How to create materials with transparency properties in UE5, so that changing the material can alter the scattering and softness of transparency
thats the problem i try so much
How to create materials with transparency properties in UE5, so that changing the material can alter the scattering and softness of transparency
thats the problem i try so much
If you mean Blurriness of Glass then you can follow this Tutorial
If you mean something else, can you provide Reference or Examples?
thank you first!
but thats not my issue, i wanna know UE how to deal with light by cross the materials,
I can’t understand that by words, Sorry.
Can you provide some Reference or Image Example?
Do you mean something like Light Pass through our Skin? Subsurface Scattering?
Just like this soft light cloth, when light passes through it, it changes the quality and diffusion of the light
i upload the picture
Sorry for being Late, I am busy this week hence not Posting much on Forums.
Do you mean Cloth/Material will modify the Light that Pass Through it? Unfortunately that is not Possible without Path Tracing (as per my Knowledge). Unfortunately I have not worked with Path Tracing so I cannot Guide with that in Detail.
But as Game Developers we often use Secondary Light (Spot Light for that) for that Purpose with Higher Softness and Light Radius to Control its Diffusion and on other Side we use PBR to alter Material to React Accordingly which it mostly does by Default with little modifications.
You can choose either of above Solutions depending on your Work.