Ue4.16 problems with collision

hi,

i´builded my maps with ue4.13 and the collusion worked real fine for me.

but now i restarted te project completely new in ue4.16…
and the collusion doesn´t work for me:

  • i have a building with an door, so i set up the complex collusion - make my mark on “complex collusion” and it is shown correctly in the window
  • than i save this setting
  • going back into my map: there is no “doorhole” in the collusion map, so i can not enter the room…

what is my mistake?

i tried several ways, but i can´t get an working solution for me :frowning:

thank you very much for an answer!

greetz
loopon

and the solution is:

  • take your mesh from your 3d - application
  • create an box ( or more ) with the shape of the mesh
  • name the boxe (s) UCX_(name of the mesh)_01 (or 02, 03 etc. if there are several boxes)
  • select the mesh and the boxes
  • export this selection as an fbx
  • import the fbx into ue4 (warning: don´t selce “colossion” during the import-process
  • and voila: your fbx-mesh has an collision in ue4

:slight_smile: