjects.End
LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceSingle.End
LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceSingleByProfile.End
LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceSingleForObjects.End
LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:CapsuleTraceMulti.End
LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:CapsuleTraceMultiByProfile.End
LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:CapsuleTraceMultiForObjects.End
LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:CapsuleTraceSingle.End
LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:CapsuleTraceSingleByProfile.End
LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:CapsuleTraceSingleForObjects.End
LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:DrawDebugCylinder.End
LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:LineTraceMulti.End
LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:LineTraceMultiByProfile.End
LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:LineTraceMultiForObjects.End
LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:LineTraceSingle.End
LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:LineTraceSingleByProfile.End
LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:LineTraceSingleForObjects.End
LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:SphereTraceMulti.End
LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:SphereTraceMultiByProfile.End
LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:SphereTraceMultiForObjects.End
LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:SphereTraceSingle.End
LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:SphereTraceSingleByProfile.End
LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:SphereTraceSingleForObjects.End
LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or BoolProperty /Script/Landscape.LandscapeSplineConnection:End
LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.BatchedLine:End
LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/AIModule.NavLocalGridManager:FindLocalNavigationGridPath.End
LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/FunctionalTesting.FunctionalTestUtilityLibrary:TraceChannelTestUtil.End
LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/MeshEditor.OverlayLine:End
PackagingResults: Error: end: stack for UAT
UATHelper: Packaging (Windows (64-bit)):   LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Mobile HDR setting 1
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Creating asset registry
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Discovering localized assets
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked content cleared for platform WindowsNoEditor
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Unable to read previous cook inisettings for platform WindowsNoEditor invalidating cook
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Sandbox cleanup took 0.113 seconds for platforms WindowsNoEditor  iterative false
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 0 Packages Remain 1044 Total 1044
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 50 Packages Remain 1043 Total 1093
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 100 Packages Remain 1042 Total 1142
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 100 Packages Remain 1041 Total 1141
UATHelper: Packaging (Windows (64-bit)):   LogSkinnedMeshComp: Warning: GetSocketByName(LightSocket): No SkeletalMesh for Component(WeaponMesh3P) Actor(Default__FlashLight_C)
PackagingResults: Warning: GetSocketByName(LightSocket): No SkeletalMesh for Component(WeaponMesh3P) Actor(Default__FlashLight_C)
UATHelper: Packaging (Windows (64-bit)):   LogSkinnedMeshComp: Warning: GetSocketByName(LightSocket): No SkeletalMesh for Component(WeaponMesh3P) Actor(Default__FlashLight_C)
UATHelper: Packaging (Windows (64-bit)):   LogSkinnedMeshComp: Warning: GetSocketByName(LightSocket): No SkeletalMesh for Component(WeaponMesh3P) Actor(Default__FlashLight_C)
UATHelper: Packaging (Windows (64-bit)):   LogSkinnedMeshComp: Warning: GetSocketByName(LightSocket): No SkeletalMesh for Component(WeaponMesh3P) Actor(Default__FlashLight_C)
PackagingResults: Warning: GetSocketByName(LightSocket): No SkeletalMesh for Component(WeaponMesh3P) Actor(Default__FlashLight_C)
PackagingResults: Warning: GetSocketByName(LightSocket): No SkeletalMesh for Component(WeaponMesh3P) Actor(Default__FlashLight_C)
PackagingResults: Warning: GetSocketByName(LightSocket): No SkeletalMesh for Component(WeaponMesh3P) Actor(Default__FlashLight_C)
UATHelper: Packaging (Windows (64-bit)):   LogSkinnedMeshComp: Warning: GetSocketByName(LightSocket): No SkeletalMesh for Component(WeaponMesh3P) Actor(Default__SKEL_FlashLight_C)
UATHelper: Packaging (Windows (64-bit)):   LogSkinnedMeshComp: Warning: GetSocketByName(LightSocket): No SkeletalMesh for Component(WeaponMesh3P) Actor(Default__SKEL_FlashLight_C)
UATHelper: Packaging (Windows (64-bit)):   LogSkinnedMeshComp: Warning: GetSocketByName(LightSocket): No SkeletalMesh for Component(WeaponMesh3P) Actor(Default__SKEL_FlashLight_C)
UATHelper: Packaging (Windows (64-bit)):   LogSkinnedMeshComp: Warning: GetSocketByName(LightSocket): No SkeletalMesh for Component(WeaponMesh3P) Actor(Default__SKEL_FlashLight_C)
PackagingResults: Warning: GetSocketByName(LightSocket): No SkeletalMesh for Component(WeaponMesh3P) Actor(Default__SKEL_FlashLight_C)
PackagingResults: Warning: GetSocketByName(LightSocket): No SkeletalMesh for Component(WeaponMesh3P) Actor(Default__SKEL_FlashLight_C)
PackagingResults: Warning: GetSocketByName(LightSocket): No SkeletalMesh for Component(WeaponMesh3P) Actor(Default__SKEL_FlashLight_C)
PackagingResults: Warning: GetSocketByName(LightSocket): No SkeletalMesh for Component(WeaponMesh3P) Actor(Default__SKEL_FlashLight_C)
UATHelper: Packaging (Windows (64-bit)):   LogLinker: Warning: Asset '../../../../../../Downloads/EpicSurvivalGameSeries-master/EpicSurvivalGameSeries-master/SurvivalGame/Content/UI/ProjectOverviewWidget.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
PackagingResults: Warning: Asset '../../../../../../Downloads/EpicSurvivalGameSeries-master/EpicSurvivalGameSeries-master/SurvivalGame/Content/UI/ProjectOverviewWidget.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
UATHelper: Packaging (Windows (64-bit)):   LogBlueprint: Warning: [Compiler SurvivalHUD] Set Input Mode Game And UI (Deprecated)  is deprecated; Use the new version of Set Input Mode Game And UI instead
PackagingResults: Warning: [Compiler SurvivalHUD] Set Input Mode Game And UI (Deprecated)  is deprecated; Use the new version of Set Input Mode Game And UI instead
UATHelper: Packaging (Windows (64-bit)):   LogBlueprint: Warning: [Compiler SurvivalHUD] [0123.65] Compile of SurvivalHUD successful, but with 1 Warning(s) [in 39 ms] (/Game/UI/SurvivalHUD.SurvivalHUD)
PackagingResults: Warning: [Compiler SurvivalHUD] [0123.65] Compile of SurvivalHUD successful, but with 1 Warning(s) [in 39 ms] (/Game/UI/SurvivalHUD.SurvivalHUD)
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 150 Packages Remain 1066 Total 1216
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 200 Packages Remain 1079 Total 1279
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 200 Packages Remain 1078 Total 1278
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 250 Packages Remain 1078 Total 1328
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 250 Packages Remain 1077 Total 1327
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 300 Packages Remain 1076 Total 1376
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 300 Packages Remain 1075 Total 1375
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 350 Packages Remain 1075 Total 1425
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 400 Packages Remain 1074 Total 1474
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 400 Packages Remain 1073 Total 1473
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 400 Packages Remain 1072 Total 1472
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 400 Packages Remain 1071 Total 1471
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 400 Packages Remain 1070 Total 1470
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 400 Packages Remain 1069 Total 1469
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 400 Packages Remain 1068 Total 1468
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 400 Packages Remain 1067 Total 1467
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 400 Packages Remain 1066 Total 1466
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 400 Packages Remain 1065 Total 1465
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 400 Packages Remain 1064 Total 1464
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 400 Packages Remain 1063 Total 1463
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 400 Packages Remain 1062 Total 1462
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 400 Packages Remain 1061 Total 1461
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 400 Packages Remain 1060 Total 1460
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 400 Packages Remain 1059 Total 1459
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 400 Packages Remain 1058 Total 1458
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 400 Packages Remain 1057 Total 1457
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 400 Packages Remain 1056 Total 1456
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 400 Packages Remain 1055 Total 1455
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 400 Packages Remain 1054 Total 1454
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 400 Packages Remain 1053 Total 1453
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 400 Packages Remain 1052 Total 1452
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 400 Packages Remain 1051 Total 1451
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 400 Packages Remain 1050 Total 1450
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 400 Packages Remain 1049 Total 1449
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 400 Packages Remain 1048 Total 1448
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 400 Packages Remain 1047 Total 1447
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 400 Packages Remain 1046 Total 1446
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 400 Packages Remain 1045 Total 1445
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 400 Packages Remain 1044 Total 1444
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 400 Packages Remain 1043 Total 1443
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 400 Packages Remain 1042 Total 1442
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 400 Packages Remain 1041 Total 1441
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 400 Packages Remain 1040 Total 1440
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 400 Packages Remain 1039 Total 1439
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 400 Packages Remain 1038 Total 1438
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 400 Packages Remain 1037 Total 1437
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 400 Packages Remain 1036 Total 1436
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 400 Packages Remain 1035 Total 1435
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 400 Packages Remain 1034 Total 1434
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 400 Packages Remain 1033 Total 1433
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 400 Packages Remain 1032 Total 1432
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 400 Packages Remain 1031 Total 1431
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 400 Packages Remain 1030 Total 1430
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 400 Packages Remain 1029 Total 1429
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 400 Packages Remain 1028 Total 1428
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 400 Packages Remain 1027 Total 1427
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 400 Packages Remain 1026 Total 1426
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 400 Packages Remain 1025 Total 1425
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 400 Packages Remain 1024 Total 1424
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 400 Packages Remain 1023 Total 1423
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 450 Packages Remain 1022 Total 1472
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 450 Packages Remain 1021 Total 1471
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 450 Packages Remain 1020 Total 1470
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 450 Packages Remain 1019 Total 1469
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 450 Packages Remain 1018 Total 1468
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 450 Packages Remain 1017 Total 1467
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 450 Packages Remain 1016 Total 1466
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 450 Packages Remain 1015 Total 1465
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 450 Packages Remain 1014 Total 1464
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 450 Packages Remain 1013 Total 1463
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 450 Packages Remain 1012 Total 1462
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 450 Packages Remain 1011 Total 1461
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 450 Packages Remain 1010 Total 1460
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 450 Packages Remain 1009 Total 1459
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 450 Packages Remain 1008 Total 1458
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 450 Packages Remain 1007 Total 1457
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 450 Packages Remain 1006 Total 1456
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 450 Packages Remain 1005 Total 1455
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 450 Packages Remain 1004 Total 1454
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 450 Packages Remain 1003 Total 1453
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 450 Packages Remain 1002 Total 1452
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 450 Packages Remain 1001 Total 1451
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 450 Packages Remain 1000 Total 1450
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 450 Packages Remain 999 Total 1449
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 450 Packages Remain 998 Total 1448
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 450 Packages Remain 997 Total 1447
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 450 Packages Remain 996 Total 1446
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 450 Packages Remain 995 Total 1445
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 450 Packages Remain 994 Total 1444
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 450 Packages Remain 993 Total 1443
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 450 Packages Remain 992 Total 1442
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 450 Packages Remain 991 Total 1441
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 450 Packages Remain 990 Total 1440
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 450 Packages Remain 989 Total 1439
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 450 Packages Remain 988 Total 1438
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 450 Packages Remain 987 Total 1437
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 450 Packages Remain 986 Total 1436
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 450 Packages Remain 985 Total 1435
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 450 Packages Remain 984 Total 1434
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 450 Packages Remain 983 Total 1433
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 450 Packages Remain 982 Total 1432
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 450 Packages Remain 981 Total 1431
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 450 Packages Remain 980 Total 1430
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 450 Packages Remain 979 Total 1429
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 450 Packages Remain 978 Total 1428
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 450 Packages Remain 977 Total 1427
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 450 Packages Remain 976 Total 1426
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 450 Packages Remain 975 Total 1425
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 450 Packages Remain 974 Total 1424
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 450 Packages Remain 973 Total 1423
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 450 Packages Remain 972 Total 1422
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 450 Packages Remain 971 Total 1421
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 450 Packages Remain 970 Total 1420
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 450 Packages Remain 969 Total 1419
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 450 Packages Remain 968 Total 1418
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 450 Packages Remain 967 Total 1417
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 450 Packages Remain 966 Total 1416
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 450 Packages Remain 965 Total 1415
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 450 Packages Remain 964 Total 1414
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 450 Packages Remain 963 Total 1413
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 450 Packages Remain 962 Total 1412
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 450 Packages Remain 961 Total 1411
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 450 Packages Remain 960 Total 1410
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 450 Packages Remain 959 Total 1409
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 450 Packages Remain 958 Total 1408
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 450 Packages Remain 957 Total 1407
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 450 Packages Remain 956 Total 1406
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 450 Packages Remain 955 Total 1405
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 450 Packages Remain 954 Total 1404
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 450 Packages Remain 953 Total 1403
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 450 Packages Remain 952 Total 1402
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 450 Packages Remain 951 Total 1401
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 450 Packages Remain 950 Total 1400
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 450 Packages Remain 949 Total 1399
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 450 Packages Remain 948 Total 1398
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 450 Packages Remain 947 Total 1397
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 450 Packages Remain 946 Total 1396
