Hope you can help with this (apologies for the big images, but i don’t know how to do thumbnails).
I’ve modeled a building with Max with correct UVW, exported the same mesh to Substance Painter and to UE.
Did all my texture work in Substance, and baked the maps. If I apply them again in Max, the result is this one: (look at the white wall texture below the balcony)
As you see, the texture is not applied properly as it does not follow the UVW coordinates of the model.
Just to give more info, i attach you the texture in Substance:
No. As i said it’s exactly the same mesh and has the exact same uvw map. As you see in the first pictures i did the test of importing everything back to 3dsmax and it works correctly there.
SOLVED! It was due to the triangulation. It seems Substance triangulates the mesh diferently than UE, so they ask you to triangulate the mesh before exporting to Substance.