I recently downloaded the latest version of unreal engine 4.24 (i was using 4.23).
but to be honest this version is the worst.
every time I open this version of the engine as much as I work, the more memory it eats (either RAM or GPU memory) until it crashes.
which didn’t happen in any version before.
sometimes it crashes while just moving nodes around the area
and many crashes telling that no more GPU memory (What!, I’m just opening editor and chrome browser, nothing else)
last time it was the reason for BSOD something about “video scheduling”
EDIT: I just opened the editor after restart clicked on any node to drag and screen start blinking black, the system became very very slow, then it crashed with this message in the crash window
EDIT: here is a part of log file
[2020.02.11-04.40.16:672] 90]LogShaderCompilers: Display: Worker (2/5): shaders left to compile 146
[2020.02.11-04.40.17:300][126]LogShaderCompilers: Display: Worker (1/5): shaders left to compile 136
[2020.02.11-04.40.17:738][126]LogShaderCompilers: Display: Worker (4/5): shaders left to compile 126
[2020.02.11-04.40.19:008][126]LogShaderCompilers: Display: Worker (3/5): shaders left to compile 116
[2020.02.11-04.40.19:532][126]LogShaderCompilers: Display: Worker (4/5): shaders left to compile 106
[2020.02.11-04.40.19:781][126]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001)
[2020.02.11-04.40.19:973][126]LogShaderCompilers: Display: Worker (1/5): shaders left to compile 96
[2020.02.11-04.40.20:074][126]LogShaderCompilers: Display: Worker (2/5): shaders left to compile 86
[2020.02.11-04.40.20:296][126]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001)
[2020.02.11-04.40.22:244][126]LogShaderCompilers: Display: Worker (1/5): shaders left to compile 76
[2020.02.11-04.40.22:269][126]LogShaderCompilers: Display: Worker (3/5): shaders left to compile 66
[2020.02.11-04.40.22:544][126]LogShaderCompilers: Display: Worker (4/5): shaders left to compile 56
[2020.02.11-04.40.22:590][126]LogShaderCompilers: Display: Worker (2/5): shaders left to compile 46
[2020.02.11-04.40.24:119][126]LogRHI: Error: SyncInterval 0
[2020.02.11-04.40.24:119][126]LogRHI: Error: SwapChainDesc.BufferDesc.Width 1936
[2020.02.11-04.40.24:119][126]LogRHI: Error: SwapChainDesc.BufferDesc.Height 1056
[2020.02.11-04.40.24:119][126]LogRHI: Error: SwapChainDesc.BufferDesc.RefreshRate.Numerator 0
[2020.02.11-04.40.24:120][126]LogRHI: Error: SwapChainDesc.BufferDesc.RefreshRate.Denominator 0
[2020.02.11-04.40.24:120][126]LogRHI: Error: SwapChainDesc.BufferDesc.Format 24
[2020.02.11-04.40.24:120][126]LogRHI: Error: SwapChainDesc.BufferDesc.ScanlineOrdering 0
[2020.02.11-04.40.24:120][126]LogRHI: Error: SwapChainDesc.BufferDesc.Scaling 0
[2020.02.11-04.40.24:120][126]LogRHI: Error: SwapChainDesc.SampleDesc.Count 1
[2020.02.11-04.40.24:120][126]LogRHI: Error: SwapChainDesc.SampleDesc.Quality 0
[2020.02.11-04.40.24:120][126]LogRHI: Error: SwapChainDesc.BufferUsage 48
[2020.02.11-04.40.24:120][126]LogRHI: Error: SwapChainDesc.BufferCount 2
[2020.02.11-04.40.24:120][126]LogRHI: Error: SwapChainDesc.OutputWindow 00000000000704B8
[2020.02.11-04.40.24:120][126]LogRHI: Error: SwapChainDesc.Windowed true
[2020.02.11-04.40.24:120][126]LogRHI: Error: SwapChainDesc.SwapEffect 4
[2020.02.11-04.40.24:120][126]LogRHI: Error: SwapChainDesc.Flags 2050
[2020.02.11-04.40.24:120][126]LogD3D11RHI: Error: Result failed
at D:/Build/++UE4/Sync/Engine/Source/Runtime/Windows/D3D11RHI/Private/D3D11Viewport.cpp:389
with error DXGI_ERROR_DEVICE_REMOVED 00000000
[2020.02.11-04.40.24:120][126]LogD3D11RHI: [Aftermath] GDynamicRHI=000001E085D620C0, GDX11NVAfterMathEnabled=0, Result=0xFFFFFFFF, bDeviceActive=0
[2020.02.11-04.40.24:120][126]LogWindows: Windows GetLastError: The operation completed successfully. (0)
about my specs:
core i7-7700HQ@2.8Ghz
16GB ram
GTX 1060
Well, my 1060 rig barely handles Unreal. I specifically use it for testing lower end.
However. First thing first, I would suggest you use the Verify option within the launcher. This may re-acquire some engine stuff that may have possibly been corrupted during the BSOD.
Second, Is this in a converted project or a new project created with this version of the engine? You’d need to specify that for someone to be able to test the crashes out.
Other then that. I haven’t had major issues like this with this version of the engine - on a similar setup (more ram, 32 i think, and more ghz on the i7, same gfx).
I used to always crash due to D3D device lost on 4.24. I was fine on 4.23. However, I may have discovered a fix for many people (Or maybe myself and got lucky.)
I do not get D3D Device lost, when using studio drivers from Nvidia. Obviously, this is only a possible fix for Nvidia graphics cards. When looking at drivers in Geforce Experience, there should be an option for Studio Drivers instead of Game Drivers. Since using Studio drivers I no longer crash in 4.24 due to D3D device lost.
I have D3D device lost in both 4.23 and 4.24. I’ve reinstalled and updated Windows, Nvidia studio drivers, Unreal, Bios for both motherboard and GPU. I’ve also tried registry changes, deactivate plugins in UE, turn of thumbnails, change rendering, underclock both CPU and GPU. It still crashes randomly when using blueprints, working with textures etc. I’ve monitored my temps and everything. I hope 4.25 fixes up this particular problem or another Nvidia driver.
I have zero issues with my other programs like Cinema 4D, Blender, After Effects, Photoshop, Premiere, Unity or with any of the usual Unreal Engine 4 games.
My computer is:
Intel 9900K (8-core @ 4.5 GHz)
Nvidia RTX 2080 Ti (11 GB vram)
64 GB ram
Win 10
Post a crash report or at least give an example of what the crashes are about and maybe it can be isolated. It doesn’t sound like a global issue, sounds machine specific, 4.24 has been super stable for me. If you have a spare SSD lying around throw a clean copy of Windows on it with Unreal and see if you can reproduce the issue by only booting to that…
I have this crashes all the time, with this error.
It happens every time when I work with sequencer. But also it started to crash even when I am afk and Unreal scene is idle for 10 minutes… I even updated to 4.24.3 and still no luck…
[SPOILER]Assertion failed: bIsValid [File:D:\Build++UE4\Sync\Engine\Source\Runtime\Core\Public\Misc/InlineValue.h] [Line: 140] It is an error to call GetValue() on an invalid TInlineValue. Please either check IsValid() or use Get(DefaultValue) instead.
[SOLVED] I have installed and run the 4.23 - it works perfectly
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I am having the same problem on a laptop, the thing is that if I disable the Intel Graphics card then the Nvdia 1050 will stop working - I am trying with a previous build of the engine but please if somebody has a solution for this that would be great
Old thread, but I had this issue for a year. It only happened in 1 game which runs on Unreal Engine. I used MSI Afterburner and put my Power down to 90%, it fixed the ■■■■ issue! I tried EVERYTHING possible, even turning off all overclocks, the only thing I didn’t do was undervolting my card. Crazy.