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UE / Nintendo Switch Set up

I have the switch dev kit, UE source for 4.26 and the files you add to UE to compile for Switch development to be doable from UE. However, the engine will compile fine without the switch based components added and fails when attempting to compile after adding the files to the source. There isn’t very much documentation and when you ask epic they tell you to ask Nintendo, and you get a run around. I have contacted everyone I can. I have big scale project I’d like to get started on and this is taking way too long to get going. If anyone has any info on a step by step so I can see if I am missing files or missing a step in the process it would be much appreciated.