UE: transition from one animation state to another without subtracting time from sequence (blendspace for rolling causes flickering, but need smoothing)

I have to use a blendspace for character rolling, as I want to blend between animations for different rolling directions.

The problem is that when I use auto transition from rolling state back to idle, it has crossfade duration 0.2 seconds or larger, can’t set it smaller or it won’t exit this state, and probably transition is subtracted from animation time and causes flickering of the character.

How can I smooth it?

When I switched to standard blend and increased blending time from 0.02 to 0.2, it made it a bit better, but increasing after that didn’t help and I still want a smoother transition.

Seems I just had to experiment with blending time (better/smaller doesn’t mean better, have to find a custom value) and blending modes (I liked linear)

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