UE to Rigify Addon IK export

Hello not sure if this is the correct place to ask on the forum-
I am trying to get a clean workflow between UE5 Mannquin and Blender Rigify. I came across the Epic addon for UE5 to Rigify, however I’m having some issues exporting, specifically with IK functionality for the Mannequin in UE (from Blender).
My process/issue:
-Animate a character using the UEtoRigify process, using IK controls for hands/feet etc.
-bake and export to UE5
-After baking, the the ik bones (ik_hand_gun for instance) are static. This causes a huge issue if I’m trying to create an anim set where the character is holding a rifle.

Is there a way to bake our keyframes out so that the Hand IK for R/L/Gun on the Mannequin translate correctly for UE5?