UE4.16 Timeline don't play from start

Hello!
Ue4. 16. Timeline don’t play from start.

Steps to reproduse:

Create new timeline with from 0 to 1 float track.

Add component tick interval node with any value.

Add delay before restart timeline.

Use play from start node or pin.

After timeline restart plays from middle playback position(depends on delay amount)

Interesting, as a temporary fix, try dragging the execution pin into the Timeline Node’s Play From Start instead of using the reference node.

Hi, Ben! Unfortunately it doesn’t helps. Result the same. It appears only if I set component tick interval. But it is not correct behaviour

Interesting…

Can I see a screenshot of the timeline?

Also, you can try out of the delay execution pin → Sequence, first Set New Time, then Play or Play From Start.

I tried it before and it not helps. I think, when component tick not actually bind to framerate here takes place some unsynchronization and component tick starts to live with it’s own life.

Here is timeline screenshot. As you can see it is very simple float track.

TJ Ballard :diamonds::diamonds: ,

I’m glad to hear that the error is correct. Thank you

Hi Supreme.net,

Thank you for the report, this is definitely a bug. I was able to reproduce this using the steps you provided. However, I also tested this in our latest internal build and it is working as expected now. You should see this working properly in a future release.

-TJ