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UE的UNavigationSystemV1提供的FindPathAsync接口里,似乎并没有对Recast数据加锁的操作
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Epic-Pro-Support
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unreal-engine
TonyChen1
(TonyChen1)
May 9, 2025, 1:39am
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您好,据我所知FindPathAsync只能适用于static navmesh的情况,因此不会存在动态寻路的重建情况,希望对您有所帮助😃
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