UE4.20 :WheeledVehicle, The network synchronization location is wrong?
Create a vehicle using a AWheeledVehicle class。Stand-alone, the vehicle is running normally 。Run two clients using the server ,But the position of the vehicle is not synchronized。
and use UE4.19.2,Run two clients using the server ,the position of the vehicle is synchronized ,it’s OK。
use UE4.20,Create a vehicle using a AWheeledVehicle class。Stand-alone, the vehicle is running normally 。Run two clients using the server ,But the position of the vehicle is not synchronized。
and use UE4.19.2,Run two clients using the server ,the position of the vehicle is synchronized ,it’s OK。
I think they broke something in 4.20. There’s also this question with 6 upvotes for now about vehicles in 4.20 with video attached, shows how they go out of sync. As well as my own experience with everything working fine in 4.19 but not in 4.20. Let’s hope more people adress this problem.
My project does not use wheeled vehicles at the moment, but I have been getting some out of sync motion that I have been assuming was entirely my fault. This raises the possibility of it being 4.20.