UE4.18 BuildPatchTool error

I Build a Plugins for UE4.18. This plug-in runs normally in UE4.18.
Error when configuring VS project.

Running J:/UnrealEngine-4.18.0-release/Engine/Binaries/DotNET/UnrealBuildTool.exe -projectfiles -project=“J:/kbengine_ue4_demo-1.0/kbengine_ue4_demo.uproject” -game -engine -progress
Discovering modules, targets and source code for project…
While compiling J:\kbengine_ue4_demo-1.0\Intermediate\Build\BuildRules\kbengine_ue4_demoModuleRules.dll:
ERROR: j:\kbengine_ue4_demo-1.0\Source\kbengine_ue4_demo.Target.cs(19,12) : error CS0122: ??UnrealBuildTool.UEBuildBinaryConfiguration???ɷ??ʣ???Ϊ???ܱ???
ERROR: j:\kbengine_ue4_demo-1.0\Source\kbengine_ue4_demo.Target.cs(17,23) : error CS0051: ?ɷ???Բ?һ??: ???͡?ref System.Collections.Generic.List<UnrealBuildTool.UEBuildBinaryConfiguration>???ȷ???kbengine_ue4_demoTarget.SetupBinaries(UnrealBuildTool.TargetInfo, ref System.Collections.Generic.List<UnrealBuildTool.UEBuildBinaryConfiguration>, ref System.Collections.Generic.List<string>)???Ŀɷ???Ե?
ERROR: j:\kbengine_ue4_demo-1.0\Source\kbengine_ue4_demoEditor.Target.cs(19,12) : error CS0122: ??UnrealBuildTool.UEBuildBinaryConfiguration???ɷ??ʣ???Ϊ???ܱ???
ERROR: j:\kbengine_ue4_demo-1.0\Source\kbengine_ue4_demoEditor.Target.cs(17,23) : error CS0051: ?ɷ???Բ?һ??: ???͡?ref System.Collections.Generic.List<UnrealBuildTool.UEBuildBinaryConfiguration>???ȷ???kbengine_ue4_demoEditorTarget.SetupBinaries(UnrealBuildTool.TargetInfo, ref System.Collections.Generic.List<UnrealBuildTool.UEBuildBinaryConfiguration>, ref System.Collections.Generic.List<string>)???Ŀɷ???Ե?
ERROR: UnrealBuildTool Exception: Unable to compile source files.

kbengine_ue4_demo.Target.cs configuration file.

using UnrealBuildTool;
using System.Collections.Generic;

public class kbengine_ue4_demoTarget : TargetRules
{
public kbengine_ue4_demoTarget(TargetInfo Target)
{
Type = TargetType.Game;
}

//
// TargetRules interface.
//

public override void SetupBinaries(
    TargetInfo Target,
    ref List&lt;UEBuildBinaryConfiguration&gt; OutBuildBinaryConfigurations,
    ref List&lt;string&gt; OutExtraModuleNames
    )
{
    OutExtraModuleNames.Add("kbengine_ue4_demo");
}

}


kbengine_ue4_demoEditor.Target.cs configuration file.

using UnrealBuildTool;
using System.Collections.Generic;

public class kbengine_ue4_demoEditorTarget : TargetRules
{
public kbengine_ue4_demoEditorTarget(TargetInfo Target)
{
Type = TargetType.Editor;
}

//
// TargetRules interface.
//

public override void SetupBinaries(
    TargetInfo Target,
    ref List&lt;UEBuildBinaryConfiguration&gt; OutBuildBinaryConfigurations,
    ref List&lt;string&gt; OutExtraModuleNames
    )
{
    OutExtraModuleNames.Add("kbengine_ue4_demo");
}

}

Help me thanks.