Hi,
I’m currently digging inside the PlayerInput.h file and while I see some functions such as GetKeyValue(), I’m unfortunately blocked because I can’t know the current content of the struck defining the keymap (since it’s in the cpp file I presume).
- Could it be possible to get the names of the mapping ? The full list ?
- Also the equivalent of the aTurn/aLookUp variable that were used in Unrealscript ?