UE3 PlayerInput.aTurn equivalent in Rocket?

Hi,

I’m currently digging inside the PlayerInput.h file and while I see some functions such as GetKeyValue(), I’m unfortunately blocked because I can’t know the current content of the struck defining the keymap (since it’s in the cpp file I presume).

  • Could it be possible to get the names of the mapping ? The full list ?
  • Also the equivalent of the aTurn/aLookUp variable that were used in Unrealscript ? :slight_smile:

The EKey is a typedef for the EKeys::Type enum. You can find it in \Engine\Source\Runtime\InputCore\Classes\InputCoreTypes.h

aTurn and aLookup still exist but have been moved out of PlayerInput and in to PlayerController.