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 450 Packages Remain 945 Total 1395
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 450 Packages Remain 944 Total 1394
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 450 Packages Remain 943 Total 1393
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 450 Packages Remain 942 Total 1392
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 450 Packages Remain 941 Total 1391
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 450 Packages Remain 940 Total 1390
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 450 Packages Remain 939 Total 1389
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 450 Packages Remain 938 Total 1388
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 450 Packages Remain 937 Total 1387
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 450 Packages Remain 936 Total 1386
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 450 Packages Remain 935 Total 1385
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 450 Packages Remain 934 Total 1384
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 450 Packages Remain 933 Total 1383
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 450 Packages Remain 932 Total 1382
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 500 Packages Remain 932 Total 1432
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 550 Packages Remain 933 Total 1483
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 550 Packages Remain 932 Total 1482
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 600 Packages Remain 932 Total 1532
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 650 Packages Remain 932 Total 1582
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 700 Packages Remain 931 Total 1631
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 700 Packages Remain 931 Total 1631
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 700 Packages Remain 931 Total 1631
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 700 Packages Remain 931 Total 1631
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 700 Packages Remain 931 Total 1631
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 700 Packages Remain 931 Total 1631
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 745 Packages Remain 930 Total 1675
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 745 Packages Remain 930 Total 1675
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 745 Packages Remain 930 Total 1675
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 748 Packages Remain 929 Total 1677
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 748 Packages Remain 929 Total 1677
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 748 Packages Remain 929 Total 1677
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 748 Packages Remain 929 Total 1677
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 752 Packages Remain 928 Total 1680
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 752 Packages Remain 927 Total 1679
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 752 Packages Remain 926 Total 1678
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 752 Packages Remain 925 Total 1677
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 752 Packages Remain 924 Total 1676
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 752 Packages Remain 923 Total 1675
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 752 Packages Remain 922 Total 1674
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 752 Packages Remain 921 Total 1673
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 752 Packages Remain 920 Total 1672
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 752 Packages Remain 919 Total 1671
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 752 Packages Remain 918 Total 1670
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 752 Packages Remain 917 Total 1669
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 752 Packages Remain 916 Total 1668
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 752 Packages Remain 915 Total 1667
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 752 Packages Remain 914 Total 1666
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 752 Packages Remain 913 Total 1665
UATHelper: Packaging (Windows (64-bit)):   LogFontFace: Warning: The font asset '/Game/UI/Roboto_Font.Roboto_Font' contains nested font faces which can cause issues for iterative cook-on-the-fly. Please edit the font asset and split the font faces into their own assets.
PackagingResults: Warning: The font asset '/Game/UI/Roboto_Font.Roboto_Font' contains nested font faces which can cause issues for iterative cook-on-the-fly. Please edit the font asset and split the font faces into their own assets.
UATHelper: Packaging (Windows (64-bit)):   LogFontFace: Warning: The font asset '/Game/UI/Roboto_Font.Roboto_Font' contains nested font faces which can cause issues for iterative cook-on-the-fly. Please edit the font asset and split the font faces into their own assets.
PackagingResults: Warning: The font asset '/Game/UI/Roboto_Font.Roboto_Font' contains nested font faces which can cause issues for iterative cook-on-the-fly. Please edit the font asset and split the font faces into their own assets.
UATHelper: Packaging (Windows (64-bit)):   LogFontFace: Warning: The font asset '/Game/UI/Roboto_Font.Roboto_Font' contains nested font faces which can cause issues for iterative cook-on-the-fly. Please edit the font asset and split the font faces into their own assets.
PackagingResults: Warning: The font asset '/Game/UI/Roboto_Font.Roboto_Font' contains nested font faces which can cause issues for iterative cook-on-the-fly. Please edit the font asset and split the font faces into their own assets.
UATHelper: Packaging (Windows (64-bit)):   LogFontFace: Warning: The font asset '/Game/UI/Roboto_Font.Roboto_Font' contains nested font faces which can cause issues for iterative cook-on-the-fly. Please edit the font asset and split the font faces into their own assets.
PackagingResults: Warning: The font asset '/Game/UI/Roboto_Font.Roboto_Font' contains nested font faces which can cause issues for iterative cook-on-the-fly. Please edit the font asset and split the font faces into their own assets.
UATHelper: Packaging (Windows (64-bit)):   LogFontFace: Warning: The font asset '/Game/UI/Roboto_Font.Roboto_Font' contains nested font faces which can cause issues for iterative cook-on-the-fly. Please edit the font asset and split the font faces into their own assets.
PackagingResults: Warning: The font asset '/Game/UI/Roboto_Font.Roboto_Font' contains nested font faces which can cause issues for iterative cook-on-the-fly. Please edit the font asset and split the font faces into their own assets.
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 753 Packages Remain 912 Total 1665
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 753 Packages Remain 911 Total 1664
UATHelper: Packaging (Windows (64-bit)):   LogBlueprint: Warning: [Compiler PersistentLevel.MainMenu_Entry] Set Input Mode UI Only (Deprecated)  is deprecated; Use the new version of Set Input Mode UI Only instead
UATHelper: Packaging (Windows (64-bit)):   LogBlueprint: Warning: [Compiler PersistentLevel.MainMenu_Entry] [0196.12] Compile of PersistentLevel.MainMenu_Entry successful, but with 1 Warning(s) [in 8 ms] (/Game/Maps/MainMenu_Entry.MainMenu_Entry:PersistentLevel.MainMenu_Entry)
PackagingResults: Warning: [Compiler PersistentLevel.MainMenu_Entry] Set Input Mode UI Only (Deprecated)  is deprecated; Use the new version of Set Input Mode UI Only instead
PackagingResults: Warning: [Compiler PersistentLevel.MainMenu_Entry] [0196.12] Compile of PersistentLevel.MainMenu_Entry successful, but with 1 Warning(s) [in 8 ms] (/Game/Maps/MainMenu_Entry.MainMenu_Entry:PersistentLevel.MainMenu_Entry)
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 753 Packages Remain 911 Total 1664
UATHelper: Packaging (Windows (64-bit)):   LogSkinnedMeshComp: Warning: GetSocketByName(LightSocket): No SkeletalMesh for Component(WeaponMesh3P) Actor(Default__FlashLight_Red_C)
UATHelper: Packaging (Windows (64-bit)):   LogSkinnedMeshComp: Warning: GetSocketByName(LightSocket): No SkeletalMesh for Component(WeaponMesh3P) Actor(Default__FlashLight_Red_C)
UATHelper: Packaging (Windows (64-bit)):   LogSkinnedMeshComp: Warning: GetSocketByName(LightSocket): No SkeletalMesh for Component(WeaponMesh3P) Actor(Default__FlashLight_Red_C)
PackagingResults: Warning: GetSocketByName(LightSocket): No SkeletalMesh for Component(WeaponMesh3P) Actor(Default__FlashLight_Red_C)
PackagingResults: Warning: GetSocketByName(LightSocket): No SkeletalMesh for Component(WeaponMesh3P) Actor(Default__FlashLight_Red_C)
PackagingResults: Warning: GetSocketByName(LightSocket): No SkeletalMesh for Component(WeaponMesh3P) Actor(Default__FlashLight_Red_C)
UATHelper: Packaging (Windows (64-bit)):   LogSkinnedMeshComp: Warning: GetSocketByName(LightSocket): No SkeletalMesh for Component(WeaponMesh3P) Actor(Default__FlashLight_Red_C)
PackagingResults: Warning: GetSocketByName(LightSocket): No SkeletalMesh for Component(WeaponMesh3P) Actor(Default__FlashLight_Red_C)
UATHelper: Packaging (Windows (64-bit)):   LogSkinnedMeshComp: Warning: GetSocketByName(LightSocket): No SkeletalMesh for Component(WeaponMesh3P) Actor(Default__SKEL_FlashLight_Red_C)
UATHelper: Packaging (Windows (64-bit)):   LogSkinnedMeshComp: Warning: GetSocketByName(LightSocket): No SkeletalMesh for Component(WeaponMesh3P) Actor(Default__SKEL_FlashLight_Red_C)
PackagingResults: Warning: GetSocketByName(LightSocket): No SkeletalMesh for Component(WeaponMesh3P) Actor(Default__SKEL_FlashLight_Red_C)
PackagingResults: Warning: GetSocketByName(LightSocket): No SkeletalMesh for Component(WeaponMesh3P) Actor(Default__SKEL_FlashLight_Red_C)
UATHelper: Packaging (Windows (64-bit)):   LogSkinnedMeshComp: Warning: GetSocketByName(LightSocket): No SkeletalMesh for Component(WeaponMesh3P) Actor(Default__SKEL_FlashLight_Red_C)
UATHelper: Packaging (Windows (64-bit)):   LogSkinnedMeshComp: Warning: GetSocketByName(LightSocket): No SkeletalMesh for Component(WeaponMesh3P) Actor(Default__SKEL_FlashLight_Red_C)
PackagingResults: Warning: GetSocketByName(LightSocket): No SkeletalMesh for Component(WeaponMesh3P) Actor(Default__SKEL_FlashLight_Red_C)
PackagingResults: Warning: GetSocketByName(LightSocket): No SkeletalMesh for Component(WeaponMesh3P) Actor(Default__SKEL_FlashLight_Red_C)
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 753 Packages Remain 911 Total 1664
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 753 Packages Remain 911 Total 1664
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 778 Packages Remain 910 Total 1688
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 778 Packages Remain 909 Total 1687
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 787 Packages Remain 909 Total 1696
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 787 Packages Remain 908 Total 1695
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 822 Packages Remain 907 Total 1729
UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: Guid referenced by ArrowComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.PlayerStart.Arrow is already used by ArrowComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.PlayerStart.Arrow, which should never happen in the editor 
but could happen at runtime with duplicate level loading or PIE
PackagingResults: Warning: Guid referenced by ArrowComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.PlayerStart.Arrow is already used by ArrowComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.PlayerStart.Arrow, which should never happen in the editor but could happen at runtime with duplicate l
evel loading or PIE
UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: Guid referenced by ArrowComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.PlayerStart2.Arrow is already used by ArrowComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.PlayerStart2.Arrow, which should never happen in the edito
r but could happen at runtime with duplicate level loading or PIE
PackagingResults: Warning: Guid referenced by ArrowComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.PlayerStart2.Arrow is already used by ArrowComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.PlayerStart2.Arrow, which should never happen in the editor but could happen at runtime with duplicate
 level loading or PIE
UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: Guid referenced by ArrowComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.PlayerStart2_5.Arrow is already used by ArrowComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.PlayerStart2_5.Arrow, which should never happen in the e
ditor but could happen at runtime with duplicate level loading or PIE
PackagingResults: Warning: Guid referenced by ArrowComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.PlayerStart2_5.Arrow is already used by ArrowComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.PlayerStart2_5.Arrow, which should never happen in the editor but could happen at runtime with dupli
cate level loading or PIE
UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: Guid referenced by ArrowComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.PlayerStart3.Arrow is already used by ArrowComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.PlayerStart3.Arrow, which should never happen in the edito
r but could happen at runtime with duplicate level loading or PIE
PackagingResults: Warning: Guid referenced by ArrowComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.PlayerStart3.Arrow is already used by ArrowComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.PlayerStart3.Arrow, which should never happen in the editor but could happen at runtime with duplicate
 level loading or PIE
UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: Guid referenced by ArrowComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.PlayerStart3_9.Arrow is already used by ArrowComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.PlayerStart3_9.Arrow, which should never happen in the e
ditor but could happen at runtime with duplicate level loading or PIE
PackagingResults: Warning: Guid referenced by ArrowComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.PlayerStart3_9.Arrow is already used by ArrowComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.PlayerStart3_9.Arrow, which should never happen in the editor but could happen at runtime with dupli
cate level loading or PIE
UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: Guid referenced by ArrowComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.PlayerStart4_12.Arrow is already used by ArrowComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.PlayerStart4_12.Arrow, which should never happen in the
 editor but could happen at runtime with duplicate level loading or PIE
UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: Guid referenced by ArrowComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.PlayerStart5.Arrow is already used by ArrowComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.PlayerStart5.Arrow, which should never happen in the edito
r but could happen at runtime with duplicate level loading or PIE
UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: Guid referenced by ArrowComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.PlayerStart6.Arrow is already used by ArrowComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.PlayerStart6.Arrow, which should never happen in the edito
r but could happen at runtime with duplicate level loading or PIE
PackagingResults: Warning: Guid referenced by ArrowComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.PlayerStart4_12.Arrow is already used by ArrowComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.PlayerStart4_12.Arrow, which should never happen in the editor but could happen at runtime with dup
licate level loading or PIE
PackagingResults: Warning: Guid referenced by ArrowComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.PlayerStart5.Arrow is already used by ArrowComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.PlayerStart5.Arrow, which should never happen in the editor but could happen at runtime with duplicate
 level loading or PIE
PackagingResults: Warning: Guid referenced by ArrowComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.PlayerStart6.Arrow is already used by ArrowComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.PlayerStart6.Arrow, which should never happen in the editor but could happen at runtime with duplicate
 level loading or PIE
UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: Guid referenced by ArrowComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.PlayerStart7.Arrow is already used by ArrowComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.PlayerStart7.Arrow, which should never happen in the edito
r but could happen at runtime with duplicate level loading or PIE
UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: Guid referenced by ArrowComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.SBotWaypoint_1.Arrow is already used by ArrowComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.SBotWaypoint_1.Arrow, which should never happen in the e
ditor but could happen at runtime with duplicate level loading or PIE
UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: Guid referenced by ArrowComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.SBotWaypoint_11.Arrow is already used by ArrowComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.SBotWaypoint_11.Arrow, which should never happen in the
 editor but could happen at runtime with duplicate level loading or PIE
UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: Guid referenced by ArrowComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.SBotWaypoint_13.Arrow is already used by ArrowComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.SBotWaypoint_13.Arrow, which should never happen in the
 editor but could happen at runtime with duplicate level loading or PIE
UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: Guid referenced by ArrowComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.SBotWaypoint_2.Arrow is already used by ArrowComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.SBotWaypoint_2.Arrow, which should never happen in the e
ditor but could happen at runtime with duplicate level loading or PIE
PackagingResults: Warning: Guid referenced by ArrowComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.PlayerStart7.Arrow is already used by ArrowComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.PlayerStart7.Arrow, which should never happen in the editor but could happen at runtime with duplicate
 level loading or PIE
PackagingResults: Warning: Guid referenced by ArrowComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.SBotWaypoint_1.Arrow is already used by ArrowComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.SBotWaypoint_1.Arrow, which should never happen in the editor but could happen at runtime with dupli
cate level loading or PIE
PackagingResults: Warning: Guid referenced by ArrowComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.SBotWaypoint_11.Arrow is already used by ArrowComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.SBotWaypoint_11.Arrow, which should never happen in the editor but could happen at runtime with dup
licate level loading or PIE
PackagingResults: Warning: Guid referenced by ArrowComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.SBotWaypoint_13.Arrow is already used by ArrowComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.SBotWaypoint_13.Arrow, which should never happen in the editor but could happen at runtime with dup
licate level loading or PIE
PackagingResults: Warning: Guid referenced by ArrowComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.SBotWaypoint_2.Arrow is already used by ArrowComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.SBotWaypoint_2.Arrow, which should never happen in the editor but could happen at runtime with dupli
cate level loading or PIE
UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: Guid referenced by ArrowComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.SBotWaypoint_3.Arrow is already used by ArrowComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.SBotWaypoint_3.Arrow, which should never happen in the e
ditor but could happen at runtime with duplicate level loading or PIE
UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: Guid referenced by ArrowComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.SBotWaypoint_4.Arrow is already used by ArrowComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.SBotWaypoint_4.Arrow, which should never happen in the e
ditor but could happen at runtime with duplicate level loading or PIE
UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: Guid referenced by ArrowComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.SBotWaypoint_6.Arrow is already used by ArrowComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.SBotWaypoint_6.Arrow, which should never happen in the e
ditor but could happen at runtime with duplicate level loading or PIE
PackagingResults: Warning: Guid referenced by ArrowComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.SBotWaypoint_3.Arrow is already used by ArrowComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.SBotWaypoint_3.Arrow, which should never happen in the editor but could happen at runtime with dupli
cate level loading or PIE
PackagingResults: Warning: Guid referenced by ArrowComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.SBotWaypoint_4.Arrow is already used by ArrowComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.SBotWaypoint_4.Arrow, which should never happen in the editor but could happen at runtime with dupli
cate level loading or PIE
PackagingResults: Warning: Guid referenced by ArrowComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.SBotWaypoint_6.Arrow is already used by ArrowComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.SBotWaypoint_6.Arrow, which should never happen in the editor but could happen at runtime with dupli
cate level loading or PIE
UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: Guid referenced by ArrowComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.SBotWaypoint_8.Arrow is already used by ArrowComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.SBotWaypoint_8.Arrow, which should never happen in the e
ditor but could happen at runtime with duplicate level loading or PIE
UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: Guid referenced by ArrowComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.SBotWaypoint_9.Arrow is already used by ArrowComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.SBotWaypoint_9.Arrow, which should never happen in the e
ditor but could happen at runtime with duplicate level loading or PIE
PackagingResults: Warning: Guid referenced by ArrowComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.SBotWaypoint_8.Arrow is already used by ArrowComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.SBotWaypoint_8.Arrow, which should never happen in the editor but could happen at runtime with dupli
cate level loading or PIE
PackagingResults: Warning: Guid referenced by ArrowComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.SBotWaypoint_9.Arrow is already used by ArrowComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.SBotWaypoint_9.Arrow, which should never happen in the editor but could happen at runtime with dupli
cate level loading or PIE
UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: Guid referenced by ArrowComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.SPlayerStart_1.Arrow is already used by ArrowComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.SPlayerStart_1.Arrow, which should never happen in the e
ditor but could happen at runtime with duplicate level loading or PIE
UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: Guid referenced by ArrowComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.ZombieCharacter_C_0.Arrow is already used by ArrowComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.ZombieCharacter_C_0.Arrow, which should never happe
n in the editor but could happen at runtime with duplicate level loading or PIE
UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: Guid referenced by AudioComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.BP_TimeOfDayManager.AmbientAudioComp is already used by AudioComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.BP_TimeOfDayManager.AmbientAudioComp, wh
ich should never happen in the editor but could happen at runtime with duplicate level loading or PIE
PackagingResults: Warning: Guid referenced by ArrowComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.SPlayerStart_1.Arrow is already used by ArrowComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.SPlayerStart_1.Arrow, which should never happen in the editor but could happen at runtime with dupli
cate level loading or PIE
PackagingResults: Warning: Guid referenced by ArrowComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.ZombieCharacter_C_0.Arrow is already used by ArrowComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.ZombieCharacter_C_0.Arrow, which should never happen in the editor but could happen at runtime 
with duplicate level loading or PIE
PackagingResults: Warning: Guid referenced by AudioComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.BP_TimeOfDayManager.AmbientAudioComp is already used by AudioComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.BP_TimeOfDayManager.AmbientAudioComp, which should never happen in the editor but co
uld happen at runtime with duplicate level loading or PIE
UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: Guid referenced by AudioComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.ZombieCharacter_C_0.ZombieLoopedSoundComp is already used by AudioComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.ZombieCharacter_C_0.ZombieLoopedSou
ndComp, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: Guid referenced by BillboardComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.PlayerStart.Sprite is already used by BillboardComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.PlayerStart.Sprite, which should never happen in t
he editor but could happen at runtime with duplicate level loading or PIE
PackagingResults: Warning: Guid referenced by AudioComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.ZombieCharacter_C_0.ZombieLoopedSoundComp is already used by AudioComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.ZombieCharacter_C_0.ZombieLoopedSoundComp, which should never happen in the edi
tor but could happen at runtime with duplicate level loading or PIE
PackagingResults: Warning: Guid referenced by BillboardComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.PlayerStart.Sprite is already used by BillboardComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.PlayerStart.Sprite, which should never happen in the editor but could happen at runtime with d
uplicate level loading or PIE
UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: Guid referenced by BillboardComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.PlayerStart.Sprite2 is already used by BillboardComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.PlayerStart.Sprite2, which should never happen in
 the editor but could happen at runtime with duplicate level loading or PIE
UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: Guid referenced by BillboardComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.PlayerStart2.Sprite is already used by BillboardComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.PlayerStart2.Sprite, which should never happen in
 the editor but could happen at runtime with duplicate level loading or PIE
UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: Guid referenced by BillboardComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.PlayerStart2.Sprite2 is already used by BillboardComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.PlayerStart2.Sprite2, which should never happen 
in the editor but could happen at runtime with duplicate level loading or PIE
PackagingResults: Warning: Guid referenced by BillboardComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.PlayerStart.Sprite2 is already used by BillboardComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.PlayerStart.Sprite2, which should never happen in the editor but could happen at runtime with
 duplicate level loading or PIE
PackagingResults: Warning: Guid referenced by BillboardComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.PlayerStart2.Sprite is already used by BillboardComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.PlayerStart2.Sprite, which should never happen in the editor but could happen at runtime with
 duplicate level loading or PIE
PackagingResults: Warning: Guid referenced by BillboardComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.PlayerStart2.Sprite2 is already used by BillboardComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.PlayerStart2.Sprite2, which should never happen in the editor but could happen at runtime wi
th duplicate level loading or PIE
UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: Guid referenced by BillboardComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.PlayerStart2_5.Sprite is already used by BillboardComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.PlayerStart2_5.Sprite, which should never happe
n in the editor but could happen at runtime with duplicate level loading or PIE
UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: Guid referenced by BillboardComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.PlayerStart2_5.Sprite2 is already used by BillboardComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.PlayerStart2_5.Sprite2, which should never hap
pen in the editor but could happen at runtime with duplicate level loading or PIE
PackagingResults: Warning: Guid referenced by BillboardComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.PlayerStart2_5.Sprite is already used by BillboardComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.PlayerStart2_5.Sprite, which should never happen in the editor but could happen at runtime 
with duplicate level loading or PIE
PackagingResults: Warning: Guid referenced by BillboardComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.PlayerStart2_5.Sprite2 is already used by BillboardComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.PlayerStart2_5.Sprite2, which should never happen in the editor but could happen at runtim
e with duplicate level loading or PIE
UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: Guid referenced by BillboardComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.PlayerStart3.Sprite is already used by BillboardComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.PlayerStart3.Sprite, which should never happen in
 the editor but could happen at runtime with duplicate level loading or PIE
UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: Guid referenced by BillboardComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.PlayerStart3.Sprite2 is already used by BillboardComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.PlayerStart3.Sprite2, which should never happen 
in the editor but could happen at runtime with duplicate level loading or PIE
UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: Guid referenced by BillboardComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.PlayerStart3_9.Sprite is already used by BillboardComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.PlayerStart3_9.Sprite, which should never happe
n in the editor but could happen at runtime with duplicate level loading or PIE
PackagingResults: Warning: Guid referenced by BillboardComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.PlayerStart3.Sprite is already used by BillboardComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.PlayerStart3.Sprite, which should never happen in the editor but could happen at runtime with
 duplicate level loading or PIE
PackagingResults: Warning: Guid referenced by BillboardComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.PlayerStart3.Sprite2 is already used by BillboardComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.PlayerStart3.Sprite2, which should never happen in the editor but could happen at runtime wi
th duplicate level loading or PIE
PackagingResults: Warning: Guid referenced by BillboardComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.PlayerStart3_9.Sprite is already used by BillboardComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.PlayerStart3_9.Sprite, which should never happen in the editor but could happen at runtime 
with duplicate level loading or PIE
UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: Guid referenced by BillboardComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.PlayerStart3_9.Sprite2 is already used by BillboardComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.PlayerStart3_9.Sprite2, which should never hap
pen in the editor but could happen at runtime with duplicate level loading or PIE
UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: Guid referenced by BillboardComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.PlayerStart4_12.Sprite is already used by BillboardComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.PlayerStart4_12.Sprite, which should never hap
pen in the editor but could happen at runtime with duplicate level loading or PIE
UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: Guid referenced by BillboardComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.PlayerStart4_12.Sprite2 is already used by BillboardComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.PlayerStart4_12.Sprite2, which should never h
appen in the editor but could happen at runtime with duplicate level loading or PIE
PackagingResults: Warning: Guid referenced by BillboardComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.PlayerStart3_9.Sprite2 is already used by BillboardComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.PlayerStart3_9.Sprite2, which should never happen in the editor but could happen at runtim
e with duplicate level loading or PIE
PackagingResults: Warning: Guid referenced by BillboardComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.PlayerStart4_12.Sprite is already used by BillboardComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.PlayerStart4_12.Sprite, which should never happen in the editor but could happen at runtim
e with duplicate level loading or PIE
PackagingResults: Warning: Guid referenced by BillboardComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.PlayerStart4_12.Sprite2 is already used by BillboardComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.PlayerStart4_12.Sprite2, which should never happen in the editor but could happen at runt
ime with duplicate level loading or PIE
UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: Guid referenced by BillboardComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.PlayerStart5.Sprite is already used by BillboardComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.PlayerStart5.Sprite, which should never happen in
 the editor but could happen at runtime with duplicate level loading or PIE
UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: Guid referenced by BillboardComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.PlayerStart5.Sprite2 is already used by BillboardComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.PlayerStart5.Sprite2, which should never happen 
in the editor but could happen at runtime with duplicate level loading or PIE
PackagingResults: Warning: Guid referenced by BillboardComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.PlayerStart5.Sprite is already used by BillboardComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.PlayerStart5.Sprite, which should never happen in the editor but could happen at runtime with
 duplicate level loading or PIE
PackagingResults: Warning: Guid referenced by BillboardComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.PlayerStart5.Sprite2 is already used by BillboardComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.PlayerStart5.Sprite2, which should never happen in the editor but could happen at runtime wi
th duplicate level loading or PIE
UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: Guid referenced by BillboardComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.PlayerStart6.Sprite is already used by BillboardComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.PlayerStart6.Sprite, which should never happen in
 the editor but could happen at runtime with duplicate level loading or PIE
UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: Guid referenced by BillboardComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.PlayerStart6.Sprite2 is already used by BillboardComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.PlayerStart6.Sprite2, which should never happen 
in the editor but could happen at runtime with duplicate level loading or PIE
UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: Guid referenced by BillboardComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.PlayerStart7.Sprite is already used by BillboardComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.PlayerStart7.Sprite, which should never happen in
 the editor but could happen at runtime with duplicate level loading or PIE
PackagingResults: Warning: Guid referenced by BillboardComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.PlayerStart6.Sprite is already used by BillboardComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.PlayerStart6.Sprite, which should never happen in the editor but could happen at runtime with
 duplicate level loading or PIE
PackagingResults: Warning: Guid referenced by BillboardComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.PlayerStart6.Sprite2 is already used by BillboardComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.PlayerStart6.Sprite2, which should never happen in the editor but could happen at runtime wi
th duplicate level loading or PIE
PackagingResults: Warning: Guid referenced by BillboardComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.PlayerStart7.Sprite is already used by BillboardComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.PlayerStart7.Sprite, which should never happen in the editor but could happen at runtime with
 duplicate level loading or PIE
UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: Guid referenced by BillboardComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.PlayerStart7.Sprite2 is already used by BillboardComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.PlayerStart7.Sprite2, which should never happen 
in the editor but could happen at runtime with duplicate level loading or PIE
PackagingResults: Warning: Guid referenced by BillboardComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.PlayerStart7.Sprite2 is already used by BillboardComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.PlayerStart7.Sprite2, which should never happen in the editor but could happen at runtime wi
th duplicate level loading or PIE
UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: Guid referenced by BillboardComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.SBotWaypoint_1.Sprite is already used by BillboardComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.SBotWaypoint_1.Sprite, which should never happe
n in the editor but could happen at runtime with duplicate level loading or PIE
PackagingResults: Warning: Guid referenced by BillboardComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.SBotWaypoint_1.Sprite is already used by BillboardComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.SBotWaypoint_1.Sprite, which should never happen in the editor but could happen at runtime 
with duplicate level loading or PIE
UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: Guid referenced by BillboardComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.SBotWaypoint_11.Sprite is already used by BillboardComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.SBotWaypoint_11.Sprite, which should never hap
pen in the editor but could happen at runtime with duplicate level loading or PIE
PackagingResults: Warning: Guid referenced by BillboardComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.SBotWaypoint_11.Sprite is already used by BillboardComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.SBotWaypoint_11.Sprite, which should never happen in the editor but could happen at runtim
e with duplicate level loading or PIE
UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: Guid referenced by BillboardComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.SBotWaypoint_13.Sprite is already used by BillboardComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.SBotWaypoint_13.Sprite, which should never hap
pen in the editor but could happen at runtime with duplicate level loading or PIE
PackagingResults: Warning: Guid referenced by BillboardComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.SBotWaypoint_13.Sprite is already used by BillboardComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.SBotWaypoint_13.Sprite, which should never happen in the editor but could happen at runtim
e with duplicate level loading or PIE
UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: Guid referenced by BillboardComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.SBotWaypoint_2.Sprite is already used by BillboardComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.SBotWaypoint_2.Sprite, which should never happe
n in the editor but could happen at runtime with duplicate level loading or PIE
PackagingResults: Warning: Guid referenced by BillboardComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.SBotWaypoint_2.Sprite is already used by BillboardComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.SBotWaypoint_2.Sprite, which should never happen in the editor but could happen at runtime 
with duplicate level loading or PIE
UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: Guid referenced by BillboardComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.SBotWaypoint_3.Sprite is already used by BillboardComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.SBotWaypoint_3.Sprite, which should never happe
n in the editor but could happen at runtime with duplicate level loading or PIE
UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: Guid referenced by BillboardComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.SBotWaypoint_4.Sprite is already used by BillboardComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.SBotWaypoint_4.Sprite, which should never happe
n in the editor but could happen at runtime with duplicate level loading or PIE
PackagingResults: Warning: Guid referenced by BillboardComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.SBotWaypoint_3.Sprite is already used by BillboardComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.SBotWaypoint_3.Sprite, which should never happen in the editor but could happen at runtime 
with duplicate level loading or PIE
PackagingResults: Warning: Guid referenced by BillboardComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.SBotWaypoint_4.Sprite is already used by BillboardComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.SBotWaypoint_4.Sprite, which should never happen in the editor but could happen at runtime 
with duplicate level loading or PIE
UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: Guid referenced by BillboardComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.SBotWaypoint_6.Sprite is already used by BillboardComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.SBotWaypoint_6.Sprite, which should never happe
n in the editor but could happen at runtime with duplicate level loading or PIE
UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: Guid referenced by BillboardComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.SBotWaypoint_8.Sprite is already used by BillboardComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.SBotWaypoint_8.Sprite, which should never happe
n in the editor but could happen at runtime with duplicate level loading or PIE
UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: Guid referenced by BillboardComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.SBotWaypoint_9.Sprite is already used by BillboardComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.SBotWaypoint_9.Sprite, which should never happe
n in the editor but could happen at runtime with duplicate level loading or PIE
PackagingResults: Warning: Guid referenced by BillboardComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.SBotWaypoint_6.Sprite is already used by BillboardComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.SBotWaypoint_6.Sprite, which should never happen in the editor but could happen at runtime 
with duplicate level loading or PIE
PackagingResults: Warning: Guid referenced by BillboardComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.SBotWaypoint_8.Sprite is already used by BillboardComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.SBotWaypoint_8.Sprite, which should never happen in the editor but could happen at runtime 
with duplicate level loading or PIE
PackagingResults: Warning: Guid referenced by BillboardComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.SBotWaypoint_9.Sprite is already used by BillboardComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.SBotWaypoint_9.Sprite, which should never happen in the editor but could happen at runtime 
with duplicate level loading or PIE
UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: Guid referenced by BillboardComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.SkyLight_1.Sprite is already used by BillboardComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.SkyLight_1.Sprite, which should never happen in the
 editor but could happen at runtime with duplicate level loading or PIE
PackagingResults: Warning: Guid referenced by BillboardComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.SkyLight_1.Sprite is already used by BillboardComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.SkyLight_1.Sprite, which should never happen in the editor but could happen at runtime with dup
licate level loading or PIE
UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: Guid referenced by BillboardComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.SPlayerStart_1.Sprite is already used by BillboardComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.SPlayerStart_1.Sprite, which should never happe
n in the editor but could happen at runtime with duplicate level loading or PIE
UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: Guid referenced by BillboardComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.SPlayerStart_1.Sprite2 is already used by BillboardComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.SPlayerStart_1.Sprite2, which should never hap
pen in the editor but could happen at runtime with duplicate level loading or PIE
PackagingResults: Warning: Guid referenced by BillboardComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.SPlayerStart_1.Sprite is already used by BillboardComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.SPlayerStart_1.Sprite, which should never happen in the editor but could happen at runtime 
with duplicate level loading or PIE
PackagingResults: Warning: Guid referenced by BillboardComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.SPlayerStart_1.Sprite2 is already used by BillboardComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.SPlayerStart_1.Sprite2, which should never happen in the editor but could happen at runtim
e with duplicate level loading or PIE
UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: Guid referenced by BrushComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.NavMeshBoundsVolume_1.BrushComponent0 is already used by BrushComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.NavMeshBoundsVolume_1.BrushComponent0, 
which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
PackagingResults: Warning: Guid referenced by BrushComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.NavMeshBoundsVolume_1.BrushComponent0 is already used by BrushComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.NavMeshBoundsVolume_1.BrushComponent0, which should never happen in the editor but 
could happen at runtime with duplicate level loading or PIE
UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: Guid referenced by CameraComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.CameraActor_14.CameraComponent is already used by CameraComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.CameraActor_14.CameraComponent, which should
 never happen in the editor but could happen at runtime with duplicate level loading or PIE
PackagingResults: Warning: Guid referenced by CameraComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.CameraActor_14.CameraComponent is already used by CameraComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.CameraActor_14.CameraComponent, which should never happen in the editor but could happen
 at runtime with duplicate level loading or PIE
UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: Guid referenced by CapsuleComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.PlayerStart.CollisionCapsule is already used by CapsuleComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.PlayerStart.CollisionCapsule, which should n
ever happen in the editor but could happen at runtime with duplicate level loading or PIE
PackagingResults: Warning: Guid referenced by CapsuleComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.PlayerStart.CollisionCapsule is already used by CapsuleComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.PlayerStart.CollisionCapsule, which should never happen in the editor but could happen a
t runtime with duplicate level loading or PIE
UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: Guid referenced by CapsuleComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.PlayerStart2.CollisionCapsule is already used by CapsuleComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.PlayerStart2.CollisionCapsule, which should
 never happen in the editor but could happen at runtime with duplicate level loading or PIE
UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: Guid referenced by CapsuleComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.PlayerStart2_5.CollisionCapsule is already used by CapsuleComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.PlayerStart2_5.CollisionCapsule, which sh
ould never happen in the editor but could happen at runtime with duplicate level loading or PIE
UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: Guid referenced by CapsuleComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.PlayerStart3.CollisionCapsule is already used by CapsuleComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.PlayerStart3.CollisionCapsule, which should
 never happen in the editor but could happen at runtime with duplicate level loading or PIE
UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: Guid referenced by CapsuleComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.PlayerStart3_9.CollisionCapsule is already used by CapsuleComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.PlayerStart3_9.CollisionCapsule, which sh
ould never happen in the editor but could happen at runtime with duplicate level loading or PIE
PackagingResults: Warning: Guid referenced by CapsuleComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.PlayerStart2.CollisionCapsule is already used by CapsuleComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.PlayerStart2.CollisionCapsule, which should never happen in the editor but could happen
 at runtime with duplicate level loading or PIE
PackagingResults: Warning: Guid referenced by CapsuleComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.PlayerStart2_5.CollisionCapsule is already used by CapsuleComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.PlayerStart2_5.CollisionCapsule, which should never happen in the editor but could ha
ppen at runtime with duplicate level loading or PIE
PackagingResults: Warning: Guid referenced by CapsuleComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.PlayerStart3.CollisionCapsule is already used by CapsuleComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.PlayerStart3.CollisionCapsule, which should never happen in the editor but could happen
 at runtime with duplicate level loading or PIE
PackagingResults: Warning: Guid referenced by CapsuleComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.PlayerStart3_9.CollisionCapsule is already used by CapsuleComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.PlayerStart3_9.CollisionCapsule, which should never happen in the editor but could ha
ppen at runtime with duplicate level loading or PIE
UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: Guid referenced by CapsuleComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.PlayerStart4_12.CollisionCapsule is already used by CapsuleComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.PlayerStart4_12.CollisionCapsule, which 
should never happen in the editor but could happen at runtime with duplicate level loading or PIE
UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: Guid referenced by CapsuleComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.PlayerStart5.CollisionCapsule is already used by CapsuleComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.PlayerStart5.CollisionCapsule, which should
 never happen in the editor but could happen at runtime with duplicate level loading or PIE
UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: Guid referenced by CapsuleComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.PlayerStart6.CollisionCapsule is already used by CapsuleComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.PlayerStart6.CollisionCapsule, which should
 never happen in the editor but could happen at runtime with duplicate level loading or PIE
PackagingResults: Warning: Guid referenced by CapsuleComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.PlayerStart4_12.CollisionCapsule is already used by CapsuleComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.PlayerStart4_12.CollisionCapsule, which should never happen in the editor but could 
happen at runtime with duplicate level loading or PIE
PackagingResults: Warning: Guid referenced by CapsuleComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.PlayerStart5.CollisionCapsule is already used by CapsuleComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.PlayerStart5.CollisionCapsule, which should never happen in the editor but could happen
 at runtime with duplicate level loading or PIE
PackagingResults: Warning: Guid referenced by CapsuleComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.PlayerStart6.CollisionCapsule is already used by CapsuleComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.PlayerStart6.CollisionCapsule, which should never happen in the editor but could happen
 at runtime with duplicate level loading or PIE
UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: Guid referenced by CapsuleComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.PlayerStart7.CollisionCapsule is already used by CapsuleComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.PlayerStart7.CollisionCapsule, which should
 never happen in the editor but could happen at runtime with duplicate level loading or PIE
UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: Guid referenced by CapsuleComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.SPlayerStart_1.CollisionCapsule is already used by CapsuleComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.SPlayerStart_1.CollisionCapsule, which sh
ould never happen in the editor but could happen at runtime with duplicate level loading or PIE
PackagingResults: Warning: Guid referenced by CapsuleComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.PlayerStart7.CollisionCapsule is already used by CapsuleComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.PlayerStart7.CollisionCapsule, which should never happen in the editor but could happen
 at runtime with duplicate level loading or PIE
PackagingResults: Warning: Guid referenced by CapsuleComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.SPlayerStart_1.CollisionCapsule is already used by CapsuleComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.SPlayerStart_1.CollisionCapsule, which should never happen in the editor but could ha
ppen at runtime with duplicate level loading or PIE
UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: Guid referenced by CapsuleComponent /Game/Maps/CoopLandscape_Showcase_Map.CoopLandscape_Showcase_Map:PersistentLevel.ZombieCharacter_C_0.CollisionCylinder is already used by CapsuleComponent /Game/Maps/CoopLandscape_Map.CoopLandscape_Map:PersistentLevel.ZombieCharacter_C_0.CollisionCylind
er, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
UATHelper: Packaging (Windows (64-bit)):   LogUObjectGl (post truncated)

LogNavigation: Error: [/Script/Engine.RecastNavMesh] found in the DefaultEngine.ini file. This class has been moved. Please rename that section to [/Script/NavigationSystem.RecastNavMesh]

have you tried deleting saved and intermediate folders?