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UE - Off rotations after parenting an actor to a rail

Hi, I´m moving my flying actor with a CameraRig Rail, but now that my actor is a child, if while the rail is moving it forward, than I try to rotate the actor in X, I cant, because in the cinematic, Roll, pitch and Yaw are off, so If I rotate it in X in the viewport, after I click play it start rolling in off directions, how to fix this?

Even If I do not rotate the actor, just make 2 keys one at the beginning of the rail movement and another one in the end, the actor starts rolling in all directions

I already tried by using Lock Orientation to Rail, but It doesn’t work and it snaps the actors in that rail to off locations.