UE to Rigify: How do I incorporate the ik_hand_l or ik_hand_r IK bones in my animation?

Step one, Uninstall the ridiculously bad blender tools for characters they put out without following any advice from us, who had already developed tools for it.

Step 2, use my plugin, or, the worthy opponent. Mr. Mannequin

http://mosthostla.com/gamedev/bonebreaker

Step3
With my plugin all you have to do is import and process an animation.

The IK bones are automatically placed near the hands. If you need to animate the IK bones you are most definitely doing something wrong.

Their default position should be the same as the hand/foot bone without having to put the load on the system to change the position at runtime.

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