I’ve been using the web browser widget for Unreal. I am noticing that changes in html do not update accurately on the UE4 web browser widget. It is saving some type of cache, or memory. The html pages show accurately on Chrome web browser and Explorer when the same html page is loaded, yet they do not when I use the Web browser widget.
I actually found the reason. Somehow, things get a bit stuck when you use a local host. I’ll report if I find something else
There is a webcache folder under “projectname\saved\webcache” for editor projects and under “user\appdata\local\projectname\saved\webcache” for packeged projects.
Delete it by hand. I wish there would be a non-cache mode for the “web browser widget” becaus it’s causing a lot of trouble here.
Ever find a way to turn it off?
I know it’s an old post, but I would like to know also if we can turn it off the cache.
With some url, the loadUrl works at runtime but sometimes it doesn’t work and doesn’t load the new one…