UE VR pawn clipping through Floor?

For some reason my VR character clips through assets that I purchased. I am using the VRpawn from the VR template. I checked collision and all buildings inside and out have collision so I’m not sure what is going on? The Weird part is I can walk slowly on the assets perfectly fine and when I move to maximum speed it starts to glitch. I tried to reduce the walk speed but if I went over 100 in the max movement I fell through some parts of it. I have used the assets before in other prototypes I’ve had both in FPS templet and TPS templet and everything was fine.

also, I have tested with CCD and other options in that setting and it didn’t work any ideas to try?

PS : I can walk perfectly fine in the templet world so I thank it may be a collision issue with the bought assets.

Hey there @bigme! Sounds like a combination of a thin collider as well as your movement possibly not sweeping between movement frames. It may be easier to ascertain by seeing the issue in action.

How are you handling your movement? Are the level’s collisions thin? (You can check collisions in the objects details or in viewport)
image

I have the default movement at the moment and I’m not sure how to check for thin collision nor do i know how to change it